ISO SEXION

. .. ...Most Proudly Presents... .. .

COMBAT MISSION: BEYOND OVERLORD (c) Big Time Software

Supplier...........: Slick Willie │ Protection..........: Nada
Cracker............: N/A          │ Game Type...........: RPG
Packager...........: Drone's Dog  │ Game Rating.........: 8/10
Release Date.......: 19/06/00     │ # of Disks..........: CD1: 42 * 15mb

Requirements : P 166, 32 RAM, 100 MEGS OF HDD SPACE

Game Notes

Basics
Combat Mission is a 1-2 player, turn-based, simultaneous-execution 3D
Simulation of WWII tactical warfare. It combines unparalleled game depth
and ease of use with a true 3D environment. The move to the 3rd dimension
is not just to look cool, rather it it improves the accuracy of the
simulation. Think of the world around us - it's all 3D. True 3D LOS, 3D
spotting, 3D terrain, and 3D trajectories are a lot more realistic than
2D approximations, so that is what CM delivers!

Setting
Combat Mission: Beyong Overlord takes you from Normandy 1944 to Germany
1945 on World War Two's Western Front. Play as Allied of Axis, ranging
from US Airborne to German Volkssturm. Battle across the bocage, tackle
a village or two, drive through the plains, push into the woods, and slog
it out in cities. CM provides all this and more with its historical
scenarios and campaigns. And if there is a battle that isn't covered,
make it up yourself with the easy to use editor.

Scale
Units are squads, teams, and individual vehicles. You can command a force
as small as a platoon, or as large as a reinforced batallion. Each man
and weapon is kept track of for maximum realism. For example, check out
what a Sturmgruppe squad looks like.

Scope
Each turn is equal to 60 seconds of combat. Players give orders in a turn-
based fashion, and then these orders are simultaneously executed for 60
seconds of "real time". Then the next orders phase begins. A typical
scenario lasts about 40 turns, or 40 minutes of simulated combat. There
are also operations in CM, but not like you are used to. You are put in
command of a force tasked with a single ultimate objective. You might have
an afternoon or several days' worth of combat to achieve your objective.
You fight a small engagement (20-30 turns or so), then move on to another
after a brief rest and refit. Fight during the day, at night, or into the
early hours of the next day. It all depends on the campaign and your
skills.

Features
There is so much new, different, and better about Combat Mission that it
is hard to know where to start! Most features break with "standard"
conventions, like spotting via sound, or misidentification of targets.
Others simple do a much better job, like the instant feedback 3D LOS
check. Still others go into uncharted territory, like the adjustable
waypoint movement system and incredibly accurate armor penetration
algorithms. Check out all the links associated with Combat Mission and
catch a glimpse of some of what Combat Mission offers.

Historical Accuracy
We can not even begin to tell you how much love and effort has been put
into the research. Whether it is the detailed TO&Es (Tables of
Organization and Equipment), accurate OBs (Orders of Battle), weapon
characteristics, or the intense armor penetration algorithms (be prepared
to be surprised!), Combat Mission brings historical integrity to a new
level.

To sum up
Just think about it... amazing historical detail, unparalleled features,
incredible ease of use, and cutting edge 3D audio and visuals all wrapped
up into one package. You're probably anxious to know when it will be
finished, aren't you? Currently Combat Mission is in the final stages of
production and should be released by the first week of June, 2000.
Big Time Software,the Developer of CM, has a long history of delivering
the goods. You won't be dissapointed!

Installation Info

Quite simple .. leech, burn, install the game and bombs away...

General Comments

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