Conquest of the Aegean Update 1.37 (c) Matrix Games

RELEASE.DATE .......... : 10/2006 :: SUPPLIER ........ : Dana/DEViANCE
RELEASE.SIZE .............. : N/A :: PACKER .......... : Dana/DEViANCE
PROTECTION ..........: MD5-Serial :: CRACKER ......... : Dana/DEViANCE

This  patch  fixes  all  bugs reported with the initial release build,
including  the crash to desktop ( CTD ) bug in the resupply code. Many
minor  issues  have been addressed as well. Please see the items below
for more details.

In  addition  we have taken this opportunity to enhance the aggression
of  the  strategic  AI  and  fine  tuned a number of the scenarios. AI
controlled  sides  will  now be a greater challenge. Their forces will
tend  to  launch  attacks  sooner  and more often and call off attacks
less.  The  code  that  prioritises and culls strategic objectives has
been  overhauled.  So  the AI is more likely to keep pushing for enemy
controlled   objectives.  The  force  allocation  routines  have  been
revised, so a better force mix and percentage of force is now assigned
to each strategic objective.

The  Attack code has also been revised. A complex attack ( ie one with
subHQs  )  in  line  formation will now see up to three subHQs in each
assault  line  and  their units will now be spread on a pro-rata basis
across  the frontage. This results in a more even application of force
across  the  entire  assault  line,  with  no  gaps  (  well  at least
initially, though enemy fire can still cause units to retreat and gaps
to  appear  û but that is combat ). You will only get a second assault
line if you have four or more subHQs assigned to the attack. This will
form  up  behind  the  initial  assault  line  and  continue  past the
objective.   Again   it  can  support  up  to  three  subHQs  abreast.

During  the attack and when advancing longer ranged direct fire units,
such  as  armour,  are now more likely to halt and fire as soon as the
enemy  is  within  their  effective range. This "stand-off" capability
reduces  the likelihood of armour rushing headlong into enemy infantry
and  exposing  their  flank  armour to short range AT weapons. It is a
more   realistic  simulation  of  how  armour  was  employed  in  WW2.

Note  that  the  Run  Until  feature  is not available in multiplayer.

1 . Unrar
2 . Burn or mount
3 . Install the update, use the following serial:

0248-1293-3549-0422

4 . Play and enjoy, you might die tomorrow

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piracy. We do not spread any release, others do that. We do  NOT  want
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love game originals. Nothing beats a  quality  original.  Support  the
software companies. If you like this game BUY it! We did!

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