Deviance

Evil Islands - Curse of the Lost Soul *FINAL* (c) Nival Interactive

Cracker.....: Team Deviance       │  RAR Count .....: [54 x 15 MB]
Date........: March , 2001        │  Protection.....: None

Requirements: W9x, P2 300, 32MB RAM, 400 MB HD, 3dcard, DX8a, DXMedia

Join us NOW! READ THE NFO.

** Release Information **

Game Notes:

Genre and style

Evil Islands complements to the most recent, state-of-the-art genre of
the 3D role-playing strategy, amplifying it with the brand-new, unique
options. "Many publicists claim to have the most realistic,
state-of-the-art 3D product around. But Russian developer Nival
Interactive is putting something together that may not need much
exaggeration. In September 2000, the Strategy-oriented role-playing
game Evil Islands will rear its beautiful head", - Adrenaline Vault.

The game puts players in command of a smaller battle party, its
members truly individual due to the universal characters development
system enriched with a nearly hundred of additional perks, in a
dynamic, fully interactive environment found in best of role-playing
games. Evil Islands offers players a wide variety of strategies to
achieve quest objectives and defeat their enemies depending on
characters' skills, gear and equipment.

Storyline

Your main character awakens among ancient ruins amidst a wild,
seemingly deserted land named Gipath - one of the islands floating in
the astral halo. Who is he and how has he arrived here? All that his
memory managed to retain is a vision of a tiny winged creature, which
disappeared as soon as he fully regained conscience. How is he to
survive and reach someone who could unveil the mystery of his lot and
personality? He is not tough, and his light clothes can hardly be
called an armor. His weapons are but a small hunting knife and a
couple of easy spells. The most important task now is to find people.
Then - just see what happens...

You will find people whose reasons and true intentions are far from
obvious. At first, your primary challenge is to win respect among the
local populace, get more power and experience. However, soon the flow
of events gains dashing speed. It becomes obvious that there is no
time left to consider your private needs - dozens of foul friends and
open foes are on your way, and performing your tasks requires more and
more endurance, dexterity and wit. Eventually you find yourself
entangled in a complex detective story, where your life is often at
stakes. Around you are mysterious ancient ruins and monuments, deep
caves and skillfully carved dungeons, rivers and lakes - an immersive
but dangerous world, where you cannot feel at ease for a moment. And
this is only the beginning of your journey...

Your character is as natural and human-like as could be. He is neither
possessed by evil, nor he is a world savior. His intentions are not
always noble and self-denying, especially when his life is in
question. He will meet unthinkable cruelty and unusual kindness,
outrageous treachery and selfless loyalty. Naturally, he will not
escape a love affair. Fate is going to test his ability to survive,
fight, and find the way out of the most tangled coincidence every day.

The world of Evil Islands

The story unfolds in a world, which in the times of lore has split
into separate islands, now isolated in the dark, insatiable astral
halo. This universe is packed with unsolved enigmas, tangled problems
and perilous adventures. You might already know some facts of its dark
history from the Rage of Mages series. Perhaps, you have taken part in
some events. This time, the scene is laid on the three new islands -
Gipath, Ingos and Suslanger.

First, you will learn to survive in this creepy, mysterious world. Be
patient and get ready to the most unexpected turns. There is no one
and nothing you can trust. Rely on your own strength and intuition.
Your path goes through snow-clad mountain slopes and burned deserts,
gloomy dungeons and primeval forests. Prepare to face the danger when
the daylight smoothly gives place to the pitch-dark night, the rain
starts pouring down, or the poisonous fog stands on your way.

The Evil Islands realms are so thickly populated with various
bloodthirsty creatures that you could not help being pleasantly
surprised. Creeping and flying, biting and slashing, magnificent and
repulsive, tiny and huge - they behave differently in different time
of the day and weather. Remember, that a "strong monster" in Evil
Islands is not just a word: even one of them can be a serious obstacle
on your way. You will have to put together your strength, skill, and
wits to overcome it.

Gipath

Gipath, where your journey will start, reminds of the Middle Europe in
summer. Do not be mislead by the visual beauty and peace, but beware:
the vile and cunning inhabitants of Gipath are unpredictable! Trolls
and goblins, bats, wolves, boars, hares and deer do not brook
strangers lightly. Admire the succubi - they would have been
magnificent in their naked 3D splendor, if it was not for their nasty
temper, which must be well known to you. More than once you will have
to descend into the natural caves and man-made dungeons. Some of their
inhabitants, who never faced either the sun or a living human, will
stay for long in your memory, if you will be lucky to get outside, of
course...

Gipath is a desolate land, which belongs to no country. It is mainly
populated by Goblins, Orcs and other beings hostile to humans. The
only human settlement is very small and constantly under a threat of
calamity. An occasional visitor could also come across a settlement of
the outlaw brigands, who somehow manage to get along with the wilder
population of the island. Metal is not known here; people make their
weapons from ivory and stone, and their armor from animal skins.
Remnants of an unknown ancient civilization are scattered all around
the island. Gipath is a fairly small and out-of-the-way land packed
with crowds of hostile monsters, of no interest to any of the world's
large empires.

Ñania Empire once planned to expropriate the island and had even built
an outpost fortress here, but the disastrous splitting of the world
left the fortress to its inhabitants' own discretion. Some of their
descendants still live here, constantly fighting against goblins and
orcs for survival.

Ingos

The landscapes of Ingos are snowy foothills, which resemble Middle
Ages Europe in winter. Woody highlands take major part of the island,
where dales and groves with sunny clearings grow into dense
impenetrable forests. The thick coat of snow covers almost the entire
island.

Ingos is part of Cania Empire; its territory is quite large, although
very scarcely populated. Woody hills occupy major part of the island.
The weather is rather cold; the snow falls early in the autumn and
stays for the most part of the year. There are no big cities; even the
capital of Ingos looks like a big bustling village with curved narrow
streets and two- or three-storied wooden houses. The rest of the
settlements proudly bearing the name of cities look still more like
overgrown villages.

The local populace makes the living by cutting wood, mining ore and
gold, and hunting. People usually live in small groups and are
suspicious to strangers. The citizens of Ingos are self-reliant and
freedom-loving; they are always ready to take up arms in defense of
their interests without much thinking. The highest local authority is
the Elder Counsel, but its power is far from being absolute: the
province has a great deal of independence, and the Elder Counsel
seldom intervenes in the local affairs. As a result, each village has
a law of its own.

Suslanger

The arid and desolate Suslanger will please necromancy fans - these
barren lands virtually swarm with evil magic offsprings. The admirers
of deep gloomy dungeons packed with vile and slimy unthinkable
monsters will also find this land very appealing.

Suslanger is a sun-burnt desert. This small land belongs to the
Hadagan Empire. It is divided into two parts: the relatively fertile
lowlands and the barren highlands. An enormous Canyon with a river at
the bottom cuts through the highlands. The land suitable for living
and farming is very rare. The river and a small lake where it flows
are the only sources of water on the entire island. To extend the
farming lands, people have to build dams and canals. Few human
settlements huddle around the lake. The desert is bare and
non-populated by people. Instead, there live several orcish tribes,
which are strong and skilled enough to coexist with Hadaganian
settlers, and smart enough not to provoke humans for a full-scale war.
Hadagan authorities are cruel and ruthless. Numerous guards punish for
even the smallest deviation from Emperor's decrees, while spies and
eavesdroppers report on every suspicious person. Suslanger is not of
much economic importance to Hadagan, although it is the home for a
well-known military academy. Many of this academy's alumni occupy high
posts in the imperial army.

Gameplay

Evil Islands is a perfectly balanced blend of mind-blowing
hack-and-slash action with a need for cautious, crafty strategic
planning. Moving freely between fabulously scenic and diverse game
areas, players do battle in command of smaller, potent parties of
heroes wielding both magical and fighting skills, in a truly
interactive role-playing environment. The course of events unrolls
with fatal speed to carry player away to dazzling adventure full of
treacheries and guile snares. However, player's fate is in his or her
own hands: every item gained on the plains and highlands of the realms
of Evil can be taken to the hometown and reassembled to create unique
enchanted armor and weapon or unparalleled magic spells.

Graphics and Music

Everything in the game is true 3D. Unique smooth 3D objects change and
morphing technology, procedural texturing, and texture preprocessing
allows a whole bunch of new opportunities. See characters' shoulders
grow right in the course of the game as their skills develop; admire
soft shadows cast by trees and mountains; gape at wounds and grazes as
they appear on characters' bodies and armor when they are hurt; and
feel the easy grace of levitating creatures as their loose garments
flutter in the wind.
Each of the three islands in the game have unique architecture and art
style incorporating elements of native art of the Southeastern and
Northern Europe, South America and Ancient Egyptian. Muck and mire of
the fens, glittering snowy mountains, sunlit grassland and dank,
gloomy dungeons make an overwhelming abundance of detail, enhanced
with the additional effects of mist, rain and smooth day/night change.
The original, fully interactive electronic-symphonic ambient music
enriched with ancient Scandinavian, Celtic and Irish tunes, is
professionally recorded in MP3-files. More than 1000 environmental
sounds and noises reflect game events, time of the day and year.

Features

- Best of strategy and role-playing
- Non-linear plot in a mysterious and hostile fantasy universe
- Three islands with unique inhabitants, culture, climate, and monsters
- 3D engine with real-time weather and day/night changes
- Changes in equipment, health and attributes affect the in-game
character model
- Item and magic constructors for custom weapons, armor, and spells
- Unique system of skills enriched with dozens of additional abilities
- Characters can walk, run, crawl, sneak, backstab, and steal
- 80 missions totaling 100 hours of gameplay
- Internet and LAN multiplayer support

find more info at: http://www.evil-islands.com

Note:

There was some beta version of this game released by KELiSO. Deviance
brings you the full STORE final.

unrar, burn, install, play

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