ÜÜÜÜÜÜÜ ÜÜŪßß ÜÜÜ ßßŪÜ ÜÜÜÜÜÜŪßß ÜÜŪŪŪßŪ²²Ü Ū Ū ÜÜÜÜ ÜŪŪŪŪß ŽŪŪ²ŻŽŪÜÜÜÜ ŽŻŽŪŪŪŻŽŪŪŪŻ ßßßß ÜÜÜÜ Ū ÜÜÜÜÜ ß ŪŪŪŪ ŪŪŪÜ Ž²ŪŪŻŽŪÜŪßßßßßßŪ ÜÜÜÜÜÜ ÜÜŪßßß Ü ßßŪÜ ŽŪŪŪŻŽŪŻ ÜÜÜÜ ²²ŪŪ ÜÜÜÜ ßßßß ŪŪßßß ÜÜ ßßŪÜ ÜŪßß ÜÜŪŪßŪŪŪÜ Ū ÜÜÜŪŪŪ² ŪŪÜ ŽŪŪ²ŻŽ²ŪŪŻ Žß°ßŻŽŪŪŪŻ ÜÜŪŪŪßŪ²²Ü Ū Ū ÜŪŪŪß ŽŪ²²ŻŽŪÜÜÜÜÜÜ Ü ÜŪŪŪß ŽŪŪ²Ż ßßŪŪŪŪ² ŪŪŪŪ ŪÜŪŪ ŪŪ²² ŪŪß ŽŪŪ²ŻŽŻ ŽŻŽŪŪŪŻ ßßßß ß ÜÜÜÜ ßßŪÜ ŽŻŽ²ŪŪŻ ÜŪŪ²²ß ŪÜÜ ßß Ž²ŪŪŻÄÄÄŽŪŪŪŻŽŪŪ²ŻŽŻ ßßŪŪŪ² ßßßß ²ŪŪŪ ÄÄÄÄÄ ÜÜŪŪŪŪßŪ²²Ü Ū Ū ß²²ŪÜŪŪßß ÜÜŪß ßßßŪ ßßŪŪŪÜ ÜŪŪŪßß ßßßßÜŪ °ŽŪŪŪŻŽŪŪŪÜÜÜßŪŻ ÜÜÜÜßŪ²²ß ŽŪŪ²ŻŽŻ ßŪÜÜ ßß ÜÜŪßß ßßŪÜÜ ßßŪßß ÜÜŪßŪŻŽŪŪ²Ż ßßßßÜŪŪ ßŪŪ²² ŪÜ ŽŪŪ²ŻŽŪŻ ßßßß Ū ßßßßßß asC/Strick9 ßßŪÜÜÜŪßß ŽŪ ßßßß ŪŻŽ²ŪŪŻ ŽŪŪ²ŻŽŪŪÜŪŪ²ß ŪÜ ° °²ŪŪŻ ßßßßßßßŪ ßßßß oO ŪŪŪ² ßßß ÜÜŪŻ ÜÜÜÜ Ū ßßßßßßßŪ ŽŪŪŪŻŽßßßŪ ß²²ŪÜ ŽŪŪ²ŻŽŻ Ū ßßßß Ū ßŪÜ ßßŪŪŪŪŪ² Ū ßßßßßßßß ßßŪÜÜ ßßß ÜŪ Deviance ßßßßßßß ś Ä Äś-ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ-śÄ Ä ś Mobile Forces (c) Rage ś Ä Äś-ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ-śÄ Ä ś ŚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄĀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄæ ³ Supplier....: Team Deviance ³ CD Count.......: 1 CD ³ ³ Protection..: SafeDisc 2 ³ Date...........: 05/2002 ³ ĄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄĮÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄŁ ALWAYS READ THIS NFO PROPERLY ** Release Information ** Game Notes: ~~~~~~~~~~~ Mobile Forces offers all you'd expect from a 1st person shooter and more, the player takes a control of a wide range of vehicles, armed to the teeth with special weapons across a range of contemporary, military styled city locations. Crafty tactics need to be combined with a quick trigger finger if you're going to survive. Find out if you have what it takes... Built on Epic's Unreal Engine technology. Game Features: ~~~~~~~~~~~~~~ * Twelve levels, including docks, shopping malls, mexican outbacks, ice bases, army boot camps, storm drains, railyards, warehouses. * Eight different game types, including Safe Cracker where you must infiltrate the enemy base, blow open the safe and steal the gold bars. And a trailer-capture game where you have to push the vehicle physics to the limit to beat the opposition to an explosives trailer, hook it up to your own vehicle and tow it to a detonation point. * Multiplayer support. * Nine weapons, each with alternative firing mechanisms - ie with the shotgun, either barrel can be fired individually, or both at once. Machine gun can be fired quickly in normal mode, or 'accurate aim' mode can be switched to for more precise aiming - but slower reload speed. Laser Trip Bombs can either be thrown to activate them as proximity mines, or attached to walls/doors/vehicles as strategic traps. * Players choose how many weapons they want to arm themselves with - but being armed to the teeth weighs you down, so some players choose to only take a pistol and get a substantial speed advantage. Essentially, it's a class system (Ref: Half Life), but one where players can change 'class' mid-game rather than being stuck with a character until you die. * Vehicles. At the moment four different vehicles, but we're hoping to have the time to add quite a few more. Players can choose either to drive a vehicle, in which case it's a good idea to have some bots (or other players in multiplayer) jump in the back seats and blast away at any opponents you happen to whiz past. Or they can jump in the back of a humvee a bot/other player is controlling, and do the blasting themselves. * The Vehicle physics is very impressive - being programmed by the guy that did the physics for Grand Theft Auto 3 and Wild Metal Country whilst at DMA. Vehicle suspension, gears, brakes etc has all been properly modelled. Vehicles are not just "boxes that move" - shooting out the tyres makes a vehicle more difficult to control, crack shots try to snipe the vehicle's petrol cap - resulting in one almighty explosion! * The game is built on top of Epic's Unreal Tournament and forthcoming Unreal Warfare technology - graphics hardware is pushed to the limit by the use of static meshes, poly counts go through the roof with smooth rolling terrain. * Gameplay structure has been geared to creating fun replayable levels (think Tony Hawk, not Quake) that'll have people replaying over and over just for the surprise of never knowing when the AI will get an opponent to drive a truck right into your base, with four others jumping out the back! * Experienced team - previously been key members of Grand Theft Auto 1,2 and 3, Wild Metal Country, Silicon Valley, Strikeforce, F1 Championship 2000 and Lemmings. Install Notes: ~~~~~~~~~~~~~~ 1) Unrar. 2) Burn the .cue and .bin with CDRWin or Fireburner. 3) Install the game (the crack has already been replaced by us). 4) And then play :) Read this NFO properly! ś Ä Äś-ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ-śÄ Ä ś DEViANCE Application Information ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ You think you can contribute to the scene too? You have one or more talents in: - supplying NEW unreleased GAMES (maybe you work at a game/util magazine, courier delivery firm, newspaper, game press/marketing company, distributor, publisher, duplicator, tv/radio show, shop, warehouse, language translator company, store etc.) You don't need a fast internet connection for the above! - supplying NEW unreleased store/shop games BEFORE the store release date & have a fast UPLOAD 300k+ internet connection and time to spare on weekday mornings. We are NOT interested in modem, cable, or DSL links as they can be capped at anytime! Proper internet connections are needed! Of course we shall reimburse you for the costs of the games you buy. As we buy our games! - you are experienced in removing executable protection systems (such as ASProtect, ASPack, Armadillo, tELock, NeoLite etc.) and you are willing to help defeating the latest versions of commercial iso copying protection systems like Safedisc 2+ or Securom or Tages or VOB or Copylok or Laserlok. You must be able to code in assembly language. - you are a coder with lots of experience in Debugging/ASM & C/C++. You also can code your OWN tools to automatically remove commercial iso protections like the latest versions of any of the following: SafeDisc or Securom or TAGES or VOB or Laserlok or Copylok. Using tools created by others does NOT count and we check! You will also need advanced knowledge of import tables setting breakpoints with/and PE File Formats. - you are a Unix guru with good Ansi-C software developing knowledge and understanding how to prevent network security vulnerabilities. That means you must be able to code to ansi-c guru level. And you must also have a good coder perspective of hostbase and network based intrusion detection systems. You should be able to code tools to generically prevent stack and heap buffer overflows on unix in Ansi-C. And Be able to code tools to look after a group of systems and code sniffing avoidance tools. And you can configure a system in ways to prevent packet sniffers and "man in the middle" attacks. - supplying linux bnc shells to the group (for free). They should have 2mbit MINIMUM link. We shall require flexible control over the shell. Root access on the box with dynamic ident such as midentd for bncs. All boxes must have legitimate IP's, they should not be running NAT or a firewalling system that will constantly interfere with the link. Ideal shells will have multiple vhosts, reasonably good uptime (20+ days), and a low system load. Public shells such as JEAH.NET or similar with 25+ load averages and 3 day uptimes are not acceptable. The more reverse ips you have the better. We are only interested in LEGIT, NON-HACKED/CARDED shells. These shells will be used only for the purposes listed above and will NOT be used for any kind of 'dump site' or for spreading any kind of releases. We are NOT interested in modem, cable, or DSL shells. The shells should be up 24/7 with minimum downtime for upgrades, etc and should not be overloaded with processes. We check! - are you able to write source code to unpack & repack game related major file format types such as MPQ, MIX & WAD? And can you also identify most major big-file formats(files that contain more files) by looking at the hex byte code of the header for that file? Do you know what reindexing is in regards to game .exe's and can you do it? And can you turn your OWN source code written in ASM/C/C++ for the above tasks into executable group tools? And do you also have 50K downlink for downloading new game formats to write tools for? You must send example code of your work with sources on major file formats for depacking/repacking. Existing/stolen source will not be allowed! - making trainers for newly released games, menu driven, must work in Win9x and Win2K/WinXP. Also you must be on a 50k downlink at least. And you have time during the week to do trainers. Also you understand DMA & ASM debugging techniques and use them to find your trainer codes. This is needed to make sure your trainers will work on all operating systems! If you can meet one or more of those requirements and want to join the finest active group in the scene today, e-mail us. Use the contact information given below. And always remember: we do this just for FUN. We are against any profit or commercialisation of piracy. We do not spread anything, others do that. In fact, we BUY all our own games with our own money, as we love game originals. Nothing beats a quality original. And if you like this game, BUY it. We did! ś Ä Äś-ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ-śÄ Ä ś How to Contact DEViANCE ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ READ BELOW FIRST OR YOUR MAIL WILL BE DELETED: DEViANCE DOES NOT PASSWORD FILES, OTHERS DO THAT! DEViANCE DOES NOT MAIL OR FTP OR SEND MISSING FILES OF OUR RELEASES! DEViANCE DOES NOT PUBLISH FILES ON WEB SITES, NEVER! DEViANCE DOES NOT USE IRC TO PUBLISH FILES, NEVER! DEViANCE DOES NOT DO TECHNICAL SUPPORT, NEVER EVER! DEViANCE DOES NOT HAVE, WANT OR NEED ANY WEB SITES! DEViANCE DOES NOT GIVE OUT ANY LINKS OR NAMES FOR FILES! DEViANCE DOES NOT GIVE OUT ANY MUSIC OR GAME FILES! DEViANCE DOES NOT TELL TO GROUP OUTSIDERS HOW TO CRACK OR TRAIN GAMES! DEViANCE DOES NOT TELL WHERE YOU CAN GET OUR RELEASES! SO DO NOT ASK... Via the WWW : WE DO NOT USE OR WANT ONE, THANKS. Via E-Mail : apcsupply@hushmail.com (READ NOTES ABOVE FIRST). DEViANCE: ALWAYS FASTER THAN LiGHT! ś Ä Äś[NFO UPDATED 22/APR/2002]ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ-śÄ Ä ś Support the software companies. If you play this game BUY it!