Deviance

Technomage (c) Sunflower

Cracker.....: TEAM MYTH           │  RAR Count .....: [54 x 15 MB]
Date........: June, 2001          │  Protection.....: Securom

Requirements: P3, 32MB MEM, 150MB HD, D3D, Directx8+

ALWAYS READ THIS NFO PROPERLY
Join us now, see below for details ...

** Release Information **

Game Notes:

The perfect mix of genres, which was one of the strongest reason for
ANNO 1602's outstanding success will also play a major role in the
creation and design of TechnoMage. Therefore, the story and the action
parts of the game will be inseparably entwined

... there lived in the fantastic world of Gothos a folk, one of many.
This civilization never ceased to develop new ways to make life easier
for all.

It was not long, however, before their insatiable thirst for knowledge
called forth a danger which did threaten all of Gothos.

Hordes of monsters suddenly made their inexorable way to the surface
from the underworld. It was only through a last, desperate feat of
strength that this race was able to defeat the infernal hordes and
save Gothos from certain destruction. Shortly thereafter did they
disappear from Gothos, their destination unknown.

Today, the world of Gothos is still a place where different
civilizations live together in peace and harmony.
Amongst these are the Dreamers and the Steamers. They respect one
another, but prefer to go their separate ways. The reason lies in the
age-old commandment, unwritten yet handed down from generation to
generation, that these two races shall never mix.

Peace in Gothos comes to a sudden end, when suddenly one day, the
earth breaks up in Steamertown and terrible hordes of monsters and
demons destroy big parts of the town. Out of the blue, long-lost and
almost forgotten legends again take on their threatening shape.

Raised in Dreamertown the TechnoMage has the unwanted status of an
outsider.
His parents, his father a Steamer and his mother a Dreamer, broke the
unwritten law forbidding the two races to join with one another.
When Steamertown narrowly escapes destruction, the Dreamers accuse the
TechnoMage of being the cause of this disaster.

Fleeing before they can pass judgment on him, he directs his steps
towards Steamertown to look for his father and to see the extent of
the catastrophe for himself.

This is the first time that the inexperienced TechnoMage has left
home. Disquieting visions accompany him, and the player, upon their
way.

The Dreamers' lives center around magic. Though no strangers to hard
work, they prefer to use magic and their supernatural abilities to
accomplish their daily tasks.

To other people in the world of Gothos they often convey the
impression of being a tiny bit arrogant and pert. Maybe this results
from the fact that the Dreamers' skillful use of magic gives anything
they do an airy and easy aspect. Seemingly, they find an easy way to
solve any problem. Even difficult tasks will be executed in a playful
manner. While doing this, the Dreamers take any chance there is to
fully enjoy their eagerness in experimenting. And, knowing about all
their supernatural abilities, who would be astonished to learn that
the Dreamers are also a tiny little bit superstitious?

The Steamers rely on their technical expertise in daily life. From the
cradle they are fascinated by all things of a mechanical nature. Magic
is for them strange and unnatural.

Two of their most loveable traits of character are their modesty and
their patience. They will always approach difficult tasks with great
consideration and care. If the solution to the problem won't reveal
itself at the first glance, they will steadily and patiently tinker or
puzzle on until they will finally come to a satisfactory result. Well,
the Steamers are just the born mechanics. As they are by no means
people with their heads in the clouds, it is no wonder that they are
being considered to be well rooted in the soil they live upon.

The game starts in Dreamertown. Here lives our main character:
TechnoMage. Because of his origin he has the unwanted status of an
outsider. When monsters of the underworld destroy Steamertown the
Dreamers accuse him of being the cause of this disaster. But they
allow him to stay in Dreamertown until the next day, when he will have
to face the judgment of the Dreamers' High Council.
Like every day TechnoMage is working for his uncle, but because of the
disaster he is very anxious today and his uncle sends him in the
cellar where he has to search for a special thing. This task is the
first riddle to be solved by the player and at the same time a chance
for him to learn and practice the control of TechnoMage.
The uncle is very preoccupied because of TechnoMage's insecure fate
and future in Dreamertown. He advises him to leave Dreamertown and to
go to his father, who still lives in Steamertown. With only a few
provisions, TechnoMage flees.

When TechnoMage reaches Steamertown, the city is still burning. In the
chaos he tries to find his father, but his house is abandoned and he
hasn't been seen for days.
The Steamers are desperately looking for help. The fountain has been
destroyed and therefore there is no chance to extinguish the fire in
the power station. An explosion seems to be inevitable. Lucky enough,
the TechnoMage is able to repair the fountain and the Steamers are
more than grateful. By now they are convinced of his bravery and that
is why they ask him on their behalf to set out and look for his
father, who is still missing.
The TechnoMage is sure that there is a connection between the
vanishing of his father and the appearance of the monsters. He visits
the pit from which the monsters had entered Steamertown and by
accident he falls into the huge hole and enters the underworld - the
Hive.

The Hive is an enormous labyrinth of numerous branched tunnels. Here,
darkness and an ominous atmosphere prevail. While TechnoMage is still
searching for his father and the father's companions he will have to
deal with fierce and insidious enemies. By chance he meets an injured
Shach, whom he is able to help. The Shachs are traders who sell and
buy nearly everything as long as the deal will be profitable for them.
However, now, in return for the help offered, the Shach tells
TechnoMage where to find his first armor, which proves to be a helpful
protection against the numerous attacks of spiders and circlars. In
the Hive TechnoMage does not only prove his fighting skills and meets
his father for the first time in years, but he will also learn a lot
about the origin of the Dreamers and Steamers as well as about another
mysterious folk that seemed to have ruled Gothos a long time ago. The
information the father has collected proves the admonition that the
whole world of Gothos faces destruction, unless someone take up arms
against the still unknown enemy. Just as father and son set out
together to do what they have to do, an explosion separates them ...

In this magical part of Gothos Melvin meets a lot of fantastic and
also weird creatures, like goblins, druids, the mistresses of the
seasons and trolls. When dealing with these beings and especially with
the fairies Melvin has to proof that he is a real Dreamer. Only by
using his magical abilities and diplomacy he is able to solve riddles,
pass tests and settle conflicts. Melvin sets out to help the
inhabitants of the forest by protecting them against the evil. The
most dangerous enemy he has to face is the river poisoner who poisons
the water resources of the forest. In order to win the fight against
this monster, the fairy princess gives Melvin a special and mighty
crystal with some magic functions. This crystal will not only help
him, but will also have major impact on his own life.

Game Features:

- Action-adventure game with role-playing elements in a 3D world
- Challenging quests embedded in a gripping story
- Eight different worlds, each with its own style of graphics
- More than 50 levels to explore
- Brilliant cut scenes
- The main character develops continually throughout the game
- Sophisticated magic and weapons system
- Weather effects and day/night changes
- Magnificent spells
- Uniquely detailed characters
- Direct 3D support
- 3D positional audio sound
- Real-time light sourcing
- Supports Force Feedback for PC and Dual Shock Pad for PlayStation

For much more info: http://www.technomage.de/english/

Install Notes:

unrar, burn (80 min CD-R is needed), install, copy crack & play

DEViANCE News & Information

You think you can contribute to the scene too? You have one or more
talents in:

- supplying unreleased NEW games (maybe you work at a game/util
magazine, newspaper, game press/marketing company, distributor,
publisher, duplicator, tv/radio show, warehouse, shop etc.).
You do not need a fast internet connection for the above!

- supplying unreleased NEW store games & have a fast UPLOAD connection
like 200k+, and time to spare on weekday mornings. Of course we
shall reimburse you for the costs of the games you buy.

- you are a cracker with lots of experience in Cracking/Debugging/ASM
& C/C++. You also can code tools to automatically remove commercial
protections like SafeDisc 2 or Securom or VOB or Laserlok or
Copylok. You will need advanced knowledge of PE File Formats.

- coding tools in C/C++/ASM (you have HARD CORE in depth knowledge
of the Win32-API, you can code by given specifications etc.)
And to understand and develope methods like API Hooking.

- If you know the difference between reindexing and unpacking
large files. Or if you can identify ANY major file formats by
looking at the hex byte code of the header. Or if you can tell
the difference between MPQ & HAPI.
And you have a 30k plus internet download link speed.
And can code your own tools to rip apart the above technologies
(to show you fully understand them) then apply at once.

- making trainers for newly released games (menu driven, must work
in Win9x and Win2K etc.)

- coding dynamic/generic intros/installers
(send URL links to samples of your previous work.)

- supplying the group (for free) with useful things like shells on
fast (T3) linux/unix-boxes, hardware etc. Not for spreading
releases.

If you can meet one or more of those requirements and want to join
the finest group in the scene today, email us. Use the contact
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(0day/ISO/CLONE/SVCD/DIVX/TV/MP3/PSX/PS2/DC/GBA/GBC/PDA/BOOK/LINUX).

And always remember: we do this just for FUN. We are against any
profit or commercialisation of piracy. In fact, we BUY all our
own games, as we love originals. And if you like this game, BUY it.
We did!

If you think you can fill any of these positions, send an email to
the e-mail address below.

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