Deviance

Tropico 2 Update v1.2 (c) GOD

CD Count.......:                             Date...........: 06/2003
Protection.....: SafeDisc2

READ THIS NFO PROPERLY & UNDERSTAND IT!
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** Release Information **

Update Notes:

Crash Bug Fixes
ò Fixed crash bugs with animations at game start. This means new saves made
with the game paused via the toolbar will not be corrupted. This wonÆt fix
old corrupt saves
ò Fixed a crash bug when loading maps in the map editor.

New or Augmented Features
ò You can now rename your pirate king
ò There is an option on the settings dialog to turn off the circle windowÆs
ôfollowö camera. This improves performance and is useful on slower machines.
ò Returning ships now look for a dock with the right amount of cargo to
re-equip them
ò Black market purchases now have a maximum price making it possible to use
the black market later in the game.
ò When a ship is scuttled it gives its cargo to the dock
ò Island Log displays the current score of a sandbox game.
ò Can no longer send pirates to school in skills in which they have reached
maximum. Targeting cursor wonÆt appear over these pirates.
ò Added a "huge message" (large white text on screen) upon selecting an edict
to remind or educate the player to use æctrlÆ key for selecting multiple
targets
ò New thought for haulers says the amount they are hauling
ò Changed default orientation of construction choice buttons, so we aren't
always presented with their rear ends.
ò Hotkey: F1 toggles assistant panel (same as pressing æAÆ)
ò Island Log: added hint text to line graphs
ò Island Log: Graphs: shift-click affects un-checked boxes on the graphs
in the opposite way the clicked checkbox was affected.
ò Changed tutorial message display to show certain messages (e.g. invasion
warnings) even if the preference is off
ò Clicking the moonometer pauses the game.
ò New hotkeys: P opens pirate satisfaction chapter and W opens captive
satisfaction chapter (also changed the hints on satisfaction. meters to
tip off the user).
ò Island Log reports satisfaction levels for resting at pirate residences
ò Character Detail: Added hint text to ôransom amountö and ôescape riskö to
report if character has incriminating knowledge to tell his or her homeland
ò Improved plunder shares to 60/22/18 (capt/officers/crew). This change
combines with a bug fix that was resulting in too little plunder for
officers. The main effect will be slower rank gain for captains.
ò Added hotkeys to the Island Log: number keys and the back-quote (the back
quote key is just to the left of the æ1Æ key) jump to various chapters and
the Table of Contents when the Island Log is open
ò You can rename characters, and it's even logged.
ò New hotkeys: 'D' opens Island Log to demographics chapter. Shift-D opens to
the captiveÆs page (instead of default pirate page).
ò Added tracking of the names pirates killed at sea. They are displayed in
the shipÆs Log as skeletons.
ò Legalized road destruction if from a closed loop (and doesn't violate the
usual rules). You still cannot create two networks.

Miscellaneous Bug Fixes
ò Disabled advice rules for episodes 3 and 4, which previously had Smitty
giving advice to build unavailable buildings.
ò Fixed Letters of Marque edict to only apply to sinking of ships that the
player's patron is at war with.
ò Now a greater diplomatic penalty when settlement is raided when a peace
promise is in effect (previously raid cost was the same regardless of peace
promise).
ò "Free All Of Nation" will no longer free escaping and revolting captives
ò You can no longer use the "release captive" edict during a captive escape
or revolt
ò Overseer skill bonus now applies to construction tasks
ò Circle Window now behaves more properly when changing screen resolution
ò Fixed bug where certain buildings (e.g. farms and dΘcor) would leave their
building construction graphic around after aborting construction
ò Trees and shrubs will no longer grow on rocks, beach, or water.
ò Fixed bug with right-mouse-clicking on toolbar category buttons
ò Fixed bug where you could get two ôConfirm ship construction dialogsö to
appear if you clicked on a ship construction button very quickly
ò Fixed the historical logging of war-starts - date element had been omitted.
ò Fixed bug during building construction: a buildingÆs footprint on the map
now updates when you rotate it
ò Extended the length of episode 13 by one year (now 13 years long) to make
it consistent with the episode briefing.
ò Fixed bug with French Happiness & Spanish Happiness button art switched.
ò Cursor is now hidden during full screen movies
ò Pirate captains imprisoned overseas are no longer employed on ships
ò Fixed a problem with episode 11 so that captives will be delivered as
originally intended.
ò Fixed a bug with ôlazyö pirate king trait that made all captive skills
that were 0, into û1
ò Fixed a pathfinding bug which would occasionally have characters endlessly
pacing back and forth trying to make it back onto the road network.

Corrections to Layout, Interface and Text
ò Episode description: Episode 3: added explanation that having a patron
wonÆt prevent an invasion in this scenario.
ò Episode description: Episode 12: the description now states that happiness
needs to be slightly less than 2/3 to achieve victory.
ò Island Log: Cyclopedia: Captains page: improved arrangement when
ônationalityö takes two lines and gender doesn't
ò Island Log: Profit & Loss page: removed the pineapple farm wage listing
ò Island Log: Profit & Loss page: improved arrangement to minimize crowding.
ò Island Log: Cyclopedia: improved arrangement of archetype names to avoid
overlapping graphics/text
ò Island Log: Ship Detail: Crew Summary: improved arrangement to avoid
overlapping graphics/text
ò Island Log: Satisfaction chapter: improved arrangement to avoid
overlapping graphics/text
ò ShipÆs Log: Moved the title down a bit (except on cover page) to avoid
overlapping paging arrows.
ò Character Detail: Job & House page: improved arrangement of the worksite
title (in case the title gets real long)
ò Character Detail: Job & House page: the "wages" line is a link to the
Island Log
ò Character Detail: Happiness page: improved arrangement so contents don't
get too low.
ò Character Detail: Skills page: improved arrangement of skill meters to
avoid overlapping text
ò Character Detail: Job & House page: added hint text to resting and stashing
meters
ò Building Detail: Graveyard: now uses an abbreviated form of the date string
so it fits better.
ò Building Detail: added hint text to building detail for cave, graveyard,
shipyard.
ò Building Detail: added hint text to building construction status and
building destruction status
ò Edict Parchment: Kidnap Craftsman: improved arrangement.
ò Circle Window: Added code to guarantee the name of to-be-constructed
building displays properly
ò Pirate King Creation: Traits: improved the description of ôfun-lovingö
quality to properly explain half-price festivals
ò Circle Window: added hint text to building construction pre-requisites
ò Circle Window: added hint text to edict pre-requisites.
ò Strategy Map: improved/fixed hint text for regions and when dragging ship
icons.

Map Editor
ò Now supports construction (building/road) and destruction cursors
ò Load/Save Dialog: no longer displays read-only files in list of save/
load games
ò Now prohibits overwriting read-only files when making a map (in case user
types in the name of a read-only scenario file).

Scripting
ò Fixed many broken scripting functions (there were problems with certain
functions accepting variables as arguments)
ò Added GameDataPath calls for building construction cost
ò Increased script maximum line length from 1024 to 4096
ò New script commands: change_character_need, change_player_hoard,
destroy_building, kill_character, set_character_courage,
set_character_leadership, set_character_name, ransom_captives
ò New script functions: crop_fertility_multiplier, get_building_occupying_uid,
get_building_name, get_building_species, get_character_activity,
get_character_name, get_character_need, get_character_satisfaction,
get_character_species, get_game_data_string, get_pirate_house_uid,
get_pirate_rank, get_unique_building_uid, has accessory,
is_character_in_building, entity_exists, is_character_alive,
is_building_active
ò New script variables: king background, king flaw, king identifier,
king name, king_quality_1, king_quality_2, soil_quality_multiplier,
ò Fixed bug with assert_id
ò Can now override service building data:
- number of customer slots, 'cust'
- customer capacity multiplier, 'capa' (number of customers each
employee can service)

Install Notes:

1) Unrar with WinRAR into a temp dir.
2) Run the updater.
3) Copy crack over.
2) And then play :)

Read this NFO properly!

DEViANCE Application Information

You think you can contribute to the scene too? You have one or more
talents in:

- supplying NEW unreleased GAMES (maybe you work at a game/util
magazine, courier delivery firm, newspaper, game press/marketing
company, distributor, publisher, duplicator, tv/radio show, shop,
warehouse, design firm, language translation company, packing company
store etc). You don't need a fast internet connection for the above!

- supplying NEW unreleased store/shop games BEFORE, yes that's BEFORE
the store release date & have a fast UPLOAD 300k+ internet connection
and time to spare on weekday mornings. We are NOT interested in modem,
cable, or DSL links as they can be capped at anytime! Proper
internet connections are needed! Of course we shall reimburse you
for the costs of the games you buy. As we buy our games!

- you are experienced in removing executable protection systems
(such as ASProtect, ASPack, Armadillo, tELock, NeoLite etc.)
and you are willing to help defeating the latest versions of
commercial iso copying protection systems like Safedisc 2+ or
Securom or Tages or VOB or StarForce or Laserlok. You must be
able to code in assembly language.

- you are a coder with lots of experience in Debugging/ASM & C/C++.
You also can code your OWN tools to automatically remove
commercial iso protections like the latest versions of any of the
following: SafeDisc or Securom or TAGES or VOB or Laserlok or
StarForce. Using tools created by others does NOT count and we
check! You will also need advanced knowledge of import tables
setting breakpoints with/and PE File Formats.

- are you able to write YOUR OWN source code to unpack & repack
game related major file format types such as MPQ, MIX & WAD?
And can you also identify most major big-file formats(files
that contain more files) by looking at the hex byte code of
the header for that file? Do you know what reindexing is in
regards to game .exe's and can you do it? And can you turn
your OWN source code written in ASM/C/C++ for the above tasks
into executable group tools? And do you also have 50K downlink
for downloading new game formats to write tools for? You must
send example code of your work with sources on major file
formats for depacking/repacking. Existing/stolen source will
not be allowed!

- making trainers for newly released games, menu driven, must work
in Win9x and Win2K/WinXP. Also you must be on a 50k downlink at
least. And you have time during the week to do trainers.
Also you understand DMA & ASM debugging techniques and use them
to find your trainer codes. This is needed to make sure your
trainers will work on all operating systems!

If you can meet one or more of those requirements and want to join
the finest active group in the scene today, e-mail us.
Use the contact information given below.

And always remember: we do this just for FUN. We are against any
profit or commercialisation of piracy. We do not spread any release,
others do that. In fact, we BUY all our own games with our own
money, as we love game originals. Nothing beats a quality original.
And if you like this game, BUY it. We did!

How to Contact DEViANCE

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SO DO NOT ASK...

Via the WWW   : WE DO NOT USE OR WANT ONE, THANKS.
Via E-Mail    : apply@apcsupply.org (READ NOTES ABOVE FIRST).

DEViANCE: SHARPER & FASTER THAN LiGHT!

Support the software companies. If you play this game BUY it!