ÜÜÜÜÜÜÜ ÜÜÛßß ÜÜÜ ßßÛÜ ÜÜÜÜÜÜÛßß ÜÜÛÛÛßÛ²²Ü Û Û ÜÜÜÜ ÜÛÛÛÛß ÞÛÛ²ÝÞÛÜÜÜÜ ÞÝÞÛÛÛÝÞÛÛÛÝ ßßßß ÜÜÜÜ Û ÜÜÜÜÜ ß ÛÛÛÛ ÛÛÛÜ Þ²ÛÛÝÞÛÜÛßßßßßßÛ ÜÜÜÜÜÜ ÜÜÛßßß Ü ßßÛÜ ÞÛÛÛÝÞÛÝ ÜÜÜÜ ²²ÛÛ ÜÜÜÜ ßßßß ÛÛßßß ÜÜ ßßÛÜ ÜÛßß ÜÜÛÛßÛÛÛÜ Û ÜÜÜÛÛÛ² ÛÛÜ ÞÛÛ²ÝÞ²ÛÛÝ Þß°ßÝÞÛÛÛÝ ÜÜÛÛÛßÛ²²Ü Û Û ÜÛÛÛß ÞÛ²²ÝÞÛÜÜÜÜÜÜ Ü ÜÛÛÛß ÞÛÛ²Ý ßßÛÛÛÛ² ÛÛÛÛ ÛÜÛÛ ÛÛ²² ÛÛß ÞÛÛ²ÝÞÝ ÞÝÞÛÛÛÝ ßßßß ß ÜÜÜÜ ßßÛÜ ÞÝÞ²ÛÛÝ ÜÛÛ²²ß ÛÜÜ ßß Þ²ÛÛÝÄÄÄÞÛÛÛÝÞÛÛ²ÝÞÝ ßßÛÛÛ² ßßßß ²ÛÛÛ ÄÄÄÄÄ ÜÜÛÛÛÛßÛ²²Ü Û Û ß²²ÛÜÛÛßß ÜÜÛß ßßßÛ ßßÛÛÛÜ ÜÛÛÛßß ßßßßÜÛ °ÞÛÛÛÝÞÛÛÛÜÜÜßÛÝ ÜÜÜÜßÛ²²ß ÞÛÛ²ÝÞÝ ßÛÜÜ ßß ÜÜÛßß ßßÛÜÜ ßßÛßß ÜÜÛßÛÝÞÛÛ²Ý ßßßßÜÛÛ ßÛÛ²² ÛÜ ÞÛÛ²ÝÞÛÝ ßßßß Û ßßßßßß asC/Strick9 ßßÛÜÜÜÛßß ÞÛ ßßßß ÛÝÞ²ÛÛÝ ÞÛÛ²ÝÞÛÛÜÛÛ²ß ÛÜ ° °²ÛÛÝ ßßßßßßßÛ ßßßß oO ÛÛÛ² ßßß ÜÜÛÝ ÜÜÜÜ Û ßßßßßßßÛ ÞÛÛÛÝÞßßßÛ ß²²ÛÜ ÞÛÛ²ÝÞÝ Û ßßßß Û ßÛÜ ßßÛÛÛÛÛ² Û ßßßßßßßß ßßÛÜÜ ßßß ÜÛ Deviance ßßßßßßß ú Ä Äú-ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ-úÄ Ä ú Tropico 2 Update v1.2 (c) GOD ú Ä Äú-ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ-úÄ Ä ú CD Count.......: Date...........: 06/2003 Protection.....: SafeDisc2 ú Ä Äú-ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ-úÄ Ä ú READ THIS NFO PROPERLY & UNDERSTAND IT! Support the software companies. If you play this game BUY it! ** Release Information ** Update Notes: ~~~~~~~~~~~ Crash Bug Fixes • Fixed crash bugs with animations at game start. This means new saves made with the game paused via the toolbar will not be corrupted. This won’t fix old corrupt saves • Fixed a crash bug when loading maps in the map editor. New or Augmented Features • You can now rename your pirate king • There is an option on the settings dialog to turn off the circle window’s “follow” camera. This improves performance and is useful on slower machines. • Returning ships now look for a dock with the right amount of cargo to re-equip them • Black market purchases now have a maximum price making it possible to use the black market later in the game. • When a ship is scuttled it gives its cargo to the dock • Island Log displays the current score of a sandbox game. • Can no longer send pirates to school in skills in which they have reached maximum. Targeting cursor won’t appear over these pirates. • Added a "huge message" (large white text on screen) upon selecting an edict to remind or educate the player to use ‘ctrl’ key for selecting multiple targets • New thought for haulers says the amount they are hauling • Changed default orientation of construction choice buttons, so we aren't always presented with their rear ends. • Hotkey: F1 toggles assistant panel (same as pressing ‘A’) • Island Log: added hint text to line graphs • Island Log: Graphs: shift-click affects un-checked boxes on the graphs in the opposite way the clicked checkbox was affected. • Changed tutorial message display to show certain messages (e.g. invasion warnings) even if the preference is off • Clicking the moonometer pauses the game. • New hotkeys: P opens pirate satisfaction chapter and W opens captive satisfaction chapter (also changed the hints on satisfaction. meters to tip off the user). • Island Log reports satisfaction levels for resting at pirate residences • Character Detail: Added hint text to “ransom amount” and “escape risk” to report if character has incriminating knowledge to tell his or her homeland • Improved plunder shares to 60/22/18 (capt/officers/crew). This change combines with a bug fix that was resulting in too little plunder for officers. The main effect will be slower rank gain for captains. • Added hotkeys to the Island Log: number keys and the back-quote (the back quote key is just to the left of the ‘1’ key) jump to various chapters and the Table of Contents when the Island Log is open • You can rename characters, and it's even logged. • New hotkeys: 'D' opens Island Log to demographics chapter. Shift-D opens to the captive’s page (instead of default pirate page). • Added tracking of the names pirates killed at sea. They are displayed in the ship’s Log as skeletons. • Legalized road destruction if from a closed loop (and doesn't violate the usual rules). You still cannot create two networks. Miscellaneous Bug Fixes • Disabled advice rules for episodes 3 and 4, which previously had Smitty giving advice to build unavailable buildings. • Fixed Letters of Marque edict to only apply to sinking of ships that the player's patron is at war with. • Now a greater diplomatic penalty when settlement is raided when a peace promise is in effect (previously raid cost was the same regardless of peace promise). • "Free All Of Nation" will no longer free escaping and revolting captives • You can no longer use the "release captive" edict during a captive escape or revolt • Overseer skill bonus now applies to construction tasks • Circle Window now behaves more properly when changing screen resolution • Fixed bug where certain buildings (e.g. farms and décor) would leave their building construction graphic around after aborting construction • Trees and shrubs will no longer grow on rocks, beach, or water. • Fixed bug with right-mouse-clicking on toolbar category buttons • Fixed bug where you could get two “Confirm ship construction dialogs” to appear if you clicked on a ship construction button very quickly • Fixed the historical logging of war-starts - date element had been omitted. • Fixed bug during building construction: a building’s footprint on the map now updates when you rotate it • Extended the length of episode 13 by one year (now 13 years long) to make it consistent with the episode briefing. • Fixed bug with French Happiness & Spanish Happiness button art switched. • Cursor is now hidden during full screen movies • Pirate captains imprisoned overseas are no longer employed on ships • Fixed a problem with episode 11 so that captives will be delivered as originally intended. • Fixed a bug with “lazy” pirate king trait that made all captive skills that were 0, into –1 • Fixed a pathfinding bug which would occasionally have characters endlessly pacing back and forth trying to make it back onto the road network. Corrections to Layout, Interface and Text • Episode description: Episode 3: added explanation that having a patron won’t prevent an invasion in this scenario. • Episode description: Episode 12: the description now states that happiness needs to be slightly less than 2/3 to achieve victory. • Island Log: Cyclopedia: Captains page: improved arrangement when “nationality” takes two lines and gender doesn't • Island Log: Profit & Loss page: removed the pineapple farm wage listing • Island Log: Profit & Loss page: improved arrangement to minimize crowding. • Island Log: Cyclopedia: improved arrangement of archetype names to avoid overlapping graphics/text • Island Log: Ship Detail: Crew Summary: improved arrangement to avoid overlapping graphics/text • Island Log: Satisfaction chapter: improved arrangement to avoid overlapping graphics/text • Ship’s Log: Moved the title down a bit (except on cover page) to avoid overlapping paging arrows. • Character Detail: Job & House page: improved arrangement of the worksite title (in case the title gets real long) • Character Detail: Job & House page: the "wages" line is a link to the Island Log • Character Detail: Happiness page: improved arrangement so contents don't get too low. • Character Detail: Skills page: improved arrangement of skill meters to avoid overlapping text • Character Detail: Job & House page: added hint text to resting and stashing meters • Building Detail: Graveyard: now uses an abbreviated form of the date string so it fits better. • Building Detail: added hint text to building detail for cave, graveyard, shipyard. • Building Detail: added hint text to building construction status and building destruction status • Edict Parchment: Kidnap Craftsman: improved arrangement. • Circle Window: Added code to guarantee the name of to-be-constructed building displays properly • Pirate King Creation: Traits: improved the description of “fun-loving” quality to properly explain half-price festivals • Circle Window: added hint text to building construction pre-requisites • Circle Window: added hint text to edict pre-requisites. • Strategy Map: improved/fixed hint text for regions and when dragging ship icons. Map Editor • Now supports construction (building/road) and destruction cursors • Load/Save Dialog: no longer displays read-only files in list of save/ load games • Now prohibits overwriting read-only files when making a map (in case user types in the name of a read-only scenario file). Scripting • Fixed many broken scripting functions (there were problems with certain functions accepting variables as arguments) • Added GameDataPath calls for building construction cost • Increased script maximum line length from 1024 to 4096 • New script commands: change_character_need, change_player_hoard, destroy_building, kill_character, set_character_courage, set_character_leadership, set_character_name, ransom_captives • New script functions: crop_fertility_multiplier, get_building_occupying_uid, get_building_name, get_building_species, get_character_activity, get_character_name, get_character_need, get_character_satisfaction, get_character_species, get_game_data_string, get_pirate_house_uid, get_pirate_rank, get_unique_building_uid, has accessory, is_character_in_building, entity_exists, is_character_alive, is_building_active • New script variables: king background, king flaw, king identifier, king name, king_quality_1, king_quality_2, soil_quality_multiplier, • Fixed bug with assert_id • Can now override service building data: - number of customer slots, 'cust' - customer capacity multiplier, 'capa' (number of customers each employee can service) Install Notes: ~~~~~~~~~~~~~~ 1) Unrar with WinRAR into a temp dir. 2) Run the updater. 3) Copy crack over. 2) And then play :) Read this NFO properly! ú Ä Äú-ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ-úÄ Ä ú DEViANCE Application Information ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ You think you can contribute to the scene too? You have one or more talents in: - supplying NEW unreleased GAMES (maybe you work at a game/util magazine, courier delivery firm, newspaper, game press/marketing company, distributor, publisher, duplicator, tv/radio show, shop, warehouse, design firm, language translation company, packing company store etc). You don't need a fast internet connection for the above! - supplying NEW unreleased store/shop games BEFORE, yes that's BEFORE the store release date & have a fast UPLOAD 300k+ internet connection and time to spare on weekday mornings. We are NOT interested in modem, cable, or DSL links as they can be capped at anytime! Proper internet connections are needed! Of course we shall reimburse you for the costs of the games you buy. As we buy our games! - you are experienced in removing executable protection systems (such as ASProtect, ASPack, Armadillo, tELock, NeoLite etc.) and you are willing to help defeating the latest versions of commercial iso copying protection systems like Safedisc 2+ or Securom or Tages or VOB or StarForce or Laserlok. You must be able to code in assembly language. - you are a coder with lots of experience in Debugging/ASM & C/C++. You also can code your OWN tools to automatically remove commercial iso protections like the latest versions of any of the following: SafeDisc or Securom or TAGES or VOB or Laserlok or StarForce. Using tools created by others does NOT count and we check! You will also need advanced knowledge of import tables setting breakpoints with/and PE File Formats. - are you able to write YOUR OWN source code to unpack & repack game related major file format types such as MPQ, MIX & WAD? And can you also identify most major big-file formats(files that contain more files) by looking at the hex byte code of the header for that file? Do you know what reindexing is in regards to game .exe's and can you do it? And can you turn your OWN source code written in ASM/C/C++ for the above tasks into executable group tools? And do you also have 50K downlink for downloading new game formats to write tools for? You must send example code of your work with sources on major file formats for depacking/repacking. Existing/stolen source will not be allowed! - making trainers for newly released games, menu driven, must work in Win9x and Win2K/WinXP. Also you must be on a 50k downlink at least. And you have time during the week to do trainers. Also you understand DMA & ASM debugging techniques and use them to find your trainer codes. This is needed to make sure your trainers will work on all operating systems! If you can meet one or more of those requirements and want to join the finest active group in the scene today, e-mail us. Use the contact information given below. And always remember: we do this just for FUN. We are against any profit or commercialisation of piracy. We do not spread any release, others do that. In fact, we BUY all our own games with our own money, as we love game originals. Nothing beats a quality original. And if you like this game, BUY it. We did! ú Ä Äú-ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ-úÄ Ä ú How to Contact DEViANCE ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ READ BELOW FIRST OR YOUR MAIL WILL BE DELETED: DEViANCE DOES NOT PASSWORD FILES, OTHERS DO THAT! DEViANCE DOES NOT MAIL OR FTP OR SEND MISSING FILES OF OUR RELEASES! DEViANCE DOES NOT PUBLISH FILES ON WEB SITES, NEVER! DEViANCE DOES NOT USE IRC TO PUBLISH FILES, NEVER! DEViANCE DOES NOT USE ICQ OR MSN, NEVER! DEViANCE DOES NOT REMOVE INFOMATION FROM NFOS, OTHERS DO THAT! DEViANCE DOES NOT DO TECHNICAL SUPPORT, NEVER EVER! DEViANCE DOES NOT HAVE, WANT OR NEED ANY WEB SITES! DEViANCE DOES NOT GIVE OUT ANY LINKS OR FILENAMES! DEViANCE DOES NOT GIVE OUT ANY MUSIC OR GAME FILES! DEViANCE DOES NOT TELL TO GROUP OUTSIDERS HOW TO CRACK OR TRAIN GAMES! DEViANCE DOES NOT HAVE MAILING LISTS OR NEWS LISTS! DEViANCE DOES NOT DO SCENE OR GROUP INTERVIEWS! DEViANCE DOES NOT WANT PEOPLE TO SPREAD OUR RELEASES! DEViANCE DOES NOT USE OR SUPPORT PEER-TO-PEER SERVICES! DEViANCE DOES NOT SUPPORT ILLEGAL STREET TRADERS! DEViANCE DOES NOT TELL YOU WHERE YOU CAN OBTAIN OUR FILES! DEViANCE DOES NOT TELL YOU HOW OTHER PEOPLE OBTAIN OUR FILES! DEViANCE DOES NOT REPLY, WHEN YOU DON'T READ THE ABOVE! SO DO NOT ASK... Via the WWW : WE DO NOT USE OR WANT ONE, THANKS. Via E-Mail : apply@apcsupply.org (READ NOTES ABOVE FIRST). DEViANCE: SHARPER & FASTER THAN LiGHT! ú Ä Äú[NFO UPDATED 13/JAN/2003]ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ-úÄ Ä ú Support the software companies. If you play this game BUY it!