___________ ___________ ________/\ ____________ _____ +----- \_ _____ /___\__ _____/ -\_______ \__\___ /_ |/ / -+ | / ___/ / / / / / / / / _/ _/ | | __/ / _/ / / __/ __/ / __/ / \ \_ | | \ /_____ / / \ ______/_____ /_____\ / | +--- \ / ---- \ / \ / ------ \ / ---------- \ / ----- \ / ---+ \/ \/ \/ \/ \/ \/ (nw!) ÚÄÄÄÄ FairLight DOX Division Presents: ÄÄÄÄ¿ ÚÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ÚÙ Age of Wonders 2 Patch 1.20 *Cracked* ÚÙ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙÙ : Cracked by: FAiRLiGHT : : Release Date: 10/01/02 : ³ Packaged by: Heaven ³ ³ # of Options: N/A ³ ³ Type: [ ] Manual/Reference Card ³ ³ Type: Patch ³ ³ [ ] CD/Box Covers ³ ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´ ³ [ ] Walkthrough ³ ³ ³ ³ [ ] Strategy Guide ³ ³ ³ : [ ] Cheat/Trainer ³ ³ : : [X] Patch ³ ³ ³ ³ Number of archives: 3 ³ ³ ³ À¿ ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ ÚÙ ÀÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙÙ Instructions ~~~~~~~~~~~~ Update your copy of Age of Wonders 2 to 1.20 using the included patch. Then copy the cracked AoW2.exe over. Patch Changes ~~~~~~~~~~~~~ [New Features] -In the Realm display, double-clicking a City in the list now selects the City. -In the Realm display, double-clicking a Hero in the list now selects the Hero. -Sacred Woods, Poison Plants, and Evil Woods now list their ATT and DAM when holding the mouse over them. -Arrow buttons on the Selected object banner will now select previous/next Cities as well as Parties. -Arrow buttons have been added to the Hero window to allow selecting the Previous/Next Hero. [Fixes] -The +- keys no longer affect the map when typing into a text field. -In some cases, canceling a spell would cause an error. -If the target of a Disjunction spell is no longer valid, the spell now cancels itself when cast. -Clouds from the Pestilence spell now disappear after 3 days, and correctly show 0 Upkeep. -City Enchantments are now properly removed when the City is Razed. -In some situations, Building Roads did not function properly. -The Mana display is now properly updated when a Summoned Unit is disbanded. -Event Conditions using the Trigger Player now work properly. -Spacebar now properly selects the next Event. -On some user maps, the Independents displayed as a Blue player. -Life/Poison Domain are now properly removed when a campaign scenario is finished. -AI now builds Master Guilds. -In some situations, it was possible to move AI parties. -In some situations, it was possible to sell the same object to the AI twice. -In rare circumstances, 2 parties could occupy the same hex. -Heroes who die and Resurge can now properly Upgrade when gaining levels. -A few Wizards in a few Custom Scenarios were missing a Skill. -The Research book showed some Summonable Units with the wrong Upkeep. -Shrine of Nature now properly gives +10 population growth. -AI Fire Wizards sometimes sent Units to their doom in lava from Cities that had Halls of Enchantment. -If an AI Wizard died by walking through Holy Woods, the game would hang. -The mouse cursor no longer changes when moved over concealed or fogged parties. -Fixed a very rare bug which would prevent the turn from ending properly. -Fixed a rare bug in which the AI would not complete its turn. -In some situations, the AI would Migrate a City, then leave it too weakly guarded to complete the Migration. -Placing Production Resources/Hasteberry Trees/Magic Catalyst on Ice terrain in the Editor crashed. -The Unit killed Event condition now works properly if the Unit is a Hero. -Producing Housing while suffering from Plague no longer increases the population loss. -AI parties can now be set to Wander. -On large scenarios that had been mostly explored, selecting a party that already had a movepath could cause the game to stall for a few seconds. -Holy/Unholy Champion spells now properly give Willpower. -Units with Block and First Strike no longer play Block animations when First Strike is active. -Fire Halo now properly gives Fire Strike. -TC AI no longer crashes during walled sieges if it cannot reach any units or walls. -Turn Undead Spell now lists DAM in it's event info. -Combat Spells are now properly affected by Weakness and Protection. -Geyser, Suffocate, and Deep Fissure are now properly affected by Immunity. -Taunt now works properly. -Ctrl-E and Ctrl-Enter no longer popup confirmation dialogs in TC. -Some movepaths allowed units to gain an extra strike in melee. -In TC, Units that should not be able to walk on Lava, no longer can. -Turn Undead spell event info no longer incorrectly says it caused Vertigo. -Swarm spell event info no longer incorrectly says it caused Burning. -The Hurl Boulder animation no longer plays incorrectly when hitting an obstacle. -A Unit with Resurgence belonging to a Wizard who dies in a drawn combat, no longer resurges. -The descriptions for Bless Spell and Ability were incorrect. [Balance] -Haste now reduces the movepoint cost of a hex by 1, instead of the previous 2. -Hurrying Production now costs 2x the remaining production points in gold, instead of the previous 1x. -Flying units now require 8 Movepoints to move onto a Mountain hex, instead of the previous 4. -Holy Champion and Unholy Champion Enchantments no longer give additional ATT and DAM bonuses. -Undead Cities are now immune to Plague. -The Free Movement Spell can no longer be cast on Units which cannot already Walk. -When acquiring Production Resources, the items you are currently building are no longer left off the list of possible rewards. -Possessed Units now have an Alignment of Evil. -Wizards now drop their Items any time they are sent into the Void, not only when they are completely defeated. -Double Strike no longer uses double Movepoints when retaliating. -Healing Showers and High Prayer no longer heal machines. -Self Destruct now does Fire damage. -The Frost Wand item now gives Frost Bolts instead of Frost Breath. -Static Shield no longer gives +2 RES. -Poison Domain now inflicts -2 ATT / DEF / DAM / RES, and 0-3 HP damage per turn. /TEAM FAIRLIGHT ÚÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿¿ Greetings to our friends in groups such as: ------------------------------------------- CLASS, BACKLASH, KALISTO, ECHELON, BMI & TITAN ÚÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ÚÙ +-+ Kindest regards - FairLight DOX 2002 +-+ ÚÙ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙÙ