FairLight DOX Division Presents:

Age of Wonders 2 Patch 1.20 *Cracked*

:   Cracked by:  FAiRLiGHT            : :  Release Date: 10/01/02            :

Packaged by: Heaven               │ │  # of Options: N/A

Type: [ ] Manual/Reference Card   │ │          Type: Patch

[ ] Walkthrough

[ ] Strategy Guide

:         [ ] Cheat/Trainer           │ │                                    :

:         [X] Patch

Number of archives: 3

Instructions

Update your copy of Age of Wonders 2 to 1.20 using the included patch.

Then copy the cracked AoW2.exe over.

Patch Changes

[New Features]

-In the Realm display, double-clicking a City in the list now selects the

City.

-In the Realm display, double-clicking a Hero in the list now selects the

Hero.

-Sacred Woods, Poison Plants, and Evil Woods now list their ATT and DAM

when holding the mouse over them.

-Arrow buttons on the Selected object banner will now select previous/next

Cities as well as Parties.

-Arrow buttons have been added to the Hero window to allow selecting the

Previous/Next Hero.

[Fixes]

-The +- keys no longer affect the map when typing into a text field.

-In some cases, canceling a spell would cause an error.

-If the target of a Disjunction spell is no longer valid, the spell now

cancels itself when cast.

-Clouds from the Pestilence spell now disappear after 3 days, and

correctly show 0 Upkeep.

-City Enchantments are now properly removed when the City is Razed.

-In some situations, Building Roads did not function properly.

-The Mana display is now properly updated when a Summoned Unit is

disbanded.

-Event Conditions using the Trigger Player now work properly.

-Spacebar now properly selects the next Event.

-On some user maps, the Independents displayed as a Blue player.

-Life/Poison Domain are now properly removed when a campaign scenario is

finished.

-AI now builds Master Guilds.

-In some situations, it was possible to move AI parties.

-In some situations, it was possible to sell the same object to the AI

twice.

-In rare circumstances, 2 parties could occupy the same hex.

-Heroes who die and Resurge can now properly Upgrade when gaining levels.

-A few Wizards in a few Custom Scenarios were missing a Skill.

-The Research book showed some Summonable Units with the wrong Upkeep.

-Shrine of Nature now properly gives +10 population growth.

-AI Fire Wizards sometimes sent Units to their doom in lava from Cities

that had Halls of Enchantment.

-If an AI Wizard died by walking through Holy Woods, the game would hang.

-The mouse cursor no longer changes when moved over concealed or fogged

parties.

-Fixed a very rare bug which would prevent the turn from ending properly.

-Fixed a rare bug in which the AI would not complete its turn.

-In some situations, the AI would Migrate a City, then leave it too weakly

guarded to complete the Migration.

-Placing Production Resources/Hasteberry Trees/Magic Catalyst on Ice

terrain in the Editor crashed.

-The Unit killed Event condition now works properly if the Unit is a Hero.

-Producing Housing while suffering from Plague no longer increases the

population loss.

-AI parties can now be set to Wander.

-On large scenarios that had been mostly explored, selecting a party that

already had a movepath could cause the game to stall for a few seconds.

-Holy/Unholy Champion spells now properly give Willpower.

-Units with Block and First Strike no longer play Block animations when

First Strike is active.

-Fire Halo now properly gives Fire Strike.

-TC AI no longer crashes during walled sieges if it cannot reach any units

or walls.

-Turn Undead Spell now lists DAM in it's event info.

-Combat Spells are now properly affected by Weakness and Protection.

-Geyser, Suffocate, and Deep Fissure are now properly affected by

Immunity.

-Taunt now works properly.

-Ctrl-E and Ctrl-Enter no longer popup confirmation dialogs in TC.

-Some movepaths allowed units to gain an extra strike in melee.

-In TC, Units that should not be able to walk on Lava, no longer can.

-Turn Undead spell event info no longer incorrectly says it caused

Vertigo.

-Swarm spell event info no longer incorrectly says it caused Burning.

-The Hurl Boulder animation no longer plays incorrectly when hitting an

obstacle.

-A Unit with Resurgence belonging to a Wizard who dies in a drawn combat,

no longer resurges.

-The descriptions for Bless Spell and Ability were incorrect.

[Balance]

-Haste now reduces the movepoint cost of a hex by 1, instead of the

previous 2.

-Hurrying Production now costs 2x the remaining production points in gold,

instead of the previous 1x.

-Flying units now require 8 Movepoints to move onto a Mountain hex,

instead of the previous 4.

-Holy Champion and Unholy Champion Enchantments no longer give additional

ATT and DAM bonuses.

-Undead Cities are now immune to Plague.

-The Free Movement Spell can no longer be cast on Units which cannot

already Walk.

-When acquiring Production Resources, the items you are currently building

are no longer left off the list of possible rewards.

-Possessed Units now have an Alignment of Evil.

-Wizards now drop their Items any time they are sent into the Void, not

only when they are completely defeated.

-Double Strike no longer uses double Movepoints when retaliating.

-Healing Showers and High Prayer no longer heal machines.

-Self Destruct now does Fire damage.

-The Frost Wand item now gives Frost Bolts instead of Frost Breath.

-Static Shield no longer gives +2 RES.

-Poison Domain now inflicts -2 ATT / DEF / DAM / RES, and 0-3 HP damage

per turn.

/TEAM FAIRLIGHT

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