FairLight DOX Division Presents:

Age of Wonders 2 Patch 1.20 *Cracked*

:   Cracked by:  FAiRLiGHT            : :  Release Date: 10/01/02            :
Packaged by: Heaven               │ │  # of Options: N/A
Type: [ ] Manual/Reference Card   │ │          Type: Patch

[ ] Walkthrough
[ ] Strategy Guide
:         [ ] Cheat/Trainer           │ │                                    :
:         [X] Patch
Number of archives: 3

Instructions

Update your copy of Age of Wonders 2 to 1.20 using the included patch.
Then copy the cracked AoW2.exe over.

Patch Changes

[New Features]

-In the Realm display, double-clicking a City in the list now selects the
City.
-In the Realm display, double-clicking a Hero in the list now selects the
Hero.
-Sacred Woods, Poison Plants, and Evil Woods now list their ATT and DAM
when holding the mouse over them.
-Arrow buttons on the Selected object banner will now select previous/next
Cities as well as Parties.
-Arrow buttons have been added to the Hero window to allow selecting the
Previous/Next Hero.

[Fixes]
-The +- keys no longer affect the map when typing into a text field.
-In some cases, canceling a spell would cause an error.
-If the target of a Disjunction spell is no longer valid, the spell now
cancels itself when cast.
-Clouds from the Pestilence spell now disappear after 3 days, and
correctly show 0 Upkeep.
-City Enchantments are now properly removed when the City is Razed.
-In some situations, Building Roads did not function properly.
-The Mana display is now properly updated when a Summoned Unit is
disbanded.
-Event Conditions using the Trigger Player now work properly.
-Spacebar now properly selects the next Event.
-On some user maps, the Independents displayed as a Blue player.
-Life/Poison Domain are now properly removed when a campaign scenario is
finished.
-AI now builds Master Guilds.
-In some situations, it was possible to move AI parties.
-In some situations, it was possible to sell the same object to the AI
twice.
-In rare circumstances, 2 parties could occupy the same hex.
-Heroes who die and Resurge can now properly Upgrade when gaining levels.
-A few Wizards in a few Custom Scenarios were missing a Skill.
-The Research book showed some Summonable Units with the wrong Upkeep.
-Shrine of Nature now properly gives +10 population growth.
-AI Fire Wizards sometimes sent Units to their doom in lava from Cities
that had Halls of Enchantment.
-If an AI Wizard died by walking through Holy Woods, the game would hang.
-The mouse cursor no longer changes when moved over concealed or fogged
parties.
-Fixed a very rare bug which would prevent the turn from ending properly.
-Fixed a rare bug in which the AI would not complete its turn.
-In some situations, the AI would Migrate a City, then leave it too weakly
guarded to complete the Migration.
-Placing Production Resources/Hasteberry Trees/Magic Catalyst on Ice
terrain in the Editor crashed.
-The Unit killed Event condition now works properly if the Unit is a Hero.
-Producing Housing while suffering from Plague no longer increases the
population loss.
-AI parties can now be set to Wander.
-On large scenarios that had been mostly explored, selecting a party that
already had a movepath could cause the game to stall for a few seconds.
-Holy/Unholy Champion spells now properly give Willpower.
-Units with Block and First Strike no longer play Block animations when
First Strike is active.
-Fire Halo now properly gives Fire Strike.
-TC AI no longer crashes during walled sieges if it cannot reach any units
or walls.
-Turn Undead Spell now lists DAM in it's event info.
-Combat Spells are now properly affected by Weakness and Protection.
-Geyser, Suffocate, and Deep Fissure are now properly affected by
Immunity.
-Taunt now works properly.
-Ctrl-E and Ctrl-Enter no longer popup confirmation dialogs in TC.
-Some movepaths allowed units to gain an extra strike in melee.
-In TC, Units that should not be able to walk on Lava, no longer can.
-Turn Undead spell event info no longer incorrectly says it caused
Vertigo.
-Swarm spell event info no longer incorrectly says it caused Burning.
-The Hurl Boulder animation no longer plays incorrectly when hitting an
obstacle.
-A Unit with Resurgence belonging to a Wizard who dies in a drawn combat,
no longer resurges.
-The descriptions for Bless Spell and Ability were incorrect.

[Balance]
-Haste now reduces the movepoint cost of a hex by 1, instead of the
previous 2.
-Hurrying Production now costs 2x the remaining production points in gold,
instead of the previous 1x.
-Flying units now require 8 Movepoints to move onto a Mountain hex,
instead of the previous 4.
-Holy Champion and Unholy Champion Enchantments no longer give additional
ATT and DAM bonuses.
-Undead Cities are now immune to Plague.
-The Free Movement Spell can no longer be cast on Units which cannot
already Walk.
-When acquiring Production Resources, the items you are currently building
are no longer left off the list of possible rewards.
-Possessed Units now have an Alignment of Evil.
-Wizards now drop their Items any time they are sent into the Void, not
only when they are completely defeated.
-Double Strike no longer uses double Movepoints when retaliating.
-Healing Showers and High Prayer no longer heal machines.
-Self Destruct now does Fire damage.
-The Frost Wand item now gives Frost Bolts instead of Frost Breath.
-Static Shield no longer gives +2 RES.
-Poison Domain now inflicts -2 ATT / DEF / DAM / RES, and 0-3 HP damage
per turn.

/TEAM FAIRLIGHT

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