Release:   AGE OF WONDERS v1.2 PATCH CRACKED (c) Epic Games
Date:      Dec. 1999
Size:      2 x 2.9mb

BUG FIXES AND UPDATES:

AI:

- AI in both World and Tactical modes has been enhanced
- World and Tactical Combat AIs sometimes produced AI errors
- Fast Combat and Tactical Combat AIs now protect Heroes and Leaders better
- Tactical Combat AI sometimes mis-targetted spells
- World AI sometimes took structures that were being rebuilt from players
the AI was at peace with
- World AI is more likely to make alliances with players it is at Peace with
- Lord AI Heroes now get +3 EXP/day, instead of the previous +5 EXP/day

General:

- On some machines, the game produced desktop redraw problems on exiting
- Having Detail Level set to LOW, with sound/music ON, caused the Fast Combat
and Unit Windows to lock up
- Fire attacks did not set units on fire
- Pressing F11 or F12 caused error messages
- Various text errors have been corrected

Campaign:

- Heroes' skill points were not transferred between scenarios
- Spells being cast were not cancelled when a scenario ended
- Temporary abilities were not cancelled when a scenario ended
- When a Hero gained a Level in the last fight of a scenario, they never got an
Upgrade Dialog

Global:

- Builders could not build roads
- Leaders that began scenarios with items sometimes had problems with those items
- Underground, Holy Woods / Unholy Woods / Poison Plants were impassible
- Summoned creatures sometimes deserted if the player ran out of gold
- Warmonger didn't give new units their rank-abilities
- Animated Heroes could be Animated again
- Items that gave Protection and/or Immunity abilities didn't work properly
- Water Nodes could not be entered when Freeze Water was cast on them
- Allies could sometimes attack each other if they collided while moving to a
different target
- Units on razed towns that had walls could not be attacked without wallcrushing
or wall-passing units
- Buying and researching the same spell resulted in multiple copies in the
spellbook
- Having multiple Heroes in the same party could cause numerous glitches
- Reloading the current game displayed the Save Game requester
- When playing without Leaders on the Map, players still received Mana from
their Leaders
- Research book popped up even when there were no spells to research
- Keyboard shortcuts for Load / Save didn't work
- In the Realm Window, on the Hero page, the scrollbar didn't scroll all columns

Tactical Combat:

- Entering an Exploration Site when the party could not harm the defenders
caused the party to disappear from the map
- Breath sometimes missed a hex in it's area of effect
- Player's spell ranges were all 1 hex too short
- Multiple-unit movement (rectangle select) sometimes produced odd results
- Sometimes Bridge combats had no Flee hexes
- Having a ranged-path active when surrendering crashed
- Dispel Magic could not destroy summoned creatures

Multi-Player:

- Having Settings->Gameplay->Combat set differently on different systems caused
multi-player games to crash
- IPX, TCP, and Heat multiplayer games are now more stable
- Playing 2 PBEM games in one session crashed
- in PBEM, losing during the Independents movement caused the game to not send to
the next player

Editor:

- Placing an item bag sometimes crashed
- Teleporters could not be set to Razed
- In lower resolutions, the Unit Window wasn't always visible
- Not all Heroes were shown in the Unit Window
- Some tooltips were missing

GAMEPLAY CHANGES:

- Cursed now inflicts -2 DEF and -2 RES
- Spellcasters can now initiate combat with flying units
- Extra Strike now only works when attacking
- Gold medal rank now gives units +1 RES
- In Tactical Combat, Flying units no longer get free strikes on ground-based
units that move away from them
- Nature Elemental now has Entangle Strike and Healing, and loses Entangle
- Highman Heroes/Leaders now have have True Vision
- Reaper now has 5 DEF and 6 DAM instead of the previous 4 DEF and 5 DAM
- Executioner now has 4 DAM instead of the previous 3 DAM
- Elephant now has 3 DAM instead of the previous 4 DAM
- Big Beetle now has Nightvision
- Basilisk now costs 202 gold instead of the previous 243 gold
- Green Wyvern now costs 98 gold instead of the previous 130 gold
- In Global Mode, machines can no longer be healed
- In Tactical Combat, walls are now slightly stronger
- In Tactical Combat, Wallcrushing ability is now stronger
- In Tactical Combat, when the attacked hex of a city is empty and the city has
defenders in another hex, the defenders are moved into the attacked hex
- Incarnate now gains EXP
- Various maps tweaked for better gameplay

ENHANCEMENTS AND ADDITIONS:

- 2 additional AI levels have been added, King and Emperor
- In multiplayer games, when player(s) are missing the chosen scenario, the game
will automatically transfer the scenario to them
- IPX, TCP, and Heat multiplayer games are now much faster
- Message Events added to the Editor
- Entangle Strike ability added
- Hex Grid Display added (F5 toggles it On/Off)
- Next / Previous City buttons added to the City Screen
- Popup Menu of Ability descriptions available in the City Screen
- Tooltips for Relation-status added to faces in the Relations Screen