Release: AGE OF WONDERS v1.2 PATCH CRACKED (c) Epic Games Date: Dec. 1999 Size: 2 x 2.9mb BUG FIXES AND UPDATES: * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * AI: - AI in both World and Tactical modes has been enhanced - World and Tactical Combat AIs sometimes produced AI errors - Fast Combat and Tactical Combat AIs now protect Heroes and Leaders better - Tactical Combat AI sometimes mis-targetted spells - World AI sometimes took structures that were being rebuilt from players the AI was at peace with - World AI is more likely to make alliances with players it is at Peace with - Lord AI Heroes now get +3 EXP/day, instead of the previous +5 EXP/day General: - On some machines, the game produced desktop redraw problems on exiting - Having Detail Level set to LOW, with sound/music ON, caused the Fast Combat and Unit Windows to lock up - Fire attacks did not set units on fire - Pressing F11 or F12 caused error messages - Various text errors have been corrected Campaign: - Heroes' skill points were not transferred between scenarios - Spells being cast were not cancelled when a scenario ended - Temporary abilities were not cancelled when a scenario ended - When a Hero gained a Level in the last fight of a scenario, they never got an Upgrade Dialog Global: - Builders could not build roads - Leaders that began scenarios with items sometimes had problems with those items - Underground, Holy Woods / Unholy Woods / Poison Plants were impassible - Summoned creatures sometimes deserted if the player ran out of gold - Warmonger didn't give new units their rank-abilities - Animated Heroes could be Animated again - Items that gave Protection and/or Immunity abilities didn't work properly - Water Nodes could not be entered when Freeze Water was cast on them - Allies could sometimes attack each other if they collided while moving to a different target - Units on razed towns that had walls could not be attacked without wallcrushing or wall-passing units - Buying and researching the same spell resulted in multiple copies in the spellbook - Having multiple Heroes in the same party could cause numerous glitches - Reloading the current game displayed the Save Game requester - When playing without Leaders on the Map, players still received Mana from their Leaders - Research book popped up even when there were no spells to research - Keyboard shortcuts for Load / Save didn't work - In the Realm Window, on the Hero page, the scrollbar didn't scroll all columns Tactical Combat: - Entering an Exploration Site when the party could not harm the defenders caused the party to disappear from the map - Breath sometimes missed a hex in it's area of effect - Player's spell ranges were all 1 hex too short - Multiple-unit movement (rectangle select) sometimes produced odd results - Sometimes Bridge combats had no Flee hexes - Having a ranged-path active when surrendering crashed - Dispel Magic could not destroy summoned creatures Multi-Player: - Having Settings->Gameplay->Combat set differently on different systems caused multi-player games to crash - IPX, TCP, and Heat multiplayer games are now more stable - Playing 2 PBEM games in one session crashed - in PBEM, losing during the Independents movement caused the game to not send to the next player Editor: - Placing an item bag sometimes crashed - Teleporters could not be set to Razed - In lower resolutions, the Unit Window wasn't always visible - Not all Heroes were shown in the Unit Window - Some tooltips were missing GAMEPLAY CHANGES: - Cursed now inflicts -2 DEF and -2 RES - Spellcasters can now initiate combat with flying units - Extra Strike now only works when attacking - Gold medal rank now gives units +1 RES - In Tactical Combat, Flying units no longer get free strikes on ground-based units that move away from them - Nature Elemental now has Entangle Strike and Healing, and loses Entangle - Highman Heroes/Leaders now have have True Vision - Reaper now has 5 DEF and 6 DAM instead of the previous 4 DEF and 5 DAM - Executioner now has 4 DAM instead of the previous 3 DAM - Elephant now has 3 DAM instead of the previous 4 DAM - Big Beetle now has Nightvision - Basilisk now costs 202 gold instead of the previous 243 gold - Green Wyvern now costs 98 gold instead of the previous 130 gold - In Global Mode, machines can no longer be healed - In Tactical Combat, walls are now slightly stronger - In Tactical Combat, Wallcrushing ability is now stronger - In Tactical Combat, when the attacked hex of a city is empty and the city has defenders in another hex, the defenders are moved into the attacked hex - Incarnate now gains EXP - Various maps tweaked for better gameplay ENHANCEMENTS AND ADDITIONS: - 2 additional AI levels have been added, King and Emperor - In multiplayer games, when player(s) are missing the chosen scenario, the game will automatically transfer the scenario to them - IPX, TCP, and Heat multiplayer games are now much faster - Message Events added to the Editor - Entangle Strike ability added - Hex Grid Display added (F5 toggles it On/Off) - Next / Previous City buttons added to the City Screen - Popup Menu of Ability descriptions available in the City Screen - Tooltips for Relation-status added to faces in the Relations Screen