Deviance

Battlecruiser Millennium retail patch v1.09.00

CD Count.......: 01 CD(s)                    Date...........: 05/2003
Protection.....: SafeDisc 2

READ THIS NFO PROPERLY & UNDERSTAND IT!
Support the software companies. If you play this game BUY it!

** Release Information **

Update Notes:

* Added IA galaxy map galaxy_map_links_ia1.jpg to docs\appendix\images\maps.
* If you go to MISCON and attempt to LOG OFF while running an IA or TA
scenario, you will now return to the game instead of only being allowed
to exit entirely. Previously, you could only return to the craft by first
going to another sub system e.g. Logistix.
* Navitron will no longer display the main galaxy map in IA/TA scenarios,
since they take place in a different galaxy
* Restricted the station's ability to have extremely high quantities of items
* Revised orders menu so that access to all assets is now possible regardless
of where the AE is located. Previously the Tacops shuttles menu could not
be used to launch a shuttle if the AE is not aboard the CC. This was
reported as a bug. Its not. Thats how it was originally designed to work.
* Introduced special handling so that TER/MIL and TER/INS station captures
work more reliably. Someone reported that EPs and medals were not awarded
for capturing stations. This is false. As the manual indicates, EPs and
medals are only awarded for the capture of hostile stations. In the case
of TER/MIL and TER/INS, because the Insurgents are a special case caste,
sometimes EPs would not be awarded in some cases. Also, as the EP.HTML
file in the appendix indicates, medals for station captures are only
awarded if you are playing as TER/MIL, TER/INS and TER/EAR.
* The commander career now has access to the illegal items list in Tradcom
* Updated appendix files airdefense2.html, cruisers.html, transports.html
* FIXED: If you attempt to tow a unit when there is no power to launch
control and cannot, when you turn power on to launch control and try again,
the tow operation will fail. What was happening is that after the message
"LAUNCH CONTROL NEEDS POWER" message is displayed a further message:
"RECOVERY FAILED" is queued. This message had a zero display time, which
is used when asking a question. But no question was issued with this
message.
The consequences of this situation are:
1) the message is never seen
2) the message remains locked in the message channel (waiting for a
response)
3) the icon representing the person asking the message will remain on the
display
4) further messages from the person are queued but never seen The deadlock
is cleared when the message queue is flushed.
* FIXED: If you accessed Logistix from Tacops, selected the SC icon and then
select the CARGO icon (for the CC) without first selecting a craft, a
crash may sometimes occur.
* FIXED: The LBASES.INI file had some incorrect entries which affected the
starting base locations for some careers. installed, thereby replacing the
existing versions.
* FIXED: In certain conditions an item can get into the "repair suspended"
state but will be prevented from switching to "ready" status once it was
100% repaired.

Install Notes:

1) Unrar with WinRAR
2) Run Update
3) Copy crack to gamedir
4) And then play :)

Read this NFO properly!

DEViANCE Application Information

You think you can contribute to the scene too? You have one or more
talents in:

- supplying NEW unreleased GAMES (maybe you work at a game/util
magazine, courier delivery firm, newspaper, game press/marketing
company, distributor, publisher, duplicator, tv/radio show, shop,
warehouse, design firm, language translation company, packing company
store etc). You don't need a fast internet connection for the above!

- supplying NEW unreleased store/shop games BEFORE, yes that's BEFORE
the store release date & have a fast UPLOAD 300k+ internet connection
and time to spare on weekday mornings. We are NOT interested in modem,
cable, or DSL links as they can be capped at anytime! Proper
internet connections are needed! Of course we shall reimburse you
for the costs of the games you buy. As we buy our games!

- you are experienced in removing executable protection systems
(such as ASProtect, ASPack, Armadillo, tELock, NeoLite etc.)
and you are willing to help defeating the latest versions of
commercial iso copying protection systems like Safedisc 2+ or
Securom or Tages or VOB or StarForce or Laserlok. You must be
able to code in assembly language.

- you are a coder with lots of experience in Debugging/ASM & C/C++.
You also can code your OWN tools to automatically remove
commercial iso protections like the latest versions of any of the
following: SafeDisc or Securom or TAGES or VOB or Laserlok or
StarForce. Using tools created by others does NOT count and we
check! You will also need advanced knowledge of import tables
setting breakpoints with/and PE File Formats.

- are you able to write YOUR OWN source code to unpack & repack
game related major file format types such as MPQ, MIX & WAD?
And can you also identify most major big-file formats(files
that contain more files) by looking at the hex byte code of
the header for that file? Do you know what reindexing is in
regards to game .exe's and can you do it? And can you turn
your OWN source code written in ASM/C/C++ for the above tasks
into executable group tools? And do you also have 50K downlink
for downloading new game formats to write tools for? You must
send example code of your work with sources on major file
formats for depacking/repacking. Existing/stolen source will
not be allowed!

- making trainers for newly released games, menu driven, must work
in Win9x and Win2K/WinXP. Also you must be on a 50k downlink at
least. And you have time during the week to do trainers.
Also you understand DMA & ASM debugging techniques and use them
to find your trainer codes. This is needed to make sure your
trainers will work on all operating systems!

If you can meet one or more of those requirements and want to join
the finest active group in the scene today, e-mail us.
Use the contact information given below.

And always remember: we do this just for FUN. We are against any
profit or commercialisation of piracy. We do not spread any release,
others do that. In fact, we BUY all our own games with our own
money, as we love game originals. Nothing beats a quality original.
And if you like this game, BUY it. We did!

How to Contact DEViANCE

READ BELOW FIRST OR YOUR MAIL WILL BE DELETED:

DEViANCE DOES NOT PASSWORD FILES, OTHERS DO THAT!
DEViANCE DOES NOT MAIL OR FTP OR SEND MISSING FILES OF OUR RELEASES!
DEViANCE DOES NOT PUBLISH FILES ON WEB SITES, NEVER!
DEViANCE DOES NOT USE IRC TO PUBLISH FILES, NEVER!
DEViANCE DOES NOT USE ICQ OR MSN, NEVER!
DEViANCE DOES NOT REMOVE INFOMATION FROM NFOS, OTHERS DO THAT!
DEViANCE DOES NOT DO TECHNICAL SUPPORT, NEVER EVER!
DEViANCE DOES NOT HAVE, WANT OR NEED ANY WEB SITES!
DEViANCE DOES NOT GIVE OUT ANY LINKS OR FILENAMES!
DEViANCE DOES NOT GIVE OUT ANY MUSIC OR GAME FILES!
DEViANCE DOES NOT TELL TO GROUP OUTSIDERS HOW TO CRACK OR TRAIN GAMES!
DEViANCE DOES NOT HAVE MAILING LISTS OR NEWS LISTS!
DEViANCE DOES NOT DO SCENE OR GROUP INTERVIEWS!
DEViANCE DOES NOT WANT PEOPLE TO SPREAD OUR RELEASES!
DEViANCE DOES NOT USE OR SUPPORT PEER-TO-PEER SERVICES!
DEViANCE DOES NOT SUPPORT ILLEGAL STREET TRADERS!
DEViANCE DOES NOT TELL YOU WHERE YOU CAN OBTAIN OUR FILES!
DEViANCE DOES NOT TELL YOU HOW OTHER PEOPLE OBTAIN OUR FILES!
DEViANCE DOES NOT REPLY, WHEN YOU DON'T READ THE ABOVE!

SO DO NOT ASK...

Via the WWW   : WE DO NOT USE OR WANT ONE, THANKS.
Via E-Mail    : apply@apcsupply.org (READ NOTES ABOVE FIRST).

DEViANCE: SHARPER & FASTER THAN LiGHT!

Support the software companies. If you play this game BUY it!

This release passed the wonderfull gates of
You dont know? then we dont say :)
--[Title:                                              ]--
'---[Date : June 02 2003 at 05:21:47 PM                  ]---'