Battlefield 1942 1.4 Update

Cracked By : gimpsRus             │ Game Type  : First Person Shooter
Packaged By: gimpsRus             │ Released On: 11 June 2003

Instructions

Update your copy of Battlefield 1942 or Battlefield 1942: Road to Rome to
1.4 using the included update, then copy the included directory structure
over in your Battlefield 1942 directory.

This release allows you to play on servers with a legit cd key, and allows
you to host a non-cdkey-checking server. It also is patched for no-cd
functionality.

Note: FLT released a beta of this patch earlier, this is the final
version.

Patch Changes

Patch 1.4

NETWORK/SERVER

New Features
-Added ability to reserve slots with a password.
-Added spawn points for some airfields.

Bug Fixes
-Support to use the same remote console port on two different BF1942
servers.
-Remote console now works on Windows98/Me.
-The free camera is now predicted on the client to give better control.
-Underscores now work for remote commands executed from the in-game
console.

CLIENT FIXES

New Features
-The console command Soldier.CameraShakeFactor <value 0.0 -> 1.0> toggles
the
camera shake in 1st person on/off.

-Two new weapons replacing earlier weapons used in the game
-Type 99- Japanese Assault rifle
-DP 1928- Russian Assault rifle

Improvement of game feeling
-Slight delays when turning, jumping and pulling out new weapons for a
smoother
and tighter experience.
-Recoil animations changed.
-Improved Death Cam: can now be configured to disable `Reveal Killer'
mode.

Gameplay Fixes
-AA Guns do not cause splash damage when hitting sandbags.
-Mines now detonate when vehicles go in reverse over them.
-Infantry can now aim a full 180 degrees up and down in the 1st person
view.
-Camera shakes when firing weapons mounted on vehicles.
-A pixel added to the center of the cross hair (server option).
-Disabled ability to repair land-based vehicles in hangars.
-Rear gunner for Stuka/SBD/Ai-chi-val now have cross hair.
-Added friendly mine indicators to HUD.
-Increased bayonette damage to cause instant kill.
-Deviation time goes back to normal after running faster.
-Archival in Wake Island CTF spawns in with full health again.
-Less damage to planes from stationary machineguns.
-Road to Rome bombers re-balanced.

Physics improvments

-The collision bug where you could push another player into an object or
building as been looked over and fixes has been added.

Graphical Improvements
-New and improved parachute landing animation in 1st person view.
-Lightmaps on ships implemented. Radeon cards might not render these
correctly.
-Increased visual effect for AA-gun airplane hits.
-Improved hit particle effect when shooting at infantry.
-Road to Rome british soldiers get the Sten Gun.
-Faulty Defgun death effect fixed.
-Fixed a bug with B17 flaps that caused them not to appear on clients.
-Bazooka/Panzerschrek smoke trails changed.

Optimizations
-Improved precaching when loading maps, reducing stalls when new objects
are
loaded in during game.

Sound improvements and optimizations
-New and improved Sounds in 1st person view
*Increased volume of impacts
*Louder explosions for grenades
*New Sound for the Axis Assualt rifle STG44

Menu
-Scoreboard now shows current server's name, IP address and Map name.
-Scoreboard now lists player ID for all players.
-Buddylist is now saved to profile and retained between maps.
-Text messages and kill messages from buddies are color coded green.
-Bug causing the display of text messages and playing of radio messages
when
map start in a MP game fixed.
-Screenshots can now also be taken of the score board.
-Paste (Ctrl-V) in 'Add Server' box added.
-Voting system feedback improvements
*You can see what vote is currently active (which map or
player is being voted for).
*You can see how many votes that have been cast and how
many that are necessary for the votes to be successful.
*When a vote has failed you get to know which one and why
(how many voted for it and how many were necessary).

AI improvements
-AI bots more responsive to radio commands.

All the gimps in the scene!

Where is the weed?

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