. .. ...Most Proudly Presents... .. .

Command & Conquer Tiberian Sun Patch 1.17 (c) WestWood

Supplier...........: Slick Willie │ Protection..........: Cd Checks
Cracker............: R!sc         │ Game Type...........: Update Patch
Packager...........:              │ Game Rating.........: [----------]
Release Date.......: 1999-12-22   │ # of Disks..........:  1 x2.88

System Requirements : Razor's C&C TS ripp + fix

Game Notes

- Fix for possible disconnect or packet received too late condition at
the end of a multiplayer game.
- New 'Multi Engineer' option for multiplayer games gives Red Alert
style engineer behavior to address engineer rush concerns.
- Fix for a bug that caused internal errors or reconnection errors
during multiplayer games.
- Railgun force fire no longer damages buildings multiple times.
- Server list no longer displays duplicate servers.

The following is a copy of the readme file that comes with update
(Ver. 1.16a.1, dated December 6, 1999):
Tiberian Sun PatchVer. 1.16a.1
The following are bugs fixed and additions included in this patch.
Fixed bug where harvester truce could be on in a skirmish game.
Tweak to improve unit response time at the start of the game.
If the host of an internet game is using a modified or user created map,
the guests will now get a warning message instead of just a blank preview.
Fix for occasional 'Packet received too late' or 'Reconnection error' at
the end of an internet game.
Fix for possible 'Packet received too late' or 'Reconnection error' when
playing a LAN game right after playing an internet game.
Fix for bug which would allow mixed game versions to start a LAN game with
subsequent bad behavior.
Fix for a bug where the player could get stuck in building placement mode
if they lost their last construction yard.
A new "game speed" slider on Internet Game setup screen. This allows
players to set the initial game speed.
A game speed slider has also been added to the in-game options top level
so that it is easier to access.
An improved game setup screen layout (Random map is now a button under
multiplay map). The map select screen now includes a new map preview.
A new game-latency tolerance setting in the game options screen allows
players to increase the tolerance of network latency on laggy connections.
New granularity of game speed slider (now has a 45 fps setting).
The slider now has the following settings in Internet multiplay. 15 fps
(middle) 20 fps (default) 30 fps 45 fps (new) 60 fps (max). Advanced code
to evaluate and manipulate slow or high latency connections.
The game now uses the ping times from the lobby/game options screen to set
up multiplayer timing values for the game.
You should notice that the game runs faster at the start of the game
(if you have a good connection) than it used to. New code to reduce
bandwidth used when game speed is set to 30fps (one notch above the
default) or above. Generally reduced bandwidth in multiplayer game.
Combined with the above feature, the game now consumes significantly less
network bandwidth compared to earlier versions.
Out of sync due to certain turrets is fixed.
Fixed a crash in modem disconnect code after playing a game.
New "locale" setting on login dialog so that you can set your geographic
location. This will eventually be used in a future new feature on our web
site and in the tournament ladders.
New server select dialog.
Many players were not aware that they could change the Westwood Online
server to which they were initially connected. To address this, we have
inserted a "select server" dialog immediately after the login dialog.
The game remembers if you change the default and will select that server
as default for subsequent logins.
New "short game" option added. This mode results in a loss when all buil-
dings are lost and leads to a more decisive result when a shorter game
is desired.
The MCV counts as a building for game over purposes.
Up to 32 nicknames can be now stored on the login dialog box.
Immediate feedback when giving a move order in multiplayer.
Added harvester logic to allow redirection to an alternative refinery.
Added notification to other players when game speed or latency settings
are changed.
Added packet CRC check in Internet and network games to address problems
some users were experiencing with packet corruption with sometypes of
network card. (We have not been able to repeat this internally, but
RealTek cards seem to be common culprits.)

Installation & Rip Info

General Comments

Damn guyz .. where are all the xmas presents??? there is still tons of
space left under my Xmas tree .. i especially got a BIG tree for the
occasion .. hehehe so fill her up baby ...

Off to do some last minute shopping ...

Anyhow ... We wish all you warez loving puppies out there a merry
h0-h0 with lotsa h0e-h0e's ... Beware of the 3v1l BSA and all their
bullshit... If you wanna start off the New Year in style ...   Then put
the old FLT slogan to some good .. "Kill A Commie 4 Mommie" but change
it to "Kill a BSA'r for the Scene" ... doesnt rhyme but wtf ;)

Just Do It ... (c) Nike

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