. ³°ÛÛÛÛÛ . ³²ÛÛßÛßß ß ³±ÛÛÛÛÛ ß ßß²ÛÛÛÛÛ ³²ÛÛÛÛÛßß ß ³²ÛÛÛÛÛßß ß . ³²ÛÛÛÛÛ ³²ÛÛÛÛÛ ³²ÛÛÛÛÛ ³²ÛÛßÛßßß²ÛÛÛÛÛ ßßßßßßß²ÛÛÛÛÛ ßßßßßßß²ÛÛÛÛÛ . : ³²ÛÛÛÛÛ ³²ÛÛÛÛÛ ³²ÛÛÛÛÛ ³²ÛÛÛÛÛ ³²ÛÛÛÛÛ ³²ÛÛÛÛÛ ³²ÛÛÛÛÛ ³²ÛÛÛÛÛ ³²ÛÛÛÛÛ : | ³²ÛÛÛÛÛÜܲÛÛÛÛÛܳ²ÛÛÛÛÛܳ²ÛÛÛÛÛÜܲÛÛÛÛÛܳ²ÛÛÜÛÜÜܲÛÛÛÛÛܳ²ÛÛÜÛÜÜܲÛÛÛÛÛÜ Ü | ÀÄÄÄÄÄÄÄÄÄÄÄÄÄúÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄúÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄúÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄúÄÄÄÄÄÄÙ [ P r e s e n t s ] AB!DF2^SAC CyberStrike 2 (c) 989 Studios ú Ä -ú-ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ--úÄ Ä ú Cracker : N/A : Released : November 17th, 1998 Supplier : Smokey : Protection : N/A Stripper : Smokey : Game Type : Mech Strategy Packager : Rufus : # of Disks : 41 x 2.88MB ú Ä -ú-ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ--úÄ Ä ú P233 CPU, 32MB RAM, 185MB HD, 3D Video Card, DirectX v6.0+, Windows 95 / 98 ú Ä -ú-ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ--úÄ Ä ú [ G a m e N o t e s ] Your mission: Unleash a barrage of devastating weapons to save your clan from the exploding enemy fire! CyberStrike 2 delivers insane real-time pyrotechnics, dynamic lighting effects and infinite post-apocalyptic war- torn gameplay in the most intense 3D mech battle ever. Enjoy challenging solo play with up to 50 missions or compete against thousands of opponents online. Each city features up to two teams comprised of one to eight players. Choose your clan, your mission, and your offensive and defensive modules. Prepare to walk on the wild side. Features: - With an amazing 32 players per arena, Cyber Strike 2 sets the new standard in multiplayer action. Plus, Simutronics’ massively multiplayer environment will support thousands of players simultaneously. - The state-of-the-art 3D engine features real time lighting effects, explosive pyrotechnics and seamless indoor and outdoor environments. The beautifully detailed 3D arenas and landscapes are rendered in breath taking SVGA (640 x 480) 16-bit color. CyberStrike 2 is optimized for the latest 3Dfx graphic accelerator technology. - Wage war across a wide variety of terrain from deep canyons to industrial wastelands to post-apocalyptic cities. You’ll contend with ever-changing weather patterns of this intensely real-life environment. Maneuver through torrential downpours and fierce winds as you desperately try to get the enemy in your sights. - CyberPods are fully customizable and players can choose from over 60 different offensive and defensive weapons modules, including cluster bombs, pulse lasers and proton particle cannons. Each weapon comes at a price, though so you’ll have to plan accordingly before stepping into battle. - CyberStrike 2 was designed from the ground-up for multiplay over the Internet. An advanced asynchronous game design predicts player movement and minimizes lag time over the Internet. Movies, Music and Speech were removed, the rest is there. Enjoy! NOTE: Multiplayer costs $9.95 per month, and is NOT available currently according to Simutronics and 989 Studios. You can NOT play this via TCP/IP or LAN. Earlier today (at around 12:00am EST) we were "blessed" by a 130+ disk rip of this very game we fit into 41 x 2.88 MB disks (remind anyone of the Gameday 99 fiasco??). Once again, whoever deemed this invervention "divine" must've played a few too many rounds of Ganja Farmer and smoked a few too many bowls prior to looking at this game. Once again this is a reflection of Divine's lack of quality-control in delivering reasonably sized, yet working, fully functional products. This game had no protection, so there is no excuse as to why they could not explore every possible course of action in bringing this game down to an acceptable size. These verbal smack-downs being delivered to Divine are getting old, so we'll cut it short here and allow you, the end-user to come to your own conclusions. If the Divine fold is anything close to a glimpse of heaven, I'd rather go to hell... stick to ISOs pals. Hrmmm... 133 - 51 = 82 Greets to: China Blue, Mr.Skill, Hemp Hoodlum, Prozac, aTm, Devil, Xoanon, CATMAN, Juice, Grudge, TrainMan, TheCa, Animal & Dogfriend, ZeC, John Lennon, Fallen Angel, OfD, Smokey, Miramax, Mr. Sandman, Moeb, Spectral Illusion, MGD, Buller, LeChucky, Magnetic King, Byte, Jaydee, D-Unknown, Jammer, Horde, and Pr0zac Addict! ú Ä -ú-ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ--úÄ Ä ú [ I n s t a l l N o t e s ] UnZIP and run INSTALL.EXE or manually UnACE to a directory of your choice. Run CYBERSTRIKE2.EXE to play. Enjoy! ú Ä -ú-ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ--úÄ Ä ú [ G r o u p N e w s ] Well, well, well... The Faction is hardly a month old and a certain Faction member group has already blatantly broken a guideline. We compromised on the disk limit issue as long as certain guidelines regarding rip quality were addressed. One of those guidelines (Faction guideline #2) was that ALL game levels be included in any given CD-RIP, as LEVELS represent a game component necessary for a game to be deemed functionally and playably sound. Assuming all Faction member parties were now clear on the guidelines EACH AND EVERY one of them openly agreed to, we took a step forward; only to be pulled two steps back by RAZOR's release SIN. 50 x 2.88 MB with DEATHMATCH levels removed would qualify as a "CD-RAPE" and is clearly a blatant disregard for the agreed upon rules; not to mention a blatant disregard for common sense. As if the majority of end-users don't enjoy First Person Shooters for their multiplayer components and playability. What does this say about RAZOR? Well their tradition of breaking and or creating rules for their own gain has gone unchanged and unmatched over their four year non-existance. It is nothing less than unacceptable, and PARADIGM shares similar displeasure in regard to RAZOR going back on their word. To RAZOR we say, shape up and start ripping or ship out and spare us your rapes. ú Ä -ú-ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ--úÄ Ä ú [ F A C T I O N M a n i f e s t o ] In lieu of recent events contributing to the breakdown of the now defunct S.P.A. (Software Piracy Association), a private meeting between the key contributing and contending groups was held. On October 15th, 1998 an agreement and compromise was reached between the 3 attending parties, CLASS, PARADIGM and RAZOR 1911. Let it be known that this type of compromise could not be achieved under the S.P.A. environment; it took a clean break to accomplish in a day what had previously gone unaccomplished in 2 months. The end result being a new council whose sole purpose is to set standards for the game-releasing subsector of the scene, to be adhered to by all admitted parties. Represented members of this new council named THE FACTION, have pledged to abide by the following set of rules created a) to ensure a quality minded end result and b) to encourage fair play and a productive competitive environment for involved groups. The Faction 10 Point Program: 1. The disk limit is as of now 50 x 2.88 megabytes or 2,915,328 bytes. This equates to a total of 144 megabytes of compressed data or 145,766,400 bytes. Using 2.88 megabyte archives enables us to keep the standard 8 character filename with a 3 character extension. This will also help contribute to the elimination of the 'missing disk' phenomenon, plaguing end-users worldwide. Acceptable compression formats at this time are ACE or RAR, followed by the traditional PKZIPing. 2. Every release under this limit will be a functionally and playably complete game. This means that included will be every component necessary for the successful completion of the game (every level, track, course and other NECESSARY component). 3. Sound effects WILL and MUST be included. 4. Intros, Outros and Cut-Scenes should be removed if the size of the release is 40 x 2.88 disks or more with them included. Intros should NOT be iuncluded in a Movie Add-On, only Cut-Scenes and Outro (aka End-Scene) should be included. Animation files, such as .SMKs, should be "framed" and not blacked out. Re-indexing of large files, should consist of an actual re-index instead of just creating a file full of 0's, (which doesn't change the actual file size, but allows it to compress to virtually nothing), thus promoting more quality minded rips and cracks. 5. Only 2 Add-Ons should be released per game. Each Add-On should be no more than 25 x 2.88 megabyte archives. 6. A brief outline of what has been stripped from the game should be clearly stated in the game-release .NFO, as well as information as to whether or not Add-Ons can be expected. 7. Children's games (aka Kiddie games) and Edutainment software do not qualify under THE FACTION's guidelines for acceptable releases. 8. In regard to games distributed in the United States that are LATER distributed in Europe or vice versa under the same or different name / publisher. These games if released AFTER another group's release are counted as DUPES unless it can be proven that there is a clearly noticeable PLAYABLE difference in the latter release (eg. new levels, enhanced graphics, or other new features). 9. Fully cracked Update Patches and Trainers are highly regarded, though they are not the responsibility of any group (including that of which released the original game.) If 2 trainers from the same or different groups are released for 1 game, this does NOT qualify as a dupe unless the latter trainer provides no new features over the prior trainer. 10. Admittance to THE FACTION is done on an invite / vote-in basis. The group invitation must be proposed before ALL current FACTION member- group representatives, and the corresponding vote must be undertaken by ALL FACTION member-group representatives. This council operates in a purely democratic manner and all parties therein have upon joining, agreed to follow all stated guidelines of this Declaration of Scene Independence. Today is not only a new dawn in the games scene, but our Independence Day where differences are at least temporarily put aside and our unity re-consolidated. This document was signed & approved on October 17th, 1998 by the following individuals, representing their respective groups: Mr.Skill - [CLASS] - ZEUS [PARADIGM] - The Punisher [RAZOR 1911] ú Ä -ú-ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ--úÄ Ä ú [ A p p l i c a t i o n I n f o ] Interested in joining? We are looking for talented new members to help us fill the ranks! If you fall within any of the following categories, you might just be what we're looking for: * If you work for a software developer, distributor, or publisher! * If you can supply unreleased games, utilities, or even hardware! * If you work for an ISP, or other provider of shell accounts, etc! * If you feel that you have anything else that might be of value to us! NOTE: WE ARE NOT ACCEPTING COURIERS AT THIS CURRENT POINT IN TIME. ú Ä -ú-ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ--úÄ Ä ú [ C o n t a c t i n g C L A S S ] Should you wish to make contact with our members, we can easily be reached via E-Mail at support@class101.com NOTE: WE DO NOT MAIL/FTP MISSING DISKS OF OUR RELEASES, SO DO NOT ASK. ú Ä -ú-ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ--úÄ Ä ú "STOP! DROP! Shut 'em down open up shop! Woooahhhh.... Nooooo... That's how CLASS PC Roll!"