cH!SAC/PDM

DARK FORCES 2: JEDI KNIGHT *GAME CONTROLS* (c) LUCAS ARTS

Supplier.....: TAI PAN/REDRUM     │  Release Date...: 10/02/97
Cracker......: N/A                │  Game Type......: 1ST PERSON
# of Disks...: 1.44 x 1           │  Game Rating....: 95%

REQUIREMENTS: PARADiGM's Release of Jedi Knight.

RELEASE NOTES

As I played Jedi Knight over the Internet with various people, I
noticed that I was winning battles quite easily and wihout much of a
challenge.  Now I'm sure you are all probably saying, "Wow!  Tai Pan is
just awesome at this game and there's no way we could beat him."  Rest
assured, this is completely true.  However, there is a 1% chance that
this amazing winning spree could be attributed to the fact that I
knew all the commands in the game and easily manipulated the weapons to
defeat my opponents. Should this be the case, I felt that it would only
be fair to release the game controls to the game ... so voila!
Now I had originally intended to include the entire manual in this
release, but I felt a 15 disk document add-on would be ridiculous.  So
all I'm giving you is the basic Game Controls.  However, I will attempt
to clarify a few things that aren't mentioned in the included charts.

- When you start the game, you have only 1 weapon in your arsenal, the
Bryar pistol.  As you defeat enemies and take their weapons, you will
have more weapons at your disposal.  Different weapons use different
ammo and depending on the situation, each weapon has its unique
advantages and disadvantages. The weapons in JK operate and function
much like the ones in Dark Forces.  Most have the two modes of firing/
attack called primary fire (the CTRL key or left mouse button) and
secondary fire (the Z key or middle mouse button).

1) Fists: One type of punch .. the painfull one.
2) Bryar Pistol: One type of fire.  AMMO: 1 energy unit per fire.
3) Stormtrooper Rifle: One type of fire.  AMMO: 2 energy cells.
4) Thermal Detonator: Primary mode explodes on impact, secondary mode
has a 3-second delay.  The longer you hold down your Fir key, the
farther you throw.  AMMO: None.
5) Bowcaster: In primary fire, hold down the Fire button to charge
the Bowcaster to fire up to five bolts.  Secondary fire shoots a
magnetically sealed bolt that bounces off walls and goes around
corners.  Best used for group situations in close quarters.
AMMO: Power Cells.
6) Imperial Repeater Rifle: Primary mode delivers a rapid single
burst shot, while secondary mode delivers a triple burst spread.
AMMO: Power Cells.
7) Rail Detonator: In primary mode, this missile launcher sends out
an explosive device that explodes on impact.  In secondary mode,
the charge attaches to any wall, enemy, object, or ship and
detonates automatically after a few seconds.  AMMO: Rail Charges.
8) Sequencer Charge: A timed explosive device in primary mode.  The
secondary mode is a proximity device which explodes only when
someone approaches the armed mine.  AMMO: None.
9) Concussion Rifle: Primary fires an explosive projectile (8 cells
per fire) that explode in shockwaves.  CAUTION IN CLOSE QUARTERS!
Secondary fires a shotgun-like projectile (4 cells per fire) for
safe use at close range.  AMMO: Power Cells.
0) The elegant lightsaber of both the dark and light Jedi Knight is
one of his most powerful. You CANNOT defeat the Dark Jedi w/o it.
Primary fire produces quick strokes.  To perform different swings
Kyle must be moving when the CTRL key is pressed.  Secondary fire
produces a wide double swing that can clear out a large area.

BE SURE TO USE THE FORCE AGAINST MAJOR ENEMIES!

Use of the force is based on an experience point system that allows you
to customize your characters Force abilities.  You gain more Force as
you progress through the game.  As each mission unfolds, you earn
experience points (in the form of stars) that are tallied when a
mission is complete at the FORCE POWER ALLOCATION screen.

Available Force powers are highlighted and you can assigns stars to
them. The more stars you assign to a Force ability, the stronger and
more effective the Force ability is.  BALANCE YOUR FORCE POWERS!

The MORALITY SCALE on the Force Power Allocation screen keeps track of
how good or evil you have behaved during gameplay.  If you kill
innocent people/droids, or pick the dark side's Force Choke over the
light side's Healing, the Morality Scale will slip in the appropriately
dark direction (right).  If you shun killing innocents and stay away
from the dark side in your Force power choices, your morality star
moves into the light (left).  The moving gold star slides back and
forth in the light/dark spectrum throughout the game, depending on
your actions and which Force power you've picked.

CHOOSE WISELY!!!

At some point in your journey, you will reach a point of no return.
Your morality at that defining moment will decide which path you take.
If you have held true to the teachings of Rahn and your father, you
will resist the temptations of the dark side.  Or you may sucomb.  Then
your choice is made between the light or dark side.

At this crossroads, the Force Power Allocation screen appears and your
fate registers on the Morality Scale, and determines which path you
will take and the outcome of the game.  Gameplay doesn't change, but
your motivations do.  You'll either protect the Valley of the Jedi from
Jerec, or try to take the Valley's limitless power for yourself.

Good luck!

-Tai Pan

PS There will be no video add-on to this game so please don't ask.

GROUP NEWS

A note about our release of Buccaneer ... there appears to be some kind
of driver/video card conflict for some people that prevent them from
playing the game. The game does work for some however and we apologize
if it doesn't work for you.  It would be EXTREMELY LAME for a group
to release a *STORE PRESS* and claim that ours wasn't final b/c it is
in fact the final press.

Enjoy Jedi Knight and expect a lot more from PARADiGM very soon!

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