. .. ...Most Proudly Presents... .. .

Descent 3 Update 1.1 (c) Interplay

Supplier.....: Slick Willie       │  Release Date...: 09/28/99
Cracker......: Zoltan&Drone       │  # of Disks.....: 01
Packager.....: Znoopy             │  Game Rating....: Update Patch

Requirements : Descent 3

Game Notes

New features for Version 1.1.0:

- Added the -bumped command-line option to enable hardware
bump-mapping on cards that support it, such as the Matrox G400.
- Added the -NoRenderWindows command-line option.  Some cards
do not correctly render partially-transparent windows.  If
windows do not work correctly on your card, use this switch
to cause all windows to be fully transparent.
- The Pilot Info function on the PXO chat screen now shows the
numerical ranking required to achieve the next named rank.
- Increased the maximum joystick sensitivity.
- In co-op, spewed powerups no longer time out.
- Added the -deadzone0 & -deadzone1 command-line options to
specify the size of the deadzone for a joystick.  See the
description in Section 7, Command-line Options.
- Overhauled the PXO ranking system.  One major effect is that
players should no longer lose rank even when beating someone
of lower or equal rank.
- Reduced the delay between shots for the Fusion Cannon.
- Added the -z32bit command-line option for cards that support
a 32-bit z-buffer, such as the Matrox G400.
- Added enhancements for Pentium III systems.
- Added the "outlinem" cheat code to turn on outline mode (for
level designers).
- Added "renderstat" cheat code to see rendering statistics (for
level designers).
- A sound is now played when a player disconnects or leaves the
game.
- Added delete buttons to the ship configuration dialog to delete
logos and audio taunts from within the game.
- The user's pilot is now highlighted on the F7 stats screen.
- Kills, deaths, and suicides are no longer reported to PXO for
Co-op games.
- Added several new features to the DMFC SDK; see the SDK Readme
file for more information.
- Added the "$scores" server command for Entropy and Team Anarchy
games.
- Added a token system for taunt macros.  See the description in
Section 4, Manual Addenda.
- The typing icon is now not displayed to other players when
entering a team message using Ctrl-F8.
- Added the -autoexec command-line parameter.  See the description
in Section 7, Command-line Options.
- Added Remote administration of a server via a client.  See the
description in Section 4, Manual Addenda.
- Added the "$wait" server command.  See the description in
Section 4, Manual Addenda.
- Added the "logout" server command to terminate a telnet
connection.
- In multiplayer games with a level time limit, a countdown timer is
displayed starting 10 seconds before the level ends.
- The status of the small rear view is now saved in the pilot file.
- Added better support for the Madcatz Panther XL.  Configuration is
specified in the file PANTHER.CTL.
- Added better support for the SpaceOrb 360.  Configuration
is specified in the file SPACEORB.CTL.
- This version will work on systems running non-English versions of
Windows.
- Added a dedicated server command for Hoard to set the minimum
number of hoard orbs needed to score. Usage: "$mincount <count>",
where 'count' is between 1 and 12.
- Room wind is now loaded from the level file (for compatibility with
D3Edit).
- Improved Aureal 2.0 support.
- Added code to unzip auto-downloaded mission files.  For details,
see Section 4, Manual Addenda.
- Added the -nooutragelogo command-line parameter.  See the
description in Section 7, Command-line Options.
- The framerate is now capped at 50 by default.  To remove this cap
use the command-line option "-framecap 999".
- Added the -httpproxy command-line parameter.  See the description
in Section 7, Command-line Options.

Fixes for Version 1.1.0:

- Corrected the legal text in Section 13 of the Readme file.
- Fixed the section numbering in the Readme file.
- Fixed z-buffer rendering problems under OpenGL and on cards
that don't support w-buffering.
- When running a small install, restoring a saved game no longer
requires inserting CD 1 if the level is stored on CD 2.
- Music now works properly in the automap.
- In multiplayer games with a time limit, the timer now does not
start until after the "Waiting for Players" dialog has been
closed.
- When typing a private or team-only message that's longer than
one line, the continuation line is now only sent to the
recipient(s) of the first line.
- Fixed glitches when the multiplayer game list screens updated.
- The auto-download system for missions now works.
- When going to a new level in a multiplayer game, the reticle is
now reset correctly.
- Removed the Matrox M3D from the list of supported video cards in
the Readme file.
- Fixed crashes on servers left running for a long time.
- In multiplayer games, time spent in observer mode now doesn't
count as time alive.
- Fixed several crashes and other bugs in the demo system.
- Fixed an occasional crash when clicking on the "Return to Chat"
button on the PXO game list screen.
- The program NETTEST.EXE, mentioned in the manual, is now included.
- The GuideBot now does a better job of staying out of the way of
player shots.
- The GuideBot should not get stuck as often.
- Improved anti-cheating code in the server.
- Fixed parsing of the command line on dedicated servers to allow
certain punctuation marks.
- Fixed "$scores" command for CTF and Monsterball to list the team
scores also.
- Fixed the post-level results screens for CTF, Monsterball, Team
Anarchy, and Entropy to display connected players before
disconnected players.
- Fixed F7 stats screen for CTF, Monsterball, Team Anarchy, and
Entropy to display connected players before disconnected players.
- Fixed the multiplayer post-level results screen to prevent text
from going off the bottom of the screen.
- Fixed a memory bug in the connection DLLs that could cause a
crash.
- Fixed a memory bug in the UI system that could cause a crash.
- The D3 temporary directory (custom/cache) can now only be used by
one process at a time.  When running multiple copies of Descent 3
on the same machine, use the -tempdir command-line option to
specify an alternative directory.
- Fixed a Hoard bug that sometimes gave the player points when
killed in the goal.
- The key used to invoke the automap now will also exit the automap.
- Mouse control no longer varies with framerate.
- The game now works correctly on systems with multiple CD-ROM
drives.
- Fixed some odd behavior when the afterburner was mapped to more
than one button or key on the same device.
- Changed a multiplayer kill messages that wasn't gender neutral.
- Changed the GuideBot's "Exit Ship" menu item to "Release
GuideBot".
- Keyboard sensitivity is now set correctly from the selected
pilot file when starting the game.
- In multiplayer, the typing indicator icon now draws correctly
under Direct3D and OpenGL.
- Fixed a bunch of memory leaks.
- Fixed the manage system to support multiple add-on table files.
- In DMFC, the timer interval function was called twice per frame.

Fixes for Version 1.1.0, Linux dedicated server:

- Fixed server shutdown when a client quits out of a telnet
administration session.
- Fixed crash due to typing certain keys, such as a colon.
- Improved keyboard handling for non-SVGALIB keyboard processing.
- Removed nearly all library dependencies.  Libraries are now
dynamically loaded when needed.
- Fixed excessive redraw with 'raw' console support by not using
the ncurses library.
- Fixed backspace problems with 'raw' keyboard support.

Installation & Rip Info

Just unrar to your Descent 3 location and overwrite the old main.exe
and then just start the game... . .

We also included an Manual Addon as a txt file . .

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