Razor 1911 Proudly Presents:

Descent 3 v1.31 Patch *Cracked* (c) Interplay

Supplied By : MrMaxon                    Release Date : Dec 5 1999
Cracked By : MrMaxon                 Protection Type : Cd-Check + RTP
# of Disks : 1 x 2.88MB

Game Type : Space Action               System Type : WIN9X
Packed By : MrMaxon                3D Acceleration : D3D/GLiDE/OPENGL

Requirements : ORiGiN's release of Descent 3

Game Notes & Crack Information

New features for Version 1.3.0:

- Miscellaneous additions for Descent 3: Mercenary.
- Significant memory savings, which should help performance.
- If text for a particular langaguge is not found, the English
text is used instead.
- In the file dialog, double-clicking on a directory will open
that folder.
- Added the -mlooksens command-line option to change the mouse
sensitivity in mouselook mode.  Usage: -mlooksens <scale>.
Scale determines how much the player moves when the mouse is
moved.  The default value is 9.1; smaller values give more
precision.
- Added the -mission command-line option.  This causes the
specified mission file to be loaded at program start, and makes
that mission the default when starting a new game.
Usage: -mission <name>.
- Added the ability for objects to cast "negative" light. See
the DMFC documentation for more info.
- Added new mission file keyword "SHIP" to override default ship.
- Added support for add-on data that's not mission-specific.

Fixes for Version 1.3.0:

- Fixed randomness in ambient sound patterns.
- Miscellaneous fixes for DMFC. See the DMFC readme.
- Fixed a couple small bugs for add-on table files.
- Fixed a byte-ordering problem with PXO, introduced in
version 1.2, that caused stats to be lost.

New features for Version 1.2.0:

- Reduced network traffic in multiplayer games by not sending
position packets for dedicated servers, dead players, and observers.
- Additional Pentium III enhancements: motion blur on robots and
powerup sparkles.
- Under Linux, service mode (invoked with -service) now works like
a true service.
- Secondary weapon fire packets are now sent relialbly.
- Added support for EAX 2.0.
- Changed the controller (joystick) code to use by default the
Windows API.  Version 1.0.0 used the Windows API, but 1.1.0
used DirectInput.  To use DirectInput under 1.2.0, use the
"-directinput" command-line option (which does the same thing
as the "-alternatejoy" option.)  DirectInput should be used
with joysticks that don't work with the Windows API, such as
the Wingman Interceptor and other multiple-hat sticks.

Fixes for Version 1.2.0:

- Fixed a minor AI path-following bug.
- Add-on table files now work correctly when pages in the add-on
are dependent on other add-on pages.
- Fixed an energy center problem in Entropy games.
- Fixed a problem in CTF games picking up the flag in small rooms.
- F7 no longer crashes when pressed immediately upon joining a netgame.
- Fixed z-buffer rendering problems under OpenGL.
- Fixed an OpenGL problem caused by setting the magnification
filter to an invalid setting.
- DMFC is now notified of player damage before the player is killed.
- Fixed a menu problem that showed no ship logo selected when an
OAF-format logo was selected.
- Stats are now written to PXO when a server quits.
- Fixed syncing problems in multiplayer when a guided missile is released.
- Changed the Winsock packet buffer to be 16KB.
- Removed the joystick sample-rate cap mistakenly added in version 1.1.0.

Install Notes & Rip Information

Unzip, unace into Descent 3 directory & start the game using Descent3.exe!

MrMaxon / RAZOR 1911

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