[ P r e s e n t s ]                   AB!DF2^SAC

DESCENT: FREESPACE 2 MUSIC ADDON (C) INTERPLAY

Protection : CD Checks/Re-Index/Re-Route  : Released   : October 2nd, 1999
Game Type  : Combat Space Sim             : # of Disks : 16 * 2.88mb

Windows 95 / 98, Pentium 200, 32 MB RAM, DirectX 6.1, 320 MB HD, 3D Card

[ G a m e   N o t e s ]

The drama of the award-winning space combat simulation of '98 (also released
by Class) continues in Freespace 2, featuring massive juggernaut warships,
jaw-dropping visual effects, and white-knuckle dogfight action. Explore a
vast, enigmatic nebula and battle a mysterious adversary over the fate of
humanity.

The year is 2367. Thirty-two years have passed since the Great War. The only
jump node to Sol collapsed long ago, isolating Earth from the Galactic
Terran-Vasudan Alliance (GTVA), a new government uniting old enemies. As the
Terrans and Vasudans struggle to rebuild their civilizations, civil war
erupts in the Polaris system. A rogue Terran admiral declares war against
the Vasudans, and his rebellion threatens the stability of the Alliance.

Without warning, the Shivans return, and the GTVA launches a crusade to
eliminate their Great War nemesis. Once again, the Alliance must crush the
Shivan onslaught or else face annihilation.

Features:

A single-player campaign with over 30 missions. New scenarios include
flying with Vasudan squadrons, piloting advanced stealth fighters, and
"painting" targets with TAG (Target Acquisition & Guidance) missiles.

Command up to eleven squadmates in battle. Order them to defend, attack,
disarm or disable your target.

An in-depth combat system enables players to target and destroy subsystems,
disabling engines, defensive turrets, missile batteries, and fighterbays.

Armed with cutting-edge weaponry, new fighters and bombers hurl the player
into complex, fast-paced WWII-style dogfights.

Encounter 70 space-faring vessels, including these new ship classes:

-With over 60 turrets, Juggernauts span six kilometers from bow to stern
and are virtually indestructible.

-Stealth fighters are engineered to minimize their EM signatures,
rendering them invisible to sensors except at very close range.

-AWACS enable allied ships to target hostiles in the volatile environment
of the nebula. Gas miners gather deuterium-rich nebular gas to fuel
fusion-powered vessels.

An innovative and immersive nebula environment changes gameplay dynamics.
Impaired visibility, communications, and targeting ability create
opportunities for ambush and new combat tactics.

Up to 12 players can battle in dogfight, team vs. team (8 players max.),
and cooperative missions via LAN, TCP/IP, and modem.

"SquadWar" pits squadron against squadron in a multiplayer battle for
control of the universe. PXO tracks the results.

Create and customize singleplayer and multiplayer scenarios with FRED 2,
the new and improved mission editor. Exchange missions with other designers
in the FreeSpace on-line community.

3D acceleration (required) improves frame rate and generates stunning
graphics (e.g., higher polygon detail for ships and "free" alpha blending
and fogging for nebula effects).

Supports the latest hardware innovations, such as Pentium III, EAX, A3D,
Force Feedback, and Voice Messaging.

I dedicate this to my good friend: The Power of RA!, who makes me stay late
nights testing his cheats , patches and other things which help me format
weekly <g>. Love ya!

This is the music addon for the game. Basically run unpack.exe and it will
extract all waves and unpack mp3's. Place all to the *.*\data\music dir
and overwrite all. Speech addon will be coming shortly, so look for it!

Make sure you have codecs installed such as l3codec.acm or this wont work!

[ I n s t a l l   N o t e s ]

Read above

[ C o n t a c t i n g   C L A S S ]

Call 1-800 CLASS PC for the latest releases

Remember, if you enjoy this game, buy it!

"I dont think scene will use this, so its useless to me"