cH!pC/RiGOR

Die By The Sword (c) Interplay

Cracker  : The                      ║ Release Date : March 25th, 1998
Supplier : Players                  ║ Oper. System : Windows 95
Stripper : Club                     ║ Protection   : CD Checks/Data Strip
Packager : Rufus                    ║ Game Type    : RPG

P100, 16MB RAM, DirectX 5.0, 80MB HD

oOo Release Notes oOo

Die By  The Sword: Venture into  a foreboding land  where  monsters  are
cunning, and traps abound.  Keep hold of your wits and the steel in your
hand, for they  are  your only  allies.  Free-form  movement and  battle
controls  in a fully-rendered  3D world immerse you in  an adventure too
real to be called a game.

Die By The Sword: True combat adventure  with complex movement, true 3-D
environments,  polygonal  characters, variable  viewpoints, and  dynamic
interaction with  computer opponents.  Swords spark and clang  off other
swords  or  glance  off  armor;  combat  occurs  in  cramped  corridors,
inconveniently asymmetrical  chambers and chasms, unstable  subterranean
dungeons, and other less-than-ideal locales.

Die By The Sword: Your head and body are still attached.. Take advantage
of it.

Features:

Freedom of Movement - Proprietary   VSIM  technology   gives  you   an
unprecedented  range  of  free-flowing,  natural
mobility. A  freeform control method  allows you
to target specific body parts.

Opponents Galore    - Battle  a vast array of  horrific monsters  in a
multitude of deadly scenarios.

Interactive Terrain - Watch out!  Or end  up  fighting  for your  life
while  hanging upside down from a  rope or being
ambushed  from  all   sides.  Somersault  across
chasms, dive  under closing  gates, and  grapple
with adverse conditions such  as fog, lightning,
and darkness.

Multiplayer Action  - For the 1st time, take on human  opponents for a
4 player Melee via network in arenas filled with
traps.

Gore Intensive      - Lop off heads, sever limbs, and bring your enemy
to his  knees (literally).  Thrill to  rivers of
flowing blood.  Your  abilities are effected  by
realistic  factors  like   injury,  fatigue  and
environment.

Multiple Solutions  - Each  level offers  multiple paths to the  end -
some more rewarding than others.

Savvy AI            - Realistic damage accurately simulates diminished
fighting  ability.  Opponents  use  tactics  and
strategy, not  just rush-n-attack.  Adaptive  AI
enables enemies to  study your battle  style and
"learn" how  to fight you better.  Proximity  AI
means that all your opponents are deadly whether
close  in or 10  feet out - they have  an attack
that may leave you in bits.. all over the floor.

Crushing Combos     - Create, store, and  trade custom moves  with the
versatile move editor.

Greets to: ChinaBlue, Night Vision, The Blue Adept, Marauder, Big Boss,
Hemp Hoodlum, Animal&Dogfriend, Fallen Angel, and CATMAN.

oOo Install Notes oOo

UnZIP and  run CLASS.EXE or INSTALL.EXE  to decompress.  Run WINDIE.EXE to
play.  Enjoy!

oOo WANTED oOo

Due to the overwhelming amount of feedback we  got about artists, we are
going  to try  this  again.  First,  we are looking  for people  who can
supply HARDWARE to our group.  Most  importantly 3DFX Cards, MMX  Chips,
and Hard Drives.  If you think you are able to help out, contact us ASAP
to be rewarded.  Second, we are looking for DEMO's (4k, 64k, even 4MB if
they are good enough)  with a CLASS theme.  The DEMO Scene and our Scene
used to be tightly knit.  Today, you are lucky if anyone  knows what the
DEMO  Scene is.  We would like to  change that, and give the  DEMO Scene
some much needed exposure, especially here  in the USA.  Lastly, we just
wanted to thank everyone for all  the positive feedback we have received
over the past few weeks.  It's nice to know our work is appreciated.  So
if  can help us  out in  any way, don't delay, contact  us today at  the
following E-Mail address: support@class101.com

APPLICATION INFO

Interested in joining?  We are looking for  talented new members to help
us fill the ranks!  If you  fall within any of the following categories,
you might just be what we're looking for:

* If you work for a software developer, distributor, or publisher!

* If you can supply unreleased games, utilities, or even hardware!

* If you work for an ISP, or other provider of shell accounts, etc!

* If you feel that you have anything else that might be of value to us!

NOTE: WE ARE NOT ACCEPTING COURIERS AT THIS CURRENT POINT IN TIME.

CONTACT INFO

Should you wish to make contact with our members, we can easily be
reached via this method...

E-Mail (USA&Europe):       support@class101.com

NOTE: WE DO NOT MAIL/FTP MISSING DISKS OF OUR RELEASES, SO DO NOT ASK.

"Be a Rufus - Do the Dew"