Doom_3_ALPHA_CHEATS-oCN

[.RLS.LiNE...] 111602 ! [xx/01] * 2.88Mb = 2.88Mb ( * 1024 = 2949.12Kb )

[.SUPPLiER...] oCEANiNE.team.......................... ... .. . .  .   .
[.CRACKER....] oCEANiNE.team.......................... ... .. . .  .   .
[.PACKAGER...] oCEANiNE.team.......................... ... .. . .  .   .

[.PROTECTiON.] oCEANiNE.team.......................... ... .. . .  .   .

[.RLS.NOTES..]
Everyone was looking forward to seeing DOOM III at this year's QuakeCon
- id Software has spared little expense in making sure that the game they
show off will impress anyone who sees it. The mini-theater that was custom
built specifically for this purpose has your standard DOOM theme all over it,
with dark colors, pipes, and all the hard edges and lines you'd expect out of
iD Software architecture.
id has added new footage to the presentation that won 5 "Best of E3" awards a
few months ago, and has allowed anyone in attendance at QuakeCon their chance
to see it. The projection screen it was shown on was impressive, as well as
the sound setup - all made to immerse the attendants into DOOM III.
The whole thing was about 15 minutes long, and was run on a Pentium 4 2.2GHz
machine with the Radeon 9700 video card (which isn't out yet). Everything is
rendered by the game engine as it goes, and it all starts off with a short
cutscene to give the viewer some idea of the story. A skeptical scientist
opens up a portal at some higher-up's command, without knowing what's going
to happen: evil comes tearing through, wreaking havoc on the UAC base and
changing the soldiers into the walking dead. In comes our hero, the space
marine, to blow stuff up. Most of the rest of the presentation is in first
person view as the player explores the base and encounters plenty of monsters.
As you can probably guess, it's very dark, and has an atmosphere a bit
reminiscent of the first two Aliens movies.
iD Software has put a lot of effort into generating fear, then backing it up
with a cinematic feel for many of the monster encounters. Several scenes were
custom-crafted for this pupose - a monster will tear right through a wall
(dislodging pipes as they go) or feed on a corpse as you watch. DOOM III will
definitely not be for the squeamish, as there is plenty of blood and guts, and
it's going to be just too realistic for some people to handle. Many of the
technical leaps id Software has made with the new DOOM engine so far were shown
off well. Physics is going to play a pretty big part of the atmosphere, as dead
monsters will fall in a ragdoll fashion, diagonally sliding down slopes or
dropping down a set of stairs realistically. The lighting is definitely one of
the biggest advances, though, as everything casts shadows on everything else,
and there is no more need for artificial ambient lights to let you see.
A few scenes particularly showed this off, as an overhead lamp swung back and
forth, wildly throwing shadows around a room.
The monsters were all very well done, and while there aren't too many of them,
there are plenty of new types to come. Currently, there are both skinny and fat
zombies, a new type of Imp that throws fireballs and also will leap at you with
an attack if you're close, and then there are the huge dog-like monstrosities
(which seem to be a successor to the Pink Demon). Finally, Tim Willits' separate
demonstration of the game showed off a monster they just put in, which was the
Revenant from DOOM II. He still has the shoulder-mounted rocket launchers,
and he of course shoots the floor near you to make sure you eat the splash damage.

[.CHEATS.....]
God - god mode
NoTarget - No Target which doesn't seem to work
NoClip - No Clip
give weapon_machinegun - machinegun
give weapon_shotgun - shotgun give
weapon_plasmagun - plasmagun from quake3 ?
give weapon_bfg - bfg from quake3 ?
give weapon_chainsaw - the quake3 hand thing ?
give weapon_rocketlauncher - a quake3 rocket launcher ?

[.iNSTALL....]
1. UnZiP all files
2. Unpack ACE's ;-)
3. View this .NFo :D
4. ...wait for FiNAL, buy game... and now you can play!

[.GRP.NEWS...]
we are attack our groups on scene like red army... ;-)
so... join our efnet channel #oCN ;-)

We are still busy!!! Bringing you more games!

[.E-MAiL...] .oCEANiNE@hotmail.com......
[.WWW......] .http://www.oCEANiNE.org...

you can't find us!
we find you!
...just wait!

/team oCEANiNE

MYTH . DEViANCE . DYNASTY . OdbC . PoLIsO  ▓▀ ▐▓▌  Still lonely.
BFH . TML . DVL . PiZZA . CAT . UnderPl   ▓▌  █▓   Still good.
PaRaNormal . Eclipse2k . iNFECTED . RiSE   ▀▓▄▓▀   Still oCEANiNE!