cH!PDM/SAC

Drakan Order of the Flame Patch 442 (c) Psygnosis

Supplier.....: Avault             │  Release Date...: 30/09/99
Cracker......: S.L.Benfica        │  Game Type......: Action
# of Disks...: 2,88 x 3           │  Game Rating....: 80%

REQUIREMENTS: PDM Release of Drakan!

RELEASE NOTES:

Multiplayer Changes / Fixes:

+ The DirectPlay-based networking code has been replaced with Winsock
(TCP/IP and UDP).
+ Dedicated server now works under Windows NT 4.0 (SP3).
+ More reduction of network bandwidth.
+ Better packet aggregation. This feature reduces bandwidth by combining
multiple packets into larger, single packets which have less overhead.
+ Smarter modem support. The server adaptively avoids bottlenecks by keeping
packet flow to a minimum though tight connections like modems.
+ Dragon (air) Teamplay now sets all the players on one team to have the
same dragon skin (defined by the server admin).
+ Added server commands for viewing in-game chat and talking to the players
("chat on/off" and "say MESSAGE").
+ Added server commands for changing the timelimit and kills limit in-game
("timelimit SECONDS" and "scorelimit KILLS").
+ Fixed long delay in the join-game screen if your computer's DNS settings
were not correct. The system was hung while it was looking up the Drakan
master server address.
+ When joining a team, the scoreboard is now displayed so you can see what
players are on each team (and how many).
+ Added new rules that the server reports when queried: Number of Teams,
and Network (connection) Speed.
+ Dedicated server now automatically chooses the Primary Display Adapter.
This fixes the crashes when people tried to run a dedicated server on a
machine with a Voodoo or other secondary card.
+ More layers of mush to prevent cheating (remaining critical holes moved
server-side).
+ Fixed bug where weapons that people were holding would rarely not be
visible to every player.
+ Fixed bug where weapons could be given more than once to someone or to
multiple people at a spawn point.
+ Fixed bug in Master of the Dragon games where the Dragon would sometimes
disappear until the level was restarted, or two dragons would appear, or
a dead dragon could shoot at you.
+ Added 256 color (8-bit) and 24-bit color display support for the dedicated
server window.
+ Dedicated server now displays the name of the server in the title bar of
the window and the build version. The server also now displays max number
of players along with the current number of players.
+ LEVELLIST now works as a command in the dedicated server.
+ Server rules are now sorted alphabetically in the Server Info Screen.
+ Fixed bug with not skipping over blank lines when reading the LFL files
(it would try to load a NULL level).
+ Dedicated server is now more efficient when minimized because it does not
have to use CPU for drawing the display.
+ Dedicated server now uses much less CPU and can be clamped below a certain
update rate. The maximum update rate can be set in the Drakan.cfg or changed
with the "maxrate" command. The default is 50 updates per second ("maxrate 50").
Server CPU usage has gone down considerably!
+ Fixed bug where it was possible for the "master of the dragon" dragon to
go away and never come back.
+ Fixed bug where the Soul Stone would not get reactivated when it was supposed to.
+ Fixed a bug where your player color would get changed to purple if you picked
a pure white or gray color.
+ Fixed bug with client ports getting mapped incorrectly when playing behind a
firewall.

Gameplay and Design Tweaks:

+ Increased radius and damage on Blue Energy Bow explosion. This will make the
bow more effective and useful.
+ Fixed Green Energy bow (DragonStrife) so that it seeks from a longer range.
This should make it easier to kill the dragon.
+ Decreased damage on ring of fire and lightning axe. Good armors will reduce
the damage on these weapons enough to survive them.

General Changes / Fixes:

+ Better joystick/gamepad support: joystick and gamepad axes can now be bound
to forward/back, strafe right/left, and up/down (jump/crouch) as well as the
existing pitch and turn. Any axis can also be inverted, not just the Y-axis.
Supports joysticks with trackballs such as the PantherXL. Added new joystick
axis binding interface to the Options->Controls screen.
+ New 3D benchmarking feature. The output is compatible with benchmarking
utilities such as 3D GameGuage.
+ An auto save file is now created when you first transition to a level. The
file can then be loaded in to allow you to continue from the start of the level.
+ Fixed bug where you would sometimes lose crystals when hot keying between weapons.
+ Fixed crash that sometimes happened when using items in the inventory.
+ Fixed rare crash when loading in saved-games. Your previous saved games (even
the ones that crashed before) can still be loaded in to the patched version.
+ Fixed minor level-specific gameplay bugs.
+ The boss at the end of the game is now smarter and harder to kill and also now
honors the difficulty level.
+ Added error message for when DirectDraw cannot be initialized completely (bad
DirectX setup).
+ Added error message for when the Engine is run in an unsupported color depth
for the game like 256 colors.
+ Fixed bug with FOV getting messed up when zoomed in (bow alt attack) and going
to any Interface Screen. Now the zoom-in gets turned off when you resume the game.
+ Fixed rare crash that happened sometimes when removing a single grouped item from
the inventory.
+ Bug fix where hotkeying through grouped inventory items would cause their quantity
to decrease.
+ Fixed several locations in various levels where Arokh could get stuck on the ground
and was not able to fly.
+ Added "nightmare" skill level.

INSTALLATION:

Unzip and unrar to a temp dir, run setup.exe to install the patch.
Unzip the cracked.zip (provided in disk 1) to your game dir.
Run drakan.exe to play the game. Enjoy!

RIPPED: Sharon Stone.

GROUP NEWS:

We are looking for a few good people. If you think you can contribute in
a useful way to the success of the best group in the scene, feel free to
contact us at pdm2000@email.com. We are especially looking for people who
can supply new games from stores or any other point of distribution. If
you live on the East Coast in the US, have an Electronics Boutique, CompUSA
or Babbages near you, access to a fast connection and enough freetime on
weekday mornings, contact us now.

Check out this fine rip, if you like it, buy it!

Do not request CD's, missing disks or anything of that sort.
We do not distribute.

Paradigm was, is and will always be a non-profit group - we do it all for
fun, and only for the fun. If you enjoy the games, buy them - the
developers deserve the money.

PARADIGM IS HERE FOR FUN ONLY AND NOT FOR MONEY HUNGRY GIMPS !

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