Duke Nukem: Manhattan Project Update v1.01 WORKING (c) 3DREALMS

Divine patch of this game doesn't install to TBT rip, so here's the
real deal...

Update info:

IMPORTANT: Saved games in Episode 8 must be REPLAYed to prevent crashing
and allow proper recovery of game state. If you PLAY from a game saved
in Episode 8, you will crash. You must REPLAY any Episode 8 part after
applying the v1.0.1 patch.

Fixes / Enhancements:

- boss bar no longer lingers when its active as you load your game to
somewhere else
- game now pauses correctly when ESC is hit during a respawn and again
after play resumes
- all active maps now saved when game state saves, even if player is
not within them.
- fixed glopp ray sometimes allowing you to shoot through thin walls
- some old resource load attempts cleaned up
- fixed a message error in end part screen
- TCP/IP protocol is no longer a necessary requirement to run the game
- AMD K6-2+ and K6-3+ crash on startup fixed
- OpenGL resolutions now properly queried for selection
- Memory hunk allocation made more robust
- Resource pack files now log their expected checksum when mounted
- removed some obsolete client variables
- ogg sound libraries moved to root install folder to avoid conflict
with system folder
- some things cleaned up in the log file generation
- kill and secret counts adjusted
- gator boss fixed so all nukes are dropped if you kill him in one
large blast
- fixed the lasers so they save their state properly
- fixed quit screen so it won't interfere with save game dialog on
shutdown
- fixed graphics options so the cancel button does not skip back further
than neccessary

Installinfo:

Unzip, Unace manually to your install dir, start the game as usual.

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News from The Bingo Team

Ehh?!? looks like we are back again

" Was there even one crappy FTS release that needed no fix? "
" The stolen ones maybe? "