_-_-_-_-_-_-_-             [ A HUMMERS RELEASE ]            -_-_-_-_-_-_-

=-      |               Fallout 2             |      -=
---------           (c) Interplay         ---------

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Requirements : Win9x, Pentium 90+, 16MB RAM, 320MB HD, DirectX
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Supplier   : HUMMERS       :  Released   : October 31th, 1998
Stripper   : HUMMERS       :  Game Type  : RPG
Packager   : HUMMERS       :  # of Disks : 74 x 2.88M

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[ G a m e  N o t e s ]

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You are the Chosen One, the direct descendant of the Vault Dweller.
The village elders have selected you to wear the sacred Vault-suit
of your grandsire and, in time, to ascend to the leadership of your
people. First you must prove your devotion to your people. Your tribe
needs help.

If you are truly the Chosen One, then you alone are capable of claiming
the heritage of the Vault Dweller, to take back your birthright. Among
the many wonders described in hallowed yellow pages of the Vault
Dweller's Survival Guide is the Garden of Eden Creation Kit. The GECKTM
is said to have the power to turn the harsh Wastes into a fruitful
paradise. The Vault Dweller's Survival Manual promises the redemption
of the GECKTM to all Vault Dwellers.

Your tribe has survived over ten-years of drought but now their reserves
are at an end. You must find Vault 13 and claim the technology that your
tribe needs to survive. If you fail in this questùyour tribe will surely
die. You must travel the perilous Wastes on a holy quest to find Vault 13.
The same Vault that cruelly cast your grandsire out into the Wastes 80
years ago. The Vault owes you. The Vault owes your tribe. Now it's time
to collect.

Some of the elders doubt that you have the strength of the Vault Dweller
running through your veins. They doubt that you are the Chosen One.
In order to prove yourself, you must brave the Cave of Trials before
the elders make their final selection.

Making your way through the Cave of Trials would be difficult for some,
but not for the Chosen One. Foul Creatures and Devilish Traps are nothing
to one of your quickness and resolve. You learn to identify the sinking
floor-plates in time to avoid the painful whoosh of spears. Rabid beasts
allow you to warm your muscles for the hunt ahead. The Cave of Trials
shows you some of the dangers you may face and how to deal with them.

Even the most reluctant elder is forced to nod in silent approval of your
swift passage through the Cave. Your people are simple herdsmen and farmers,
they cannot give you much with which to start your quest. You are given the
Vault-Suit that your ancestor wore when they came to this valley so many
years ago. You are also given the wondrous Pip-BoyTM device that your
ancestor found so useful in his long travels. With that and your trusty spear,
you are almost ready.

The Elders hand you a strange metallic water-flask. Not at all like the hollow
gourds your people use. The flask is inscribed with the divine number 13 and is
dedicated to some deity named Vault-TekTM. The Elders explain that a passing
trader sold the holy relic to them. This trader lives in Klamath, a town some
days away. Your first step is to seek out this trader so that he may tell you
where Vault 13 is. Then you must make the perilous journey to Vault 13 and
demand the means of your people's salvation. You must get the GECKTM and return
with it. Then, and only then, will the survival of your people be assured.

With grim resolve, you gird your possessions about you and cross the swaying
rope-bridge that defends your village. You leave the hopeful farewells of your
people behind. As you reach the far side of the bridge, many questions race through
your head.

Will I find the vault? When I get there, will they give me what they denied my
ancestor? Are there other Vaults that might help me? Who, or what, set up the
Vaults in the first place? Is it possible that they're still out there? Watching,
and waiting for some unknown event to show themselves? All of this runs through
your head. As you turn your bare feet down the trail that leads away from the
village, you wonder when, and if, you'll ever make it back. You wonder if you
really are the Chosen One.

RIPPED:

- 80MB of Music

- 20MB of DirectX5

- 220MB of Movies

- 50MB of Character Animations

- 20MB of other accessories

This game is a fully playable game with sound included.  Do not look forward to
any addons to this game as it is already over the disk limit.  As most of you
may wonder why we are releasing an over the limit game.... it's because we felt
that people should have this game in warez.  This game was cracked down to the
best possible without raping it and having a game that can not be played properly.
After all, Fallout 1 was released.... so why not Fallout 2?

Furthermore, as you know, Razor said that this game could not be cracked down to
size, which is 100% true..... unless you don't trust Beowulf that is.  A big thanks
to Beo's dat unpacker which helped us crack this game down to 40% of it's original
size.  Thanx beo :)  Anyways, we have a feeling that this is a nuked release in
regards to the FACTION rules.... but hey, this is for the PUBLIC :)

We pity the people who want a game released as warez so they can get it, but
according to releasing rules, the games can not be released for them.  Well,
here we are, breaking the rules for all of you, the public. :)  You have no idea
how much trouble this may cause to our group hehehe...

So for all you Fallout fans out there, enjoy!
By the way, HAPPY HALLOWEEN!!!

- HUMMERS

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-] I n s t a l l a t i o n   I n f o r m a t i o n [-

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Just run huminst.exe to extract the game.  After extraction, run
fallout2.exe to play the game!

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[h u M M E R s  g R E E t S ]
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Greets to: CERTiSO, XPC, MACHINE, PDN, MASSIVE, RAZOR1911 (they rule)
and DSC

If you have any questions about this release or are missing any disks,
feel free to join #HUMMERS in EFNET and ask.  Don't push your luck, we
don't hand out FULL games.... just up to 10% of the release size. =)
And if you're going there to complain, don't even bother.  Remember, we're
the nicest release group around!!!