[ P r e s e n t s ]                   AB!DF2^SAC

Front Office Football v2.0 (c) Solecismic / EA Sports

Released   : September 7, 1999            :  Game Type  : Football
Protection : eLicense                     :  # of Disks : 2 * 2.88mb

Windows 95 / 98, Pentium 200, 16 MB RAM, Direct X 6.1, 10

[ G a m e   N o t e s ]

Front Office Football gives you the chance to see if you have what it
takes to successfully manage the day-to-day operations of a professional
football team. GMs draft and trade players, negotiate contracts, set
ticket prices and watch as the game simulates the on-field action. If
you're a GM who wants more than just the front office, Front Office
Football allows you to develop your team's offensive and defensive
strategies and call plays on the fly during games.

The game concentrates on roster management and career play. There are
several key elements emphasized in the game design:

-A realistic trading module. You can't simply take the players you want
from other teams.
-Proper aging of players. Players at different positions age differently.
Quarterbacks need a couple of more years to reach their prime, but their
careers last several years longer, on average, than running backs.
-The amateur draft. Teams realistically assess their needs, and build
through the draft.
-Statistics, statistics, statistics. All the major stats are tracked, and
available at any given time. Career and full season-by-season statistics
are tracked in more than 40 categories. You can view and sort them by
team, category and position. It's fast and accurate.
-Play calling. If you like, you can be the ultimate GM and wrest control
of the  play-by-play action from your coach.
-Free agency. Teams compete with you to sign the best free agents. Each
player has his own idea of how much he wants to stay with his existing
team, and how much he wants to play for a champion. But money can still
bend the strongest of wills.
-Depth charts. You set the depth chart at each position for your team,
and fill out a play  preference chart. Front Office Football simulates
games based on these charts.
-Player ratings. Each player is rated for 36 different skills. But you
don't have access to the raw numbers. Where's the fun in that? You hire
a scouting staff, with varied strengths and weaknesses. Your scouts tell
you how good they think your players are - and how good they think your
opponents' players are.
-The salary cap. It's an essential tool in keeping parity among
professional football rosters. You'll have to cut your aging, high-paid
veterans just like any ruthless general  manager worth his weight in
negotiations.
-City profiles. Submit a plan to build a new stadium to your voters. If
they turn you down, you can propose a move to any of 169 cities modeled
in the game. Each city is rated for several economic criteria, which
affects its desire for a new team.
-Power ratings. You can see how your team ranks using Solecismic
Software's System 305. These ratings are used to set a point spread
for each game.
-Enhanced replay value. Every time you start a new game, the core ratings
for each  player are randomly affected. For veterans, the random change
will be very small. Established stars will always be significant players.
For rookies, however, performance will vary significantly. This allows
for a more challenging game and greater replay value.

Special greetings to Trinidad, maybe now you are happy :P

[ I n s t a l l   N o t e s ]

Unzip and Unrar using winrar  , and install. Copy class.exe to the
install dir. It MUST be in the same directory as frfoot.exe. Make a
shortcut to class.exe. Use that to run the game.

[ C o n t a c t i n g   C L A S S ]

Should you wish to make contact with our members, feel you can make a
contribution to CLASS, we can be reached by calling 1-800 CLASSPC

NOTE: WE DO NOT MAIL/FTP MISSING DISKS OF OUR RELEASES, SO DO NOT ASK.
WE ARE NOT ACCEPTING COURIERS OR FTP SITES AT THIS CURRENT POINT IN TIME.
WE ALSO DO NOT DO TECH SUPPORT.

REMEMBER: If you enjoy this game, please support the company and buy the game!