TEMPLARZ OUR PROUD TO PRESENT:

Gorky 17 MOVIE ADDON (c) Topware Interactive / Denda

Type........: rar/zip             │  Disks Count....: 18x2.9mb
Date........: Nov 17 ,1999        │  Game Rating....: [********--] 08/10
Cracker.....: My O My             │  Protection.....: C-dilla + cd checks

Requirements: W9x, P200MHz, 32MB ram, min 270mb HDD, 3d Card for optimal

** Release Information **

STORY:

The year is 2008. NATO intelligence reports that, for
some unknown reason, the Russian army has destroyed one
of its so-called "secret cities" known by the code word
‘Gorky 17’. This exact replica of an American city was
used to train the best Russian spies during the Cold War.
"The city’s been deserted since the collapse of the Iron
Curtain", comes the reassuring answer from the Kremlin,
"now that we are friends, we no longer need such
monuments to mistrust". But NATO commanders aren’t buying
this PR exercise – they know that Gorky 17 had another,
far more important purpose. This was where the Soviet
Union conducted its most secret military experiments

The following year, as the first step toward Poland’s
integration into NATO, a contingent of multi-national
troops enters the ruined city. Poking through the rubble,
some scouts discover an old laboratory complex. Further
investigations reveal little, so the soldiers proceed
downtown, through seemingly empty streets. But ...
strange things start happening! Suddenly, they find
themselves surrounded by hideously deformed creatures –
parts of their bodies look human, while other parts
resemble a horrifying mixture of animal and insect.
Something went terribly awry here.

Despite the best efforts of NATO officials, word spreads
of the discovery, as reporters fly in from all over the
globe to witness the ultimate freak show. CNN soon
announces plans to broadcast live via satellite. NATO is
in danger of completely losing control of the situation.
Destroying the city is out of the question, so troops are
sent in to hermetically seal off the area, which is
promptly declared top secret and off-limits to all but a
select few. A team of three highly-skilled specialists,
led by a Canadian named Cole Sullivan is sent in by NATO
commanders to discover the facts behind this startling
turn of events. Will they discover what went on in Gorky
17? And what awaits them should they delve too deeply
into the past? And, last but not least, will they survive
the mission?

GAMEPLAY:

The hero in Gorky 17 is Cole Sullivan, a fascinatingly complex
character. Play for a while and you’ll feel yourself taking on his
traits and sharing his emotions, above all his very personal feelings
towards the other characters and their environment. How did we achieve
this? Simple ... by combining the pure excitement of battle with the
element of surprise and exploration found in adventures.

In addition to fighting turn-based battles against realistic monsters,
you can also shoot off locks, pick up newspapers, converse with other
characters and even solve some tricky puzzles! This, in a nutshell, is
the concept behind Gorky 17 – combine the best of the genres to create
the best game possible. Here’s a little nibble ... you’re engaged in a
heavy battle against a deformed hybrid. He’s getting the upper hand,
but is down to his last shot. Suddenly he starts begging for his life,
pleading with you to show mercy. He offers to reveal the location of a
rebel ammunition dump down in the sewers – he even gives you the key!
You agree and follow him. But ... it’s a trap! Suddenly four giant
monsters attack from all sides. Tricky eh?

Gorky 17 doesn’t just play different – it even looks and feels
different. We moved beyond the old "Euro/US" approach to RPG (you know,
pseudo non-linearity, lots of stats and random, repetitive encounters
with monsters), and into the far more interesting Japanese realm. This
approach is only partially linear, has simplified stats, a more
intuitive user interface and offers a treasure trove of subtle touches
and small details. Graphic excellence, a movie-like plot and better use
of fantasy/s-f features (not just rehashes of the typical skeletons,
demons and radioactive mutants) round out this unique experience. But
don’t worry, we haven’t gone too far out on the fantasy limb - Gorky 17
is a "Western" game with realistic characters and settings, a
horror/s-f story and some of the best gameplay mechanisms anywhere.

In short, we took the best aspects of each genre and mixed them into
one heck of a brew. From adventure games we took exploration and tight
character-environment interaction, which not only puts you into an
active role, but even lets you influence the way the story unfolds.
From RPGs we implemented the character development factor and
simplified the statistics. We don’t clutter the screen with numbers.
Only the important data is shown – concise and clearly visible during
play. The character attributes (like accuracy) are easy to understand.
The strategy aspect kicks in during the battles, which will really
force you to do some thinking just to stay alive (to say nothing of
moving up!). Finally, we added dozens of 3D characters and some truly
amazing monsters created with detailed textures and a "skeletal
animation" system. Add in state-of-the-art rendered graphics and
cut-scenes, real-time 3D special effects, plus the perfect soundtrack
and there you have it, Gorky 17.

HIGHLIGHTS:

• Realistic 3D characters designed with an ultra-high polygon
count, flexible skeletal animations and extremely detailed
texture mapping

• State-of-the-art rendered backgrounds with "bird's eye"
view, zoom-ins and variable camera angles for selected areas

• A "living" environment with impressive 3D weather effects
like rain, storms, lightning and wind, plus hundreds of
background animations

• A fascinating three dimensional light-and-shadow system.
There are as many shadows as there are light sources,
character shadows bend over different surfaces, and
characters can hide in the dark

• Some spectacular 3D effects for weapons usage, along with
particle-based explosions, multiple transparencies and
physical interaction with the character(s)

• Support for DirectX 6.0 and our own software renderer

www.gorky17.com for more info

TEAM TEMPLARZ

Install notes:
Copy to AVI dir....done