TEMPLARZ OUR PROUD TO PRESENT: ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ ³ ³ Gorky 17 MOVIE ADDON (c) Topware Interactive / Denda ³ ³ ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ Type........: rar/zip ³ Disks Count....: 18x2.9mb ³ ³ Date........: Nov 17 ,1999 ³ Game Rating....: [********--] 08/10 ³ ³ Cracker.....: My O My ³ Protection.....: C-dilla + cd checks ³ ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÁÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´ ³ Requirements: W9x, P200MHz, 32MB ram, min 270mb HDD, 3d Card for optimal ³ ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´ ** Release Information ** STORY: The year is 2008. NATO intelligence reports that, for some unknown reason, the Russian army has destroyed one of its so-called "secret cities" known by the code word ‘Gorky 17’. This exact replica of an American city was used to train the best Russian spies during the Cold War. "The city’s been deserted since the collapse of the Iron Curtain", comes the reassuring answer from the Kremlin, "now that we are friends, we no longer need such monuments to mistrust". But NATO commanders aren’t buying this PR exercise – they know that Gorky 17 had another, far more important purpose. This was where the Soviet Union conducted its most secret military experiments The following year, as the first step toward Poland’s integration into NATO, a contingent of multi-national troops enters the ruined city. Poking through the rubble, some scouts discover an old laboratory complex. Further investigations reveal little, so the soldiers proceed downtown, through seemingly empty streets. But ... strange things start happening! Suddenly, they find themselves surrounded by hideously deformed creatures – parts of their bodies look human, while other parts resemble a horrifying mixture of animal and insect. Something went terribly awry here. Despite the best efforts of NATO officials, word spreads of the discovery, as reporters fly in from all over the globe to witness the ultimate freak show. CNN soon announces plans to broadcast live via satellite. NATO is in danger of completely losing control of the situation. Destroying the city is out of the question, so troops are sent in to hermetically seal off the area, which is promptly declared top secret and off-limits to all but a select few. A team of three highly-skilled specialists, led by a Canadian named Cole Sullivan is sent in by NATO commanders to discover the facts behind this startling turn of events. Will they discover what went on in Gorky 17? And what awaits them should they delve too deeply into the past? And, last but not least, will they survive the mission? GAMEPLAY: The hero in Gorky 17 is Cole Sullivan, a fascinatingly complex character. Play for a while and you’ll feel yourself taking on his traits and sharing his emotions, above all his very personal feelings towards the other characters and their environment. How did we achieve this? Simple ... by combining the pure excitement of battle with the element of surprise and exploration found in adventures. In addition to fighting turn-based battles against realistic monsters, you can also shoot off locks, pick up newspapers, converse with other characters and even solve some tricky puzzles! This, in a nutshell, is the concept behind Gorky 17 – combine the best of the genres to create the best game possible. Here’s a little nibble ... you’re engaged in a heavy battle against a deformed hybrid. He’s getting the upper hand, but is down to his last shot. Suddenly he starts begging for his life, pleading with you to show mercy. He offers to reveal the location of a rebel ammunition dump down in the sewers – he even gives you the key! You agree and follow him. But ... it’s a trap! Suddenly four giant monsters attack from all sides. Tricky eh? Gorky 17 doesn’t just play different – it even looks and feels different. We moved beyond the old "Euro/US" approach to RPG (you know, pseudo non-linearity, lots of stats and random, repetitive encounters with monsters), and into the far more interesting Japanese realm. This approach is only partially linear, has simplified stats, a more intuitive user interface and offers a treasure trove of subtle touches and small details. Graphic excellence, a movie-like plot and better use of fantasy/s-f features (not just rehashes of the typical skeletons, demons and radioactive mutants) round out this unique experience. But don’t worry, we haven’t gone too far out on the fantasy limb - Gorky 17 is a "Western" game with realistic characters and settings, a horror/s-f story and some of the best gameplay mechanisms anywhere. In short, we took the best aspects of each genre and mixed them into one heck of a brew. From adventure games we took exploration and tight character-environment interaction, which not only puts you into an active role, but even lets you influence the way the story unfolds. From RPGs we implemented the character development factor and simplified the statistics. We don’t clutter the screen with numbers. Only the important data is shown – concise and clearly visible during play. The character attributes (like accuracy) are easy to understand. The strategy aspect kicks in during the battles, which will really force you to do some thinking just to stay alive (to say nothing of moving up!). Finally, we added dozens of 3D characters and some truly amazing monsters created with detailed textures and a "skeletal animation" system. Add in state-of-the-art rendered graphics and cut-scenes, real-time 3D special effects, plus the perfect soundtrack and there you have it, Gorky 17. HIGHLIGHTS: • Realistic 3D characters designed with an ultra-high polygon count, flexible skeletal animations and extremely detailed texture mapping • State-of-the-art rendered backgrounds with "bird's eye" view, zoom-ins and variable camera angles for selected areas • A "living" environment with impressive 3D weather effects like rain, storms, lightning and wind, plus hundreds of background animations • A fascinating three dimensional light-and-shadow system. There are as many shadows as there are light sources, character shadows bend over different surfaces, and characters can hide in the dark • Some spectacular 3D effects for weapons usage, along with particle-based explosions, multiple transparencies and physical interaction with the character(s) • Support for DirectX 6.0 and our own software renderer www.gorky17.com for more info TEAM TEMPLARZ Install notes: Copy to AVI dir....done ú Ä Äú-ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ-úÄ Ä ú