HERETIC II v1.05 *ENHANCEMENT PACK* (c) Raven Software

Supplier.....: Raven Software     │  Release Date...: 05/01/99
Cracker......: rantnrave          │  Game Type......: FPS
# of Disks...: 05 x 2.88          │  Game Rating....: N/A

REQUIREMENTS: The Class or Razor release of HERETIC II

RELEASE NOTES

What's New:
- Eight new deathmatch maps from Raven's top designers!
- A3D 2.0 enhanced 3D sound support.
- EAX enhanced 3D Sound support.
- New defensive weapon: Whirlwind
- New shrine: Boots of Speed
- Custom skin and model support. All-new female model: Kiera the elf!
- Additional skins: Howitzer, SirLoin, and Domino.
- Network download capability for skins, models, and maps.
- Team deathmatch games with grouping by models or by skins.
- Staff-only "Bladematch" mode.
- Advanced swordstaff moves, including the back sweep and downward stab.
- New blocking capability for more exciting staff-to-staff combats!
- Keys can now be easily bound for quick defensive spell usage.
- On-screen Armor meter.
- All new death animations.
- New ignore feature so players can ignore the chat messages other
online players.
- New modifiable welcome message on joining a multiplayer game.
- Variable player model translucency.
- "First-person POV" mode. (type "cl_camera_fpmode 1" from console to
enable
- Diagonal jumping (Run+strafe+jump should keep diagonal momentum)
- Prediction of player sounds and effects, for better-looking player
in a high-lag situation.
- Separated and releasable player code. This makes it possible to
create as many spells/weapons/items as a modder wants. It will also
allow programmers to completely modify animations, controls and add
new sequences.
- New easy-to-use deathmatch flag setting commands for dedicated servers.
- New HTML-capable logfile for tracking number of kills and team scores
in tournaments.
- Enhanced water effects for swimming under the surface and running
through it.
- All-new extra-hard "Armageddon" difficulty level.

What's Changed or Fixed:
- Staff trails now turn red when a hit is made.
- You can now control which spin attack will be done via moving forward
or run-strafing.
- Tweaked many special effects.
- Smacker files not played in deathmatch or coop now, for better dedicated
server support.
- Minor net optimizations implemented.
- Ring of Repulsion reflects more projectiles, and does so more
effectively.
- Ring of Repulsion no longer damages coop players.
- Toned down the staff and hand trails, because they were very renderer
intensive, particularly in software.
- Tweaked the name display option so that it turns off when the player is
in darkness. It used to not show the name only if the CAMERA was in
darkness.
- Cleaned up animations for player turning in place.
- Phoenix bow does not set players on fire for long periods ... it was
too powerful.
- Toned down the chance of decapitation by a small amount.
- Friendly Fire deathmatch flag affects coop.
- Your name is now highlighted on the kill list.
- Created new console variables to disable certain items that some
consider unbalancing.
- You can set the game to not show some automessages, leaving more space
for chat.
- Armor can now be taken between maps.
- Colored text is now in software.
- Made interface more mod programmable, including bargraphs.
- Quickturn is cleaned up and works much better now.
- Adjusted crosshair targeting. It won't autotarget when non-targeting
weapons are equipped.
- Added obituary messages for when player is kicked or pecked (by a
chicken)
to death.
- Fixed kill crediting problem, where if player was killed by being
burned, bled, kicked or pecked to death, it used to count as a suicide.
Now proper credit is given, particularly if you were the cause of the
fire or dismemberment.
- Meteors don't get confused if their target teleports. Fixes problem of
them "sticking".
- Cleaned up a few graphics that you could see the borders of in the game.
- Armor shrines now indicate properly the color of armor you will be
getting.
- Chicken now makes a sound when he tries or succeeds in pecking at
someone.
- You now cannot pick anything up as a chicken.
- Removed the gender bias from the obituary messages. This is even more
necessary with a female model, of course!
- Changed the color of the sparks around the thunderblast pickup. It was
green, changed it to indigo (like the spell effect).
- Fixed sticking leader orbs and other special effects.
- Fixed the slow-walking bug.
- Fixed the demo playing sounds bug.
- Fixed potential sound bugs with reflected phoenix bows.
- Fixed a lightning bug with the storm bow.
- Minor fixes to getting stuck in objects.
- Joystick bug fixed.
- Joystick axes reversal added.
- Fixed a few rare boss crashes.
- SZ_GetSpace crashes fixed.
- Fixed player swapping between local-client and remote-client(s) on
loadgame on non-dedicated servers (problem doesn't seem to happen on
dedicated servers).
- Fixed error that occurred when clients trying to chat in coop while
others still connecting.
- Fixed rare powerup bug where Corvus tries to cast when he shouldn't.
- Other prediction tweaks and fixes.

Install:

Unzip, then unace to your installed directory, overwriting existing files.

-rant

GROUP NEWS

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advertising in our nfo's on a case-by-case basis. (We are non-profit,
but having some extra cash lying around doesn't hurt.) Rates start at
$250 per month. Contact us at pdmworld@yahoo.com for details.

Email pdm99@hotmail.com if you can or do:

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ET                 WHQ                  XXX.XXX.XXX.XXX    ET Staff
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V                   HQ                  XXX.XXX.XXX.XXX    V  Staff
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AMBII            TRIAL                  XXX.XXX.XXX.XXX    AMBII Staff

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