.                    p r o u d l y   p r e s e n t s                   .

░▒▓█▓▒░ ░    Heroes of Might and Magic 3 v1.3 Update *Cracked*   ░ ░▒▓█▓▒░
.                      (c) New World Computing / 3DO                     .

Supplied By : Mossyoak                    Release Date : Mar 25 2000
Cracked By : MrMaxon                  Protection Type : Cd-Check + RTP
Tested By : RAZOR FAMiLY                  # of Disks : 2 x 2.88 Mb

Game Type : Fantasy Strategy             System Type : Win9x/NT/2000
Packed By : MrMaxon                  3D Acceleration : Nope

Requirements : PARADiGM's release of Heroes of Might and Magic 3

░▒▓█▓▒░ ░         G A M E  &  I N S T A L L   N O T E S          ░ ░▒▓█▓▒░

My generic HOMM3 crack didn't work with this version. So here is cracked
v1.3 update!

Changes in Version 1.3 - Multiplayer Updates/Enhancements

- Clicking on the "Chat Slider" in multiplayer no longer crashes the
game.
- An enemy can no longer attack heroes visiting a Sanctuary with the
use of the arrow keys.
- Hot Seat: In combat, defeated creature stacks no longer graphically
glitch when the last creatures standing are 'Blinded'.
- Multiplayer games launched through the the Heroes III, version 1.3
game, can play Restoration of Erathia multiplayer maps with games
launched through the Heroes III: The Shadow of Death(TM) program.

Note: The Heroes III, version 1.3 game cannot connect to multiplayer
games launched through the Hereos III: Armageddon's Blade(TM)
program.

Changes in Version 1.3 - General Updates

- Dragonflies now cast weakness on the creatures they attack.
- Player can control the arrow towers in siege combat if their
defending hero has the artillery skill.
- Heroes available from the adventure map taverns are the same as the
heroes in the town taverns.
- Changed the formula for the necromancy skill. It is now based on a
skeletons hit points.
- Heroes can now leave creature stacks to guard mines.
- Non-upgraded creatures can be recruited from an upgraded creature
dwelling inside the town.
- Campaign briefing screen now displays an icon representing scenario
difficulty.
- AI hero will now value shooter enhancing artifacts depending on the
amount of ranged attack troops they have.
- AI controlled monsters will now avoid the moat when castle walls have
not been breached.
- Points for finding the grail are now included in the final score when
the game is won from a saved game.
- Customizing a hero will no longer remove the catapult from the hero's
inventory.
- Memory issues regarding low memory, stored graphics, and town defense
have been resolved.
- Monsters can no longer attack a hero visiting a trigger spot if that
hero is not touching the monsters trigger.
- When threatened, AI hero will now protect the castle instead of going
after the grail.
- Flying monsters no longer stand in place for the entire battle because
of obstacle placement.
- Using the "Resurrection" spell at a low level extensively during
combat will not make the price to surrender a negative number.
- Clicking on "Max creatures" after performing a sacrifice at the Altar
of Sacrifice will not crash the game.
- Slider on the Altar of Sacrifice will now reset.
- Heroes exiting the shroud during Repeat Opponent Turn will not be
invisible.
- Wandering monsters on water now have a one square attack radius
similar to wandering monsters on land.
- "Next Creature" and "Start Combat" buttons no longer disappear if the
game was minimized and restored.
- The hero selector buttons on the adventure screen no longer disappear
after viewing the scenario information screen.
- Resolved an issue with the hero getting off a ship during Replay
Opponents Turn.
- Special Victory Condition: "Build Grail in any town" now functions
correctly and no longer crashes when you look at the Scenario
Information screen.
- Using hot keys such as "D" for "Divide" in the town screen no longer
causes a phantom click or other aberrant behavior.
- Pressing the "T" key when a player doesn't have any towns no longer
causes an illegal operation.
- Clicking on a hero's equipped artifact in the kingdom overview screen
will not switch automatically to the back pack and cause odd game
behavior.
- Creatures with the "Berserk" spell cast upon them will now move towards
the nearest creature if they can't reach an enemy in one turn.
- Owning more than 51 map creature dwellings does not crash the game.
- It is no longer possible to fly into a mountain and stop using the
arrow keys.
- You now visit adventure objects instead of flying over them while
using the arrow keys.
- Re-hired heroes no longer get multiple stable bonuses.
- If a garrison hero was eliminated during his turn, using Replay
Opponent Turn no longer causes him to appear permanently in the
visiting  hero slot.
- Pyramids no longer give the "Fear" spell.
- Player can no longer dismiss a hero's entire army.
- Heroes can now cast level one spells on cursed ground.

Install and Rip Notes

Unzip, unace into HOMM3 directory, run 10to13.bat or 12to13.bat & start
the game using Heroes3.exe!

Note: 10to13.bat is for HOMM3 v1.0 (Paradig's rip).
12to13.bat is for HOMM3 v1.2 (Paradig's rip + our v1.2 Update).

MrMaxon / RAZOR 1911

Group    : CLASS, DIVINE, FAIRLIGHT, DEVIANCE, UCF
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