cH!SAC/PDM

IMPERIALISM II: AGE OF EXPLORATION Update v1.02  (c) SSI/MINDSCAPE

Supplier.....:                    │  Release Date...: 04/02/99
Cracker......: Hankman            │  Game Type......: Strategy
# of Disks...: 1 x 2.88 KB        │  Game Rating....:

REQUIREMENTS: Class' release of Imperialism 2

RELEASE NOTES

"Here are the nominates:"

1.  Made  some  tweaks  to  the  tactical  battle  AI,  Computer players
sometimes didn't put generals in fort attacks when they should have.

2.  Made  some  changes  to the diplomacy AI to address the problem that
some  computer  players  wouldn't  go to peace when stalled by very weak
enemy Great Powers.

3.  Some  players  have said that forts are too cheap, so we've added an
option to adjust the cost of forts, by allowing for forts to cost more.

4.  Modified  downwardthe  military  advantage  required  for a computer
player  to  join  another  Great  Power's empire. This was set too high,
making  is  very hard to get a Great Power to join another Great Power's
empire by diplomatic means.

5.  Made  some  changes  to  increase  the Computer players valuation of
provinces with coal, fur, and tobacco. They will now consider them to be
more valuable.

6.  Made  a  change  to the AI to increase the priority of building coal
mines, and then transporting the coal.

7. Addressed the issue that AI players would sometimes not build clipper
ships  when  short  on coal for other more "advanceed" ships, eventhough
the  AI  player  still  had  enough available resources to build clipper
ships.

8.  Fixed  problem  where  AI  players  were  sometimes  unable to build
merchant ships while at war.

9.  Fixed  problem where late in the game AI players would sometimes set
there transport orders too high on luxuries items (i.e., Tobacco, Sugar,
and Fur), while not transporting enough coal.

10.  Fixed  very  rare  crash when two countries at war with each other,
attack  and  reduce same level 1 fort of a 3rd nation causing a negative
value for the fort.

11. Fixed crash when fast clicking buttons in tactical combat.

12. Fixed crash with "Unknown Error 25" on Macintosh

13.  Fixed problem where purchased civilians would occasionally not show
up in multiplayer game

14. Fixed problem where Aztec units had European unit pictures in battle
report

15. Fixed problem where Horse Warriors gotten from colony didn't show up
if Harquebusier technology hadn't been researched yet.

Install:

Unzip, unrar, run as usual.

- Hankman

GROUP NEWS

We are looking for someone living is EST to do store pickups for PDM.
Requirements are that you have access to a fast connection (at least a
cable modem, T3 preferred), have mornings free several days a week, and
can be dedicated. Come talk to an op in #paradigm if interested.

Email pdm99@hotmail.com if you can:

~ Supply free long distance calling cards

~ Live in Japan/Hong Kong and are on a fast connection

~ Supply new, free hardware

~ Live on the East Coast and have access to a T3 or better

DOT MAGAZINE is nearing a release date! We are looking for gifted
reporters who can cover the PC ISO and RIP scene - aswell as reporters
who knows the PSX and N64 scene in-depth. Contact dot_mag@hotmail.com.

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