Jagged Alliance 2 v1.06 Patch (c) Sir-Tech/Talonsoft

Supplier   : Bloody Thieves   Release Date    : 01/10/2000
Cracker    : Bloody Thieves   Release Type    : Update
Packer     : Bloody Thieves   3D Acceleration : n/a
Protection : C-Dilla & Check  Retail Price    : n/a
System     : Win95/98         Release Size    : 01 x 2.88mb
Language   : English          Rating          : [■■■■■■■■■-] 90 %

Requirements : ORIGIN's release of Jagged Alliance 2

Version 1.06

- The AP cost for firing a Talon grenade launcher has been corrected.

- The accuracy of the Talon grenade launcher has been improved.

- A re-appearing sector inventory situation has been resolved.

- If the last enemy in a sector is non visible and he dies, the game
will now recognize that the sector is clear.

- An item duplication situation has been corrected.

- A problem related to firing someone in a vehicle when the sector was
currently loaded has been resolved.

- A crash situation related to characters having statistics of 100 has
been resolved.

- By popular demand, cheat keys have been included in this release. The
cheat ability can be turned on by holding down CTRL and typing G A B
B I when in the tactical game screen. Beware; if you use these keys,
you have the potential to create havoc! For example, if you were to
teleport a character to a non-valid location it could cause problems,
etc. If problems occur as a result of using the cheat keys, our
technical support staff will be unable to help correct the situation.
If you choose to use these keys, please be sure to save your game
first. This backup will prove useful, should problems develop. Once
cheat mode is turned on, you can use:

(Tactical screen)

ALT + E            Make all characters (enemies and NPCs) and items
visible

ALT + O            Kill all enemies in current sector

ALT + T            Teleport selected character to cursor location

CTRL + H           Hurt character under cursor location

ALT + D		Refresh APs of selected character

ALT + R		Reload selected character's gun

CTRL + U		Refresh all characters' health and energy
(heals them)

ALT + ENTER        Aborts enemies turn

(Map screen)

CTRL + T		In travel mode, teleport squad to sector under cursor

ALT + AUTO RESOLVE	Kill all enemies in sector (without having to load
sector and use ALT + O)

(Laptop)

+			Increase funds by $100,000

-			Decrease funds by $ 10,000

SPACE while Left
clicking merc	Forces any "away" character to join team

Version 1.05r

- Crowbars are now working correctly.

- An issue with Kyle getting confused has been corrected.

- A situation where the Queen's palace was receiving reinforcements when
under player control has been corrected.

- The unintended situation where the player retreating from a sector while
fighting creatures would cause Deidranna to re-take the sector has been
corrected.

- An unintentional feature that allowed a merc to open a structure when he
wasn't close to it has been removed.

- Kingpin will no longer send email from his grave.

Version 1.05

- The unintended ability to duplicate items has been eliminated.

- A cursor lockup situation in the brothel was fixed.

- The ice cream truck no longer disappears after you recruit Hamous,
even if you leave the sector without putting someone in it.

- Inventory issues regarding stacking and using shaped charges were
corrected.

- Unintended results related to stealing were eliminated.

- A situation involving being captured while in a vehicle was corrected.

- Cans of gas may now be merged and cans below 10% status may now be
used to refuel vehicles.

- Stealth values will no longer be reset when they are maxed out.

- Not having enough Action Points to drop ammunition no longer causes
the game to crash.

- A situation involving duplication of a shopkeeper's items, by trying
to buy too much from the shopkeeper, has been eliminated.

- An issue related to mercenaries dying in water has been corrected.

- An issue preventing the placement of mercenaries upon entering an
enemy sector, that was also the destination of new recruits, was
resolved.

- An issue causing squads to become corrupted was resolved.

- Issues concerning the attacking of "Bob" have been resolved.

- You can no longer climb roofs or jump fences when exhausted.

- A crowbar "status" related issue was resolved.

Version 1.05

- The unintended ability to duplicate items has been eliminated.

- A cursor lockup situation in the brothel was fixed.

- The ice cream truck no longer disappears after you recruit Hamous,
even if you leave the sector without putting someone in it.

- Inventory issues regarding stacking and using shaped charges were
corrected.

- Unintended results related to stealing were eliminated.

- A situation involving being captured while in a vehicle was corrected.

- Cans of gas may now be merged and cans below 10% status may now be
used to refuel vehicles.

- Stealth values will no longer be reset when they are maxed out.

- Not having enough Action Points to drop ammunition no longer causes
the game to crash.

- A situation involving duplication of a shopkeeper's items, by trying
to buy too much from the shopkeeper, has been eliminated.

- An issue related to mercenaries dying in water has been corrected.

- An issue preventing the placement of mercenaries upon entering an
enemy sector, that was also the destination of new recruits, was
resolved.

- An issue causing squads to become corrupted was resolved.

- Issues concerning the attacking of "Bob" have been resolved.

- You can no longer climb roofs or jump fences when exhausted.

- A crowbar "status" related issue was resolved.

Version 1.04

- Experience gains related to crows and cows were adjusted to make
the values more accurate. This was done in the best interests of
the animals.

- Gas attacks now make civilians slightly angry. OK, very angry.

- Mercenaries can no longer gain experience points for disarming
bombs they planted, since this activity can be abused (and is
dangerous!).

- A new "double-pistol firing in water" animation has been added
for the large mercenary body-type.

- A message has been added to notify you that a character's
ceramic plates have been destroyed.

- The message "out of weapon range" has been changed to "out of
effective weapon range" to help clarify the situation.

- Issues involving the helicopter crash were resolved.

- The unintended possibility of obtaining too many militia
members while training has been eliminated.

- The game will no longer crash if a merc died while the player
had an inventory item in the cursor.

- Issues involving hospital payments were resolved.

- Using the machete on dead bloodcats and cows will no longer
produce human heads.

- Civilians will no longer remain non-chalant when attacked.

- The unintended possibility of getting 50 points to distribute
to skills in character generation has been eliminated.

- Issues involving corpses were resolved.

- Items left behind when a mercenary is dismissed on a rooftop
now show up on roofs and not the floor underneath.

- The unintended possibility of a mercenary passing through
walls has been eliminated.

- Civilian "goons" killed will now stay dead, in nearly all
cases!

- Hated or "buddy" mercs that are dead (but whose bodies are
still hanging around) no longer affect contract renewals.

- Issues related to the functionality of the 'E' key were resolved.

- Interrupts while defending locations with militia now function as
intended.

- Very rare issues involving the removal of dead mercenaries were
resolved.

- The interrogation area will now have defending troops, even on
the easiest difficulty level.

- A cursor lockup issue related to pulling switches was resolved.

- Transfer of tactical battle control to auto-resolve now
functions as intended.

- Issues related to the use of LAWs on tanks were resolved.

- The Kingpin's goons will now become hostile when attacked.

- Very rare issues related to the destruction of walls were
resolved.

- A cursor lockup that would occur when you spoke to Sgt.
Krott while in combat has been eliminated.

- Issues involving Han's movement were resolved.

- Escorted characters will no longer attempt to search for items.

- An interface lockup that occurred when attempting to steal
without having enough Action Points was resolved

- The possibility of Queen Deidranna appearing in the wrong
sector has been eliminated.

- Issues involving the viewing of large numbers of items in the
tactical item pickup interface were resolved.

- The possibility of items disappearing from a certain Meduna
sector has been eliminated.

- Some "extreme fighting" related issues were resolved.

- Issues involving the on-line help have been resolved.

- Players will get credit for safe airspace.

- Issues involving character interaction with Carmen were resolved.

Check http://www.talonsoft.com for further info!

NOTE: This patch also fixes all the problems with origin's lame 1kb
speech files!
- Bloody Thieves 2000 -

Unzip, unace, run ja2.exe & enjoy!

We are not accepting any new members at this point of time.

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E-MAiL: BT2000@iOBOX.COM

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