cH!pC/RiGOR

Juggernaut Corps: First Assault (c) Shepherd's World

Cracker  : None                     ║ Release Date : July 7th, 1998
Supplier : Kermit The Frog          ║ Oper. System : Windows 95 / 98
Stripper : Kermit The Frog          ║ Protection   : None
Packager : Mickey                   ║ Game Type    : 3D Shooter

P133, 16MB RAM, 165M HD, DirectX 5

oOo Release Notes oOo

Another day, another 3D shooter. Seems to be a trend in Class. Just when
you thought platform was dead in '98, comes yet another 3d shooter, but
this one is special. It includes a ton of levels and places to explore plus
you can play over LAN or TCP/IP! (Subspace fans will like this!).

Here is the almost mandatory storyline & hype behind this game:
Species CAN-8932 has invaded the Alliance. Enemy battle cruisers have
materialized at key wormholes throughout the Alliance, and have begun
destabilizing them.  The wormholes are crucial to the stability of the
Alliance. The last transmission from the council of elders decreed that the
Juggernaut Corps must stop the enemy menace at all costs.  The council has
also approved the use of the Juggernaut armageddon weapon, previously
outlawed by the planets in the Alliance.  Per treaty, each planet in the
Alliance has a piece of the weapon secretly hidden somewhere near their home
world.  Because all previous attempts to destabilize the artificially
created enemy wormhole in sector Beta-Quanta have failed, the high council
believes the armageddon weapon is necessary to resolve this conflict and
stop the enemy.

Since the beginning of the offensive, communication through out the
destabilized web has been limited. It is known that the enemy invasion
forces will soon succeed in destroying the home planets of the alliance,
thereby destroying a thousand years of peace. A level 12 force field has
been erected around each wormhole by the enemy.  In an early skirmish with
the enemy, one fighter was captured and has since been forced to divulge a
force field access code. Unfortunately, the access code was originally
designed to allow a single enemy fighter access to the interior of the
shield.  A single J-Corps fighting starship will be modified to emit the
signature and access code of an enemy fighter. This will allow the fighting
vehicle to warp directly into the interior of the force field and attempt
to destroy species CAN-8932 and stabilize the web.  Any additional
unauthorized accesses to the force field will fail, and the J-Corps
attempting the access will be destroyed.  J-Corps ships have been altered
to allow the usage of alien weapons and power sources. Shields have been
upgraded on most models of standard J-Corps fighting starships.

The Juggernaut Corps is uniquely suited to stopping and destroying the
invaders.  The soldiers in the corps are genetically selected from each
planet in the Alliance.  Only the strongest, smartest, and toughest
survive the corps physical and mental conditioning program.

From a secret base hidden in the Alliance, one of the genetically enhanced
J-Corps warriors must infiltrate the wormhole web and collect the hidden
pieces of the experimental armageddon weapon. Upon completion of this
mission, an offensive against the alien wormhole will be mounted with the
new weapon.

Long Live the Corps!

Game Objective

The game objective is to fight your way through each mission, collecting
the pieces of the super weapon needed to destroy the Alien warp complex in
the final mission.  The enemy knows about the Armageddon weapon and is also
trying to collect the pieces.  In some systems the pieces may be already in
their possession. If you can find alien pass codes it will allow our supply
ships to enter the force field and do a resupply drop. Our supply ships are
able to phase shift out of the force fields they just cannot enter without
an alien access key. Each mission has a series of objectives to complete
before you will be able to continue on in the game.  Mission objectives
include destroying enemy space stations and colony ships, finding alien
weapons and supply depots, collecting alien intelligence and command
codes.

Good Luck Pilot...

"5 Stars"
-FileMine

"4.5 / 5.0 - Very Cool"
-Game Nexus

"Brilliant 2d shooter. It's all here, and it's all great: the graphics,
explosions, power-ups, music and above all the gameplay are spot on!
They do still make them like they used to."
-Happy Puppy

"Fast paced shooter with classic arcade style."
-Next Generation Online

"Name just one good thing an alien spacecraft ever did for you. Now get
out there and blast holes in those freakin' aliens, trooper."
- KickAss Games

"Juggernaut Corps is actuallly a solidly built shoot'em up....
magnificent explosions which have been lovingly rendered create quite a
visual splendor"
-Hotgames

"A stunning and inventive descendent of Asteroids.....Very Addictive.
-Spike's World

Keys on how to play the game is in the ACE files.

Special greets to AlBaby, MrSandman, Catman, Juice, Exeron, the overworked
dEViL, Dogfriend, Smokey and the whole crew of leet mf's who make CLS TIGHT

oOo Install Notes oOo

Unzip, run INSTALL or unACE manually, and run JCORPS.EXE

oOo Wanted Part 2 oOo

We are  currently looking for a "Web Master"  If you think you have what
it takes, EMail  support@class101.com  with a brief  description of your
talents and what you are capable of doing.  Please include an example of
your work when responding aswell.

We are also still  looking for people to supply our group with HARDWARE.
3DFx Cards, Video Cards, HDs,  CPUs, RAM, etc.  No 800MB drives,  30 pin
memory, or other  pieces of ancient equipment.  This is not an offer for
resellers to EMail us with a list of components at wholesale prices.  If
interested, EMail support@class101.com and we can try and work something
out.

APPLICATION INFO

Interested in joining?  We are looking for  talented new members to help
us fill the ranks!  If you  fall within any of the following categories,
you might just be what we're looking for:

* If you work for a software developer, distributor, or publisher!

* If you can supply unreleased games, utilities, or even hardware!

* If you work for an ISP, or other provider of shell accounts, etc!

* If you feel that you have anything else that might be of value to us!

NOTE: WE ARE NOT ACCEPTING COURIERS AT THIS CURRENT POINT IN TIME.

CONTACT INFO

Should you wish to make contact with our members, we can easily be
reached via this method...

E-Mail (USA&Europe):       support@class101.com

NOTE: WE DO NOT MAIL/FTP MISSING DISKS OF OUR RELEASES, SO DO NOT ASK.