MYTH IS PROUD▀▓▀ TO PRESENT :

Lemmings Revolution Level Cheat and Trainer

SUPPLIED BY : MYTH TEAM            RELEASE SIZE : 01 * small
BROKEN BY   : MYTH TEAM            RELEASE DATE : 24/Apr/2000
PACKAGED BY : MYTH TEAM            PROTECTION   : n/a
FILE FORMAT : EXE                  GAME GENRE   : reflexion

To get acces to all levels, just copy SavedGame.dat into your gamedir.

Trainer Options:

F1 - Get 50 of each ability
You will have to use an ability before desplay is updated
F2 - Freeze time
F3 - Win level after nuke
To use this option, press F3 and click many times on the 'nuke'
icon in the game.

Unzip, run the trainer and the game, then use keys..

[ NEWS + APPLICATION iNFO ]

( Group News )

see new rip rules below

( Application Information )

Membership Benefits:

We offer membership of the finest scene group, which entails access to
the best sites available. We have 0day/ISO/VCD/PSX/MP3/N64/PDA and
more :) We believe if you contribute to the scene you should be able
to reap the rewards of it ;)
We also understand the costs involved with SUPPLYING the latest
unreleased GAMES. Thus we are the ONLY, yes the ONLY group that offers
suppliers a money back guarantee. We always PAY back! Why should you
pay and others get it for free? Remember we are the only GROUP who
offer this!
Also we provide our cracking team with the TOOLS it needs to do the
job.
We also have the only specific trading team designed for the group,
only we provide this. Thus our team is the fastest :)
But above all of this, we are friendly. Something of a rarity these
days in the scene. We often have group meetings in PERSON. We are
friends as well as members. Join us now, before others get in
before you!.

Membership Requirments:

USA store suppliers - If you have a fast T3 or above connection, live
on the USA, East coast and happen to be near a Electronics Boutique,
Babbage's, Best Buy, or other store that sells software, and can be
available during the day or morning of most weekdays to supply.
Join us now!
Do not worry about your skills, if you can fit the bill we shall
show you the rest.
Contact us now! Use the contact information below.

Distributors of Software - individuals connected in any way with the
distribution process of new software, whether it be software companies,
store/shops, distributor, publisher, duplicators, game magazine, tech
support for software publishing houses or hell, even if you're like us,
regular software shop junkies who pay daily visits to your local fast
shop or what have you and want to have some good competitive fun.

We always reimburse the full retail cost of any originals
because we know that you don't get something for nothing. We're
definately interested in what you may have to help contribute
to the success of our team.
Contact us now! Use the contact information below.

FTP Site Operators -  if your site is in TAIWAN, SINGAPORE, JAPAN,
KUWAIT, HONG KONG, SAUDI ARABIA or RUSSIA we need your help to
spread our releases to the FAR EAST and the GULF STATES.
Contact us now! Use the contact information below.

Crackers and Mega Trainers - Can you do SAFEDISC/C-DILLA
or SECUROM or VOB protections? What about quality menu driven
TRAINERS?
Contact us now! Use the contact information below.

(FREE) Hardware Suppliers - If you work for a company in the
hardware industry and have access to some GOOD hardware of any
type, you may just be the person we're looking for.
Contact us now! Use the contact information below.

Shell Acounts - we are looking for T1 MINIMUM shellboxes to help out
the team. Massive giggage is not required, but helpful of course.
Contact us now! Use the contact information below.

Couriers - We are NOT accepting courier applications, so please don't
waste our time and your by telling us what a great trader you are.
Unless you can also do something that is outlined in the application
details above of course. Then we could of course welcome you
straight away ;)

ALWAYS REMEMBER : WE DO THIS JUST FOR FUN! AND WE ARE AGAINST
COMMERCIALISATION! IN FACT WE BUY ALL OUR OWN
GAMES, AS WE LOVE GAMES, NO JOKE!

NAME       MYTH PC GROUP POSITION                LOCATION

**        █ WORLD HEADQUARTER                    █          Earth
**        █ MEGA HEADQUARTER                     █     Elite Only
**        █ EUROPEAN HEADQUARTER                 █         Europe
**        ▓ COURIER HEADQUARTER                  ▓         Sweden
**        ▓ RELEASE HEADQUARTER                  ▓        Germany
**        ▓ SWISS HEADQUARTER                    ▓    Switzerland
***       ▓ NORWEGIAN HEADQUARTER                ▓         Norway
***       ▓ UNITED STATES HEADQUARTER            ▓            USA
***       ▓ UNITED STATES HEADQUARTER            ▓            USA
***       ▒ UNITED STATES HEADQUARTER            ▒            USA
***       ▒ UNITED STATES HEADQUARTER            ▒            USA
***       ▒ SWEDISH HEADQUARTER                  ▒         Sweden
**        ▒ GERMAN HEADQUARTER                   ▒        Germany
***       ▒ UNITED KINGDOM  HEADQUARTER          ▒ United Kingdom
**        ░ SOUTH KOREAN HEADQUARTER             ░    South Korea
APPLY now ░ TAIWANESE HEADQUARTER              X ░         Taiwan
APPLY now ░ HONG KONG CHINESE HEADQUARTER      X ░      Hong Kong
APPLY now ░ JAPANESE HEADQUARTER               X ░          Japan
APPLY now ░ KUWAITISH HEADQUARTER              X ░         Kuwait
APPLY now ░ 2ND UNITED KINGDOM HEADQUARTER     X ░ United Kingdom

< X > POSITION AVAILABLE ! APPLY now ..USE INFORMATION BELOW

Regards to our Friends from..

. DEViANCE . DYNASTY . STATIC . PRESTIGE . SAC . PATCHLESS 1911 .
. TSUiSO . CORE . RISE . RADIUM . LAXITY . UFC2000 . BMI .
. MANIFEST DESTINY . PORNOLATION . APC . RNS . CLASSLESS 97.
. TRDOGS .

IRC   : EFNET SERVER IN MIRC - CHANNEL #MYTHPC
WWW   : UNDER CONSTRUCTION (NO HELP NEEDED THANKS)
EMAIL : GODS@MYTHELITE.COM
MYTH DOES NOT PASSWORD FILES, OTHERS DO THAT!
MYTH DOES NOT MAIL/SEND/PASSWORD MISSING FILES!

NFO LAYOUT + HEADER BY FERREX OF SUPERIOR ART CREATIONS

[  UPDATED BY TEAM MYTH XXXX ]

" I love updates that fix bad tools "

In 1998, three people decided the future of how the scene should shape
itself and released a 10-point information document stating how a game
release should be conducted. In the past year, many of these rules have
been broken by its founding members and other groups have purposely
broken the agreement. In lieu of recent events, the deciding figures
of three groups, Class, Myth & Divine, have converged and agreed upon
a new set of rules based on the original Faction rules and Myth's
recent proposal and have been updated, modified and agreed upon by a
consensus to a new standard to better suit the scene in this millenium.
These groups have been active participants in shaping the scene in the last
6 months, and were given active participation in voicing their point of
view. These new rules will allow for a more fair and competitive scene
while ensuring a quality-minded environment for the scene. These deciding
figures have bestowed themselves to be called the N.S.A., Network Software
Association. These rules have been ratified and approved among the three
groups and will be recognized and followed immediately on this date,
March 26th, 2000.

1.  The disk  limit  is as of  now  65 x 2,915,000 bytes. This equates  to a
total  of 189,495,000 bytes of compressed data. Groups may not go over
the total size to prevent any future cheating. Acceptable compression
formats at this  time are ACE or RAR or any future compression that
supports multiple volumes and long file names, followed by the
traditional PKZIPing.

The limit for standard game add-ons is 35 x 2,915,000 bytes for any add-
on that includes Music, Speech, Commentary or Play By Play for the
original release. Any add-on that does not fit this criteria will be
restricted to 25 x 2,915,000 bytes. Only the group that won a game
release is allowed to release the add-ons for the game.

2.  To prevent sloppy rips, a re-release of a game is allowed to make groups
release proper and respectable releases. The following provisions
include:

a) it can be ripped in >=10 disks less than the previous release by us-
ing only lossless compression methods. Lossy compression will not be
permitted to compromise the release to fit under this condition.

b) it can be ripped in >=15 disks less of the size of the previous
release by using mp3-compression while not downgrading any wavs
or mp3's sound quality using lossy compression.

That means all the essential gamedata must be still included in the re-
release. No essential data is allowed to be removed to be considered a
valid re-release. A re-release from a competing group may not use tools,
original crack or any other files from the previous release that were
modified for the original game rip.

The re-release of a rip can be done by any group and must be done in
at most 48 hours after the release of the original rip, as possibly
every game is rippable in a smaller size if enough time is spent.

3.  Every release  under  this  limit MUST be  a functionally  and  playable
complete  game with no essential data missing to complete the game.
This  means  that  included  will  be  every  component necessary for
the successful completion of the game e.g.:

- all game executables that are needed,
- every level (single AND multiplayer),
- every track (including practice),
- all actor graphics & models etc,
- sound effects
- registry settings to play on the Internet (e.g. Zone/DirectPlay)

4.  Any lossless compression method to reduce the size of selected game data
is ALLOWED (e.g. uharc).

5.  Lossy compression is ALLOWED for  sound, videos and non-texture graphics
(e.g. jpeging of menu screens) but lossless compression is encouraged
before using lossy compression.  Lossy compression of textures is expli-
citly FORBIDDEN to  prevent the  many  problems inherent to that.

6.  Sound effects WILL and MUST be included. To reduce the size of rips when
possible, standard waveformat files (PCM) should be mp3-compressed
if possible in a reasonable state of time and is over the size of 20
disks. If the soundfiles exist inside a bigfile its highly regarded
when time is invested to extract those files to compress them.  Groups
are not to required to index bigfiles though. Downgrade of sound quality
to sound files to allow the game to fit the limit will not be permitted.

It is allowed to rip music, commentary/speech and ambience files as long
as the game remains playable.  Speech files  MUST be  included if  there
exist no on-screen subtitles. It is okay to remove commentary from a
release if size does not permit it.

It is highly regarded when all sounds, speech and music are included in
a rip and not intentionally put out as addons.

7.  It is allowed to remove gamedata that exists in multiple resolutions or
formats as long as the  game remains playable on a typical system  which
is defined by a PII-300 with a D3D-card and soundcard.

- high-resolution textures for highend systems.
- low-resolution textures for low-end systems if there is no
possible options to include the high-resolutions in the release.
If size permits, it is expected that high resolution be released
as an add-on.
- high-screen resolution graphics data standard of 800x600 (or 640x480
if other than 800x600 is not applicable)
- at least one hardware-dependent data must be included, and must be
in Direct3D mode or any other hardware data modes that are accepta-
ble (e.g. Glide textures). A release of software mode only with all
hardware-dependent data and textures removed will not be allowed in
future releases.

8.  Movies (intros, cutscenes) should be removed if they aren't game-related.
Movies must be  ripped in a  way so that the  gameplay experience is  not
compromised, e.g. framing of movies is highly regarded.  It should always
be avoided  to  create  situations in  which  user-input is  necessary on
black screens because the video normally shown has been blacked out.

9.  Other allowed add-ons for games include:

- cutscenes/movies
- commentary/speech
- music
- manual/documentation
- editor

Intro and Outro add-ons are EXPLICITLY FORBIDDEN.  Not more than 2 add-ons
should be released for a game release.

10. Children's games (aka  Kiddie  games) and  Edutainment  software  do not
qualify  under these rules  guidelines for acceptable  releases.  Kiddie
games are usually defined via the game target audience of  '5-12 years'
as stated by the game's producer.  Common  sense should  be based on
common sense  by  all groups to identify what really is a kiddie game.
Platform games are not to be considered kiddie games.

11. Levelpacks, game add-ons etc. for rips are only allowed if they are offi-
cially released/authorized by the  same company/developer/publisher that
put out the original game. If possible by its size, the add-on should be
made as a standalone and not needing the original game release. The
original missions may be removed to allow the game add-on to become
standalone if not size can not permit the original game. It should be
explained in the NFO if and why a game add-on isn't made to be standalone.

12. In regard  to games  distributed  in the  United States  that are  LATER
distributed in Europe  or vice versa under  the same or different name /
publisher.  These games  if released  AFTER another group's  release are
counted  as DUPES  unless  it can  be  proven that  there  is  a clearly
noticeable  PLAYABLE  difference in the  latter release  (more than just
tiny differences in graphics or sound). Differences in filedates and
Game Titles between Euro and US releases are NOT a good enough reason to
re-release the game.

13. A brief  outline  of what  has been  stripped from the  game  should  be
clearly stated in  the  game-release .NFO, as  well as information as to
whether or not Add-Ons can be expected.

14. Fully cracked Update Patches and Trainers are highly  regarded, though
they are not  the responsibility  of any group (including  that of which
released the original game).  If 2 trainers from the same  or  different
groups are released  for 1 game, this  does NOT qualify as a dupe unless
the latter trainer provides no new features over the prior trainer. Beta
update patches will not considered a valid release among any game group.
No group shall release a cracked patch for a game if a generic patch
exists for a particular game in the scene. If a generic crack exists, a
new patch-release must specify that the generic crack does not work
anymore.

15. If two or more rips of the same game get released, the first working rip
wins.  Sites should not nuke any  release until the winning rip has been
proven to work correctly and follows the above ruleset.

16. No group shall do a rip using another's groups work, be it an iso crack
or tools written by another competing group. Any third party tools shall
be acceptable. A crack from an ISO or past release (even in other
languages) shall not be used unless permission is given from the
cracker/creator of the original release group.

All appointed HQ (Headquarters) should abide by these rules to the
fullest extent permutable. Any group that competes in the gaming rip
scene will and must abide by the above rules to allow fair competition
among all competitors.

Signed,
Leaders, Council Members and Seniors of Class, Myth & Divine.

revised 4.7.00 by-TEAM_MYTH