cH!pC/RiGOR

MADSPACE (c) AURIC VISION

Cracker  : LTD                      ║ Release Date : February 10th, 1998
Supplier : LTD                      ║ Oper. System : DOS
Stripper : LTD                      ║ Protection   : CD Check / File Check
Packager : MrHemp                   ║ Game Type    : 3D Shooter

P90, 16 RAM, SB 16 OR COMP. 40MB HD

oOo Release Notes oOo

The distant future. Of course, Earthlings were able to create a spaceship
capable of exploring the Far Cosmos. While exploring, completely to their
surprise they became involved in inter-galaxy conflicts between different
galactical races. In this battle, the Earthlings are on the side of the
humanoid, mighty and ancient race - Kerkops. The Kerkopian race has long
been the leader of the cosmic war with the humanoid enemies - the Krakins.
The Krakins' single goal: To conquer all galaxies and to fully destroy
any other living form, independent developing in the infinite Great Cosmos.
Having know about the new unification of the Earthlings with the Krakopians
- the Krakins sent a special Space Destroyer to Earth which, with one
powerful sweep put an end to the young, although quickly developing race.
The attempt to capture Krakin's spaceship does not end successfully.
However, thanks to the help of Kerkop, the Earthlings are successful in
obtaining autonomy and are capable of self-improving cybernetics device
- cyborgs who are capable of thinking like humans named Proteus.

Feature:
* There are such things as multileveled mazes and halls, inclined surfaces,
static and dynam ic light from shoots and explosions, and also the
ability to destroy light sources, different mechanisms such as moving
walls and elevators.
* There are 25 levels, plus if you can find them, secret levels.
* You say that all or at least most of this has been in other games, so
what's new here? This is what...
* Sometimes in the mazes there are moments of non- Euclidean space. This,
for example, means that the hall may hang in the air in the middle of
the room, but this can not be easily seen. Nonetheless it really exists
as does the entrance into it or in to the neighboring room. Or in one
physical space exists two or more types of rooms which have larger
scopes than they seemed to have at first. They all separate walls and
work with each other through normal hallways and doors.
* Additional ability to use weapons. This means:
- may shoot with your left hand or your right- this is very helpful
when shooting from behind a corner.
- may shoot to the left and the right at the same time and also may
choose to use different types of weapons at the same time.
- if you preferred a certain type of weapon, then you may throw away the
unneeded one and fill the empty slot with any other weapon which you
prefer and shoot from both sides at the same time. (Only, don't forget
that in doing so energy will wear out twi ce as fast).
* When using the standard line 16-bit sound card (for example, Sound
Blaster 16) you are able to use speech recognition specially developed
for this game driver. If you use this option the style of the game
absolutely changes. You simply cannot imagi ne, how easy, for example,
it is to change weapons with the help of speech recognition during a
battle - while all of your fingers are busy maneuvering you to avoid
the enemy's shoots. Recognition of your voice will work 100% of the time
if you'll use t he stereotelephone with microphone set, although the
results of using a normal microphone together with standard earphones
will work also well. The system is very flexible and if you may give any
weapon any name you choose, your new voice command will be recognized.
* The 16-bit pseudo binaural sound driver was developed by our firm
especially to work with 3D games. You can realistically estimate from
where sound comes- as well as distance. Not to mention the changing
echoes bouncing off the walls- the sound will depend on the size of the
space.
* Furthermore, this game supports numerous virtual reality devices in the
stereoscopic mode. For the first time on the market a fantasy game with
stereoscopic images even in pre rendered by 3D-Studio flicks. Therefor
the first part of the game as wel l as the second may be played with
stereo-images when you wear special, virtual glasses or helmet, which
are now widely available.
* You are able to smoothly change the full view (Wide-Normal- Tele) as you
wish.
* In principle, the new bonus system accurately rises the playing moment.
* Impressive dimensions and levels of the premises, rooms, mazes and
hallways.
* In creating the game MadSpace, we purposely refused to include gloomy and
"monochrome" mazes and a sea of blood which are the usual protocol for
this genre of games.

Well that's enough box-hype. This game really is not graphically stunning
so don't downloading it expecting 3DFX and all sorts of rendering and shit
because you won't find it here. What makes this game revolutionary in its
own right are the additional features that have not previously been
afforded other 3D Shooter games, eg. the voice recognition control. Not to
mention it's got support for some mean VR hardware. So check it out. It's
got multiplayer/net play so you can take on your friends. Enjoy!

We bid a fond farewell to our sister-in-arms, China Blue who for reasons
beyond her control has chosen to retire from the scene. We'll miss you!

On a much lighter note, we're happy/proud to welcome LTD back to the team,
and what better way than with this errr, hrmmm, interesting game <g>.
Welcome back schnitzel!

Enjoy the game and expect more from your #1 source for PC Gaming Enter-
tainment in the near future.

oOo Install Notes oOo

Run CLASS.EXE or simply run INSTALL.EXE to install. Once UnRAR'ed, run
SETUP.EXE to configure your video/sound. Then run MADSPACE.EXE to play
single player or run NET.BAT to play multiplayer. Enjoy!

oOo WANTED oOo

Due to the overwhelming amount of feedback we  got about artists, we are
going  to try  this  again.  First,  we are looking  for people  who can
supply HARDWARE to our group.  Most  importantly 3DFX Cards, MMX  Chips,
and Hard Drives.  If you think you are able to help out, contact us ASAP
to be rewarded.  Second, we are looking for DEMO's (4k, 64k, even 4MB if
they are good enough)  with a CLASS theme.  The DEMO Scene and our Scene
used to be tightly knit.  Today, you are lucky if anyone  knows what the
DEMO  Scene is.  We would like to  change that, and give the  DEMO Scene
some much needed exposure, especially here  in the USA.  Lastly, we just
wanted to thank everyone for all  the positive feedback we have received
over the past few weeks.  It's nice to know our work is appreciated.  So
if  can help us  out in  any way, don't delay, contact  us today at  the
following E-Mail address: classpc@hotmail.com

APPLICATION INFO

Interested in joining?  We are looking for  talented new members to help
us fill the ranks!  If you  fall within any of the following categories,
you might just be what we're looking for:

* If you work for a software developer, distributor, or publisher!

* If you can supply unreleased games, utilities, or even hardware!

* If you work for an ISP, or other provider of shell accounts, etc!

* If you feel that you have anything else that might be of value to us!

NOTE: WE ARE NOT ACCEPTING COURIERS AT THIS CURRENT POINT IN TIME.

CONTACT INFO

Should you wish to make contact with our members, we can easily be
reached via this method...

E-Mail (USA&Europe):       classpc@hotmail.com

NOTE: WE DO NOT MAIL/FTP MISSING DISKS OF OUR RELEASES, SO DO NOT ASK.

WE PROVIDE EVERYTHING... EXCEPT TECH SUPPORT