_______ \ sCr/SAC! \ \ ______/ _/ \_ ____________ ________ ________/\ ________\ \' / / _\___/__\ _ _ \__\ ____/___\_____ \__\ _ \__ \/ _/ / / / / /______ \_ / / / / /\ \ _/ / / / / / / / / / / /. \ \ \ / /__/ /\ / / / / / / / : \ \_ \ /_____/ /______\ \ ________/\_________/\__________/ / | \_____/ \ / . \/ \_____/ | \/ - ------ | ------. - i M S D O X - .-------- | ---- - _|___ __ | ______________________________ | __ _____|_ : | | : / |No One Lives Forever 2 Patch 1.2| \ - --:- -----------//---` '---\\-------- -:-- - _ _l i_ _ \\_ Date : november 25, 2002 Cracked By : iMS _// x Size : 4 x 5MB (idx-nolf212.001) Protection : SecuRom x | | . ____________/\ _____________ . ----- - -------- --; Release \/ Notes ;-- -------- - --- Changes: ======== - Added Deathmatch support. - Added Dedicated Server support. - Fixed the Angry Kitty so it can now be shot to detonate. - Armed Angry kitties are now much more noticeable. - Added SCMD system for remote server maintenance. - Changed the color of player chat from white to yellow for better visability. - Updated input code to handle both gamepad and joystick devices under DirectInput 8.1 - Players should no longer lose thier animations when they die while leaning. - Player Vehicles will now get removed properly when the level ends. - Hitting F8 for screenshot will no longer count as "any key". - Fixed a bug where you could send empty chat messages. - Fixed the bug that caused the player to play damage FX after they had died while taking special damage. - Changed server directory listing for internet games to only show the current maps file title, not the full path. - Adding the same coop mission to the same campaign twice will no longer result in an incompletable level. - Fixed a bug where objects in certain levels would appear in the wrong place on some systems. - AmmoBoxes will now dissapear whenever any ammo is removed from them, and then respawn after the specified time with full ammo. - Fixed a 3d sound issue where select and deselect sounds on weapons would play as if they were coming from the other players. - Fixed player respawn points to reduce players spawning on top of one another. - Fixed a bug where weapons would sometimes fail to fire if the fire key was pressed, released and then pressed again too quickly. - Fixed an issue with the keyboard configuration where assigning some keys would cause others to become unassigned. - Fixed player hit detection so that players crouched under geometry cannot be killed by shooting above thier heads. - Tweaked the range of certain weapon sounds. Installation: ============= Update your copy of NOLF2 with the included patch, then copy the Lithtech.exe into the game dir. Greetings to _____________/\ ____________ our friends in: ---- - -------- --; \/ ;-- -------- - ----- _|__ Divine, Confusion, Accession, Phase, Vite & Centropy __|_ : /__ _ ________________________/\ _________________________ _ __\ : \/