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No One Lives Forever Update #2 (c) Monolith

Cracker............: DVN TEAM     │ Protection..........: SafeDisc2/CDChk
Release Date.......: 2001-03-03   │ # of Disks..........: 2x2.88

This patch updates:

- Improved object Interpolation/Extrapolation (helps remove
players/rockets "jumping" around bugs)
- Added server upload throttling code. The server throttling works by
turning down the update rates of the clients when too much data is being
sent for the connection to handle. NOTE: You MUST set this option
appropriately on your hosted or dedicated server to avoid bandwidth
saturation and overflow. To set this option on a hosted server go to the
Host menu and select the "Bandwidth" option. The value you choose (56k,
Cable,DSL,T1,T3) should match the maximum number of bytes per second that
your connection can upload. If none of the available options match your
connection's maximum upload bandwith, then use the "Custom" option to
enter the correct value manually. For step by step instructions for
calculating your bandwidth limit and for instructions on using this
feature with dedicated servers, please see the serverreadme.txt file in
your main NOLF installation folder after installing the update.
- Numerous bandwidth optimizations, including: Removed guaranteed userflag
updates being sent on object activation and deactivation; Removed
guaranteed update of all ammo types when player respawns; Removed
guaranteed userflag updates associated with ducking and swimming; and
Removed guaranteed update of grenade rotation
- Fixed a number of join related bugs (i.e., the endless Loading screen
bug and crashes or seemingly endless black screens when switching maps).
- Added ability to set the server and client ports. The client port is
controlled by the IPClientPort console command which defaults to 0 (which
will cause NOLF to use the default IP range of 1024-5000).
- Auto Ammo Selection option added. If this option is turned on (in the
Player menu) and you pick up ammo for the weapon you currently have
selected that is better than the ammo type you are currently using, the
new ammo type is used.
- Fixed Auto weapon selection so that a weapon is automatically selected
when you are out of ammo and you pick up ammo.
- Update so best ammo is auto selected instead of the "next" ammo type.
- Fixed a bug that allowed you to move certain ammo types to other weapons
(e.g., move explosive revolver ammo to AK-47).
- Updated so that all player head/body textures are available in
multi-player.
- Added Elite Guard models to the model selection in multiplayer.
- Added Target name display options to the Player setup screen. This
allows you to display the name of the person you are currently targeting.
- Fixed a bug in AmmoBox that caused them to sometimes stop giving out
ammo if picked up a bunch of times.
- Fixed a bug that caused progressive damage (i.e., stun, acid, sleeping)
to sometimes be applied even after respawning.
- Fixed a bug that caused players to not always play the swim animation
when swimming.
- Fixed ducking so it no longer feels lagged.
- Fixed a bug that caused grenades to sometimes fly endlessly through the
world.
- Fixed a bug that caused projectiles (grenades and rockets) to sometimes
disappear on the world.
- Changed both Blizzard_AM and Beaujolis_AM so that players are now unable
to illegally jump up the sides of the terrain, hide, and snipe at other
players.
- Launcher: Added "Customize" button under the Advance section which
allows people to add Add-on .rez files more easily.
- Stand Alone Server: Added "Customization options" dialogue which
automatically appears if there are Add-on .rez files in the Custom folder.
This allows Add-on .rez files to be used by the Stand-alone server.
- Stand Alone Server: Added several command line parameters to allow
server operators to bypass the setup wizard.
- Fixed a bug in the AmmoBox that caused a bunch of unnecessary messages
to be sent to the client.
- Fixed bug with not being able to pick up weapons when "weapon stay" is
on.
- Fixed a bug with PickupItems falling through world models when their
MoveToFloor property was set to True.
- Fixed a bug that caused the level to never end if Frag Scoring was
turned off in H.A.R.M. vs UNITY games.
- Fixed client bugs caused by the dimensions of crouching players.
- Fixed a bug that caused the menu interface to disappear if the menu was
left on for about 3 hours.
- Updated the dedicated server window to display the correct version
number.
- Updated Internet Join and Lan Join interface screens so the F5 key will
refresh the server lists.
- Fixed a bug which made it so you couldn't bring up the in-game
multi-player menu when dead.
- Finally, based on testing using the improved networking code,
recommended player limits were added for multiplayer to the Update 2
readme.

Installation

1. Unace to your NOLF dir and overwrite files (you MUST use winace v2.0).
2. Start the game with start.bat as usual :)

General Comments

Not much changed since yesterday :)

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