[ P r e s e n t s ]                   AB!DF2^SAC

Nox Update v1.1 *CRACKED* (c) WestWood

Released   : Apr 1st , 2000               :  Game Type  : KICKASS
Protection : CD-Checks/Encryption         :  # of Disks : 01 * 2.88mb

Windows 95 / 98, Pentium 200, 32 MB RAM, Direct X 7.x, 350M HD

[ G a m e   N o t e s ]

First of all we are here to witness another 'FINE' cracking job by TK4
or in his style! Myth forgot to include all files, to decrypt new maps
and to crack the exe properly.

New or fixed in v1.1
-Player chat is now shown in yellow in the console to be more readable.
-Targeting circles are always blue for friends and friend's monsters,
and red for all others.  And, friendly monsters have a dot in their
team color over their head.
-The hotkeys for quick-potions now update themselves if the player
changes them while in game.
-The overhead map now moves around with the camera location.  This
allows the map to be correct/current while observing other players.
-Before, if you had your inventory window open and were holding an
item on your cursor when you got killed, the game would prevent
all future input from the mouse.  This is now fixed.
-Players can now attack while enchanted with the Run spell.  However,
spell casters can no longer continue to cast the following spells
when they are enchanted with run:  Force of Nature, Drain Mana,
Greater Heal, Channel Life, Reflective Shield, Energy Bolt, and
Chain Lightning.
-Before, if you had the GUI off (F11), you couldn't cast some spells
"on others" by holding the SHIFT-key.  This problem is now fixed.
This is only for spells that are allowed to be cast on others; for
example, Vampirism.
-Before, if the user fired the Staff of Oblivion and clicked on a
target repeatedly, the Staff of Oblivion would stop using its
charges (essentially infinite charges).  Now, the staff will
continue to drain/use up its mana charges.
-Win 2K Mouse:	The mouse now works properly with Windows
2000 / DirectX7.  The player will no longer have the
"continuous run" problem.

For complete details read patch.txt.

[ I n s t a l l   N o t e s ]

Just unzip, unace clsnox11.ace, overwriting files. Run nox.exe.

[ G r o u p   N e w s ]

We welcome butcher, cypher and yazz to CLASS. Welcome guys!

These new rules will allow for a more fair and competitive scene
while ensuring a quality-minded environment for the scene. These deciding
figures have bestowed themselves to be called the O.M.G., Orange Monkey
Gang. These rules have been ratified and approved among the three
groups and will be recognized and followed immediately on this date,
April 1st, 2000.

1.  The disk  limit  is as of  now  420 x 2,915,000 bytes. This equates  to a
uh.. really big size of compressed data. Groups MAY go over
the total size to make sure of future cheating. Acceptable compression
formats at this  time are ACE or RAR or any future compression that
supports multiple volumes and long file names, followed by the
traditional PKZIPing.

The limit for standard game add-ons is 69 x 2,915,000 bytes for any add-
on that includes Music, Speech, Commentary or Play By Play for the
original release. Any add-on that does not fit this criteria will be
restricted to 99 x 2,915,000 bytes. Only the group that won a game
release is allowed to release the add-ons for the game.

The rest of the rules... Blah blah blah....

Signed, TK4.

"Beta to final fixes are elite!"