Postal 2 Update 1337 Patch

Cracked By : gimpsRus             │ Game Type  : First Person Shooter
Packaged By: gimpsRus             │ Released On: 18 June 2003

Instructions

Update your copy of Postal 2 using the included patch, then copy the
cracked 'Postal2.exe' into your 'Postal2\System' directory.

Patch Changes

New Additions:

- New Level: "Obligatory Sewer System" - seweriffic fun and leads to other
areas of the map.
- New Level: "Tora Bora" - secret cave hideout of the Taliban.
- New Weapon: The WMD - only available in the Tora Bora map.
- New Difficulty: "Insane-o" - extra hard mode with ALL bystanders armed
to the teeth.
- New Difficulty: "They Hate Me" - even harder mode where anyone with a
weapon automatically hates the player on sight.
- New Cheat: "Headshots" - one shot to the head kills.
- New Cheat: "BoppinCats" - cats ricochet after shot off guns. Turn it off
with "SplodinCats".
- New Cheat: "NowWeDance" - scissors machinegun. Don't forget the second

- Added in-game cheat menu after you beat the game once.
- Game difficulty for each save is now displayed on save/load menus.
- Dead bodies can be decapitated (if they still have a head) by the
shotgun or shovel.
- Added new bullet tracers option (defaults to On).
- Added support for joysticks and extra mouse buttons

New Changes:
- Level transitions are MUCH faster.
- Machinegun strength enhanced, more accurate, and has faster shooting.
- NPC's less accurate further away target is.
- Dude's 'get down' radius is larger.
- Shotgun slightly stronger, pellet count increased, and imparts a little
more momentum.
- Pistol slightly stronger.
- Postal Dude deals slightly more damage with all weapons.
- As Difficulty is increased, damage NPC's can deal out is increased
instead of increasing their max health.
- Dogs that you befriend have more health and their health increases with
game difficulty (to stay useful).
- Innocent, unarmed bystanders are even easier to kill now.

Bug Fixes:
- 1000000 iterations in PrepPawnSlider function crash fixed.
- "triggered a bug in the DirectX 8.1 runtime" crash fixed on most
machines.
- Collision-related crashes fixed.
- Changed error messages to refer to postal2.ini instead of ut2003.ini.
- "CheckDepthStencilMatch failed" crash fixed.
- The "Submit Bug Report" button works now.
- "Safe Mode" is now usable.
- Radar now doesn't come up after travel to new day (fixes radar coming up
strangely).
- Decapped head when shot by shotgun now doesn't explode into incorrect
amount as before.
- Crouched NPCs that die when catching on fire don't stand upright
anymore--they ragdoll now.
- Characters that set themselves on fire (ex: with a molotov) don't try to
attack themselves anymore.
- Fixed several interaction bugs with Krotchy.
- Game difficulty is now saved with save file (instead of globally).
- Improved dog AI with Player, catches up better, maintains focus on
player better.
- People that hate you will respond to you when asked to sign a petition
(rather than not hating you correctly).
- Throwing a molotov when your on fire no longer makes them blow up
immediately.
- Using a food item with QuickHealth no longer switches your selected
inventory item unintentionally.
- Suicide camera now doesn't snap on death; can zoom closer/farther now,
swivelling tweaked.
- grenades kicked back at enemies will now explode on the enemy on contact
- Joystick checkbox stays checked now if you check it in config menu.
- Gasoline lights more smoothly.
- Fixed some dialog bugs in the player.
- Joystick checkbox now works properly.
- Help how opens properly.
- Missing file required for optional OpenGL support is now included.
- Integrated several new (minor) engine-level bugfixes.

All the gimps in the scene!

Where is the weed?