\                                         sCr/SAC! \      \    ______/

/  |       Purge Patch 1.4.7        |  \

_ _l                                                                   i_ _
\\_  Date   : July 26, 2003                   Cracked By : iMSDOX     _//
x  Size   :  5 x 5MB (idx-p147.001)         Protection : SecuRom   x

Changes:

Server
- Special Forces Battle Mode option removed.
- Minimum Level Battle Mode option added.
- 2 new pre-fab Battle Modes: Skirmish War and Skirmish Ops.

DETAILS
- Agility has less speed variations. Low Agility will have the same
speed, high Agility will have greater diminishing returns in speed.
- Crawl and walk speeds (Agility-based) are tweaked slower to better
match animation.
- Jump height and fall-damage improved (Agility-based).
- Life has less hitpoint variations. Hitpoints are now Life x 5 + 50
HP.
- Stunning can no longer exceed 2.5 seconds regardless of Tenacity.

Gameplay
- Bunny-hopping discouraged. Players now jump higher but less far
outwards. Easier for leaping on things. Harder for dodging.
- Initial spawn delay time increased from 30 seconds to 45 for slow
loading players.
- Spawn killing discouraged. Respawn invulnerbility now 5 seconds
regardless of player's attacking. (Note: To avoid rushing, players
cannot buff themselves while invulnerable. However, players can
build.)
- Platoon reinforcement size is now 5x max players per team.
- Company reinforcement size is now 10x max players per team.
- Batallion reinforcement size is now 20x max players per team.

Maps
- "Cargodepot" renamed to "Cargo Depot" to keep with naming
conventions.

Skills General
- Light Skill has a shorter fuse and greater effective radius.
- Light Skill uses 33% more Energy.
- Light Skill has 33% more range.

Weapons General
- All explosive/heavy ammo 50% heavier except Traps & Mines.
- Traps now stay even when a player is killed.
- Traps no longer blink.
- All Explosive Warhead and Bludgeon weapon types have 2.0 stun
modifier.
- All "cold stun" weapon types slow opponents down to crawling speed.

Mage
- Frostbolt primary attack totally redesigned.
- Frostbolt has greatly improved "freeze stunning".
- Frostbolt does 12.5% less damage.

Cyborg
- SCRUB rocket 33% faster.

Assassin
- Vorpal Crossbow damage increased by 20%.
- Recoil penality reduced by 50%.

Commando
- Gauss Rifle damage increased by 20%
- CriticalShot skill covers entire torso area (including the
shoulders and the upper pelvis) for a Critical Hit.

Wastelander
- Chemical Thrower now known as the FrostThrower.
- Greatly improved "freeze stunning" from the FrostThrower.
- FrostThrower has better "cone" hit detection.
- Chemical Grenades have more effective toxic radius and denser smoke.
- Chemical Grenades have 12.5% more velocity.
- Chemical Grenades have 2 seconds less duration.

UI
- NPC messages and Portal warnings moved to the top of the screen to
be less obstructive.
- Fixed issue that Objectives still showed up after 3 respawns.
- NPC messages are less sensitive to idling.

Installation:

Update your copy of Purge with the included patch, then copy
purge.exe into the game dir.

Greetings to  _____________/\  ____________   our friends in:

_|__      Divine, Confusion, Accession, Phase, Vite & Centropy     __|_