ά
ί ί²ίί °°ά ί ά ° ° άά
ά²ίά ά²ί ά ± άώ ί ί ώά°° άάίίάά °°°° ά ίί ίώ ά°
ίί ί°άί άΫΫ²²ά ίώά²ί άΫ²ά ίώ ί ίώά°ί άάΫ²ά άάάά
ί²άά °άάά²ΫΫΫΫΫ²²έί²άά ί ά ίΫΫά° ί²άά άάά²ΫΫΫΫΫ²²ά ίάάά²ΫΫΫΫΫΫά
άΫΫΫΫΫΫ²ΫίήΫΫΫΫΫ²²έ άΫΫΫάΫ²²ί άΫΫΫ²²ίάά άΫΫΫΫΫ²²ί ήΫΫΫΫΫΫ²²έ ήΫίήΫΫΫΫΫ²²έ
ΫΫΫΫΫΫ²²ί ΫΫΫΫ²²ίάΫΫΫΫΫ²²ί άΫΫΫΫ²²έ ήΫΫΫάά ίΫΫ²²² ΫΫΫΫ²²²ί άί ΫΫΫΫ²²ί
°ήΫΫΫΫΫ²² °° ήΫΫ²²ί ήΫΫΫΫΫ²²έ ΫΫΫΫίίίίίώ ΫΫΫΫ²²ά ίΫ²έ ° ήΫΫ²²ίί άΫ °° ήΫΫΫ²ί °
ΫΫΫΫΫΫ²έ ά²ίίί ά άΫΫΫΫ²²²έ ί άάάάά ήΫΫΫΫ²²έ ήΫ² ά²ίί άΫΫΫέ ώά²ίί
ήΫΫΫΫΫ²²έ άάάάάΫ²έήΫΫΫΫΫΫ²²έ άΫΫΫ²²ί ίά²ΫΫΫΫΫ²² ίίί²άάάά ίίίίώάάάά
ήΫΫΫΫΫΫ²² ήΫΫΫΫΫ²² ίΫΫΫΫΫΫ²² ίΫΫΫ²²έ άΫΫΫΫΫΫ²έ άώ ίΫΫΫ²²²ά άάάί ήΫΫΫΫ²ά
ΫΫΫΫΫΫΫ²²άί²ΫΫΫΫΫ²²ά άΫΫΫΫΫ²²άά ίί²έ ίΫΫΫΫ²² ήέ ήΫΫΫ²²²έήΫ ΫΫΫΫ²²²έ
ΫΫΫΫΫ²²ί ΫΫΫΫΫΫί ήΫΫΫΫΫΫίί άΫΫ²έ ίΫΫί ά² άΫΫΫ²²²ίάΫ άΫΫΫΫ²²²ί
° ίΫΫΫί °°° ίΫΫί °° ίΫΫΫί ίΫΫΫΫΫ²ά °° ίάά άΫΫίώάάΫΫΫΫ²²ί ίίΫάά²ΫΫΫΫίίί± °°°
ίέ ί °ίίίΫΫΫ²ά ίίί ή²ίίί ίίί °
έ ±ίίώά άί
ή²ά ° ί ί
ί cH!pC/RiGOR
ΙΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ»
Ί Quake II v3.06 *PATCH* (c) iD Software/Activision Ί
ΘΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΌ
ΙΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ»
ΜΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΛΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΉ
Ί Cracker : Rufus Ί Release Date : December 10th, 1997 Ί
Ί Supplier : iD Software Ί Oper. System : Windows 95 Ί
Ί Stripper : Chinablue Ί Protection : Reroute Ί
Ί Packager : Rufus Ί Game Type : Action Shooter Ί
ΘΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΛΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΚΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΛΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΌ
Ί DirectX 5.0, P133, 16 RAM, 200 HD Ί
ΘΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΌ
ΙΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ»
Ί oOo Release Notes oOo Ί
Ί ^^^^^^^^^^^^^ Ί
Ί Today iD Software released a patch for Quake 2, which coincidently just Ί
Ί hit stores today. Hopefully this is not a trend on their part since Ί
Ί patches are just a pain to keep up with as we all saw with Diablo. For Ί
Ί everyone who accused CLASS of "fucking up" and "ripping out" the Ί
Ί Multiplayer of Quake 2 we are sorry to inform you it was iD who fucked Ί
Ί it up, not us. Once again CLASS takes the heat for a problem which we Ί
Ί had nothing to do with. This can also be said for EVERY other group who Ί
Ί takes blame for a game not working properly. People need to realize it Ί
Ί isn't always the groups fault, wether it be CLASS, PARADiGM, RAZOR, or Ί
Ί HYBRID that released the game. There have been cases where we have all Ί
Ί been to blame for a game not working, but judging on the amount of Ί
Ί patches game companies released yesterday alone (4 that I counted which Ί
Ί included Myth: The Fallen Lords, NBA Live 98, Virtua Fighter 2, and East Ί
Ί Front) this could become less and less true. Anyhow, here is what Mr. Ί
Ί Carmack had to say about the multiplayer bug: Ί
Ί Ί
Ί Finger Window buffer saved on Tue Dec 09 23:19:42 1997 Ί
Ί Trying idsoftware.com Ί
Ί Attempting to finger johnc@idsoftware.com Ί
Ί - Ί
Ί Welcome to id Software's Finger Service V1.4! Ί
Ί Ί
Ί Name: John Carmack Ί
Ί Email: johnc@idsoftware.com Ί
Ί Description: Programmer Ί
Ί Project: Quake 2 Ί
Ί Last Updated: 12/09/1997 23:04:20 (Central Standard Time) Ί
Ί ------------------------------------------------------------------------ Ί
Ί BIG BUG IN Q2 NETWORKING! Ί
Ί Ί
Ί If you run multiplayer servers, download: Ί
Ί Ί
Ί Ί
Ί ftp://ftp.idsoftware.com/idstuff/quake2/q2_306.zip Ί
Ί Ί
Ί A serious bug got through... I thought the QuakeWorld master server Ί
Ί code was completely disabled, because I was planning on putting a Ί
Ί modified architecture in place in the point release. It turns out Ί
Ί that the code is still in there, sending heartbeats to a unix Ί
Ί machine here at id that isn't even running a master server. Ί
Ί Ί
Ί That wouldn't normally be an issue -- a packet every five minutes Ί
Ί from all the servers. Ί
Ί Ί
Ί Except.... Ί
Ί Ί
Ί Cyrix has a new processor that is significantly faster at single Ί
Ί precision floating point calculations if you don't do any double Ί
Ί precision calculations anywhere. Ί
Ί Ί
Ί Quake had always kept its timebase as a double precision seconds value, Ί
Ί but I agreed to change it over to an integer millisecond timer to Ί
Ί allow the global setting of single precision mode. Ί
Ί Ί
Ί We went through and changed all the uses of it that we found, but Ί
Ί the routine that sends heartbeats to the master servers was missed. Ί
Ί Ί
Ί So, instead of sending a packet every 300 seconds, it is sending one Ί
Ί every 300 MILLISECONDS. Ί
Ί Ί
Ί Oops. Ί
Ί Ί
Ί To a server, it won't really make a difference. A tiny extra packet Ί
Ί three times a second is a fraction of the bandwidth of a player. Ί
Ί Ί
Ί However, if there are thousands of network games in progress, that is Ί
Ί a LOT of packets flooding idsoftware.com. Ί
Ί Ί
Ί Ί
Ί So, please download the new executable if you are going to run any Ί
Ί servers (even servers started through the menus). Ί
Ί Ί
Ί Ί
ftp://ftp.idsoftware.com/idstuff/quake2/q2_306.zip Ί
Ί Ί
Ί This isn't the real point release -- there are no new features or Ί
Ί bugfixes. I just went back to the release codebase and recompiled Ί
Ί with one function commented out so we wouldn't have to worry about Ί
Ί introducing new bugs with our current untested code. Ί
Ί Ί
Ί Btw, all bug reports should go to Christian (xian@idsoftware.com), Ί
Ί NOT to me, Brian, or Cash! We need a central point to funnel Ί
Ί things through. Hopefully we can set up a web page or something Ί
Ί to make public what we know about, so we can cut down on email Ί
Ί traffic. Ί
Ί Ί
Ί - Ί
Ί End of finger session Ί
Ί End of Finger Window buffer Tue Dec 09 23:19:42 1997 Ί
Ί Ί
Ί Ί
ΜΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΉ
Ί oOo Install Notes oOo Ί
Ί ^^^^^^^^^^^^^ Ί
Ί Unzip this into the directory you installed Quake 2 and run QUAKE2.EXE! Ί
Ί Enjoy! Ί
Ί Ί
ΜΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΉ
Ί oOo WANTED oOo Ί
Ί ^^^^^^ Ί
Ί Due to the overwhelming amount of feedback we got about artists, we are Ί
Ί going to try this again. First, we are looking for people who can Ί
Ί supply HARDWARE to our group. Most importantly 3DFX Cards, MMX Chips, Ί
Ί and Hard Drives. If you think you are able to help out, contact us ASAP Ί
Ί to be rewarded. Second, we are looking for DEMO's (4k, 64k, even 4MB if Ί
Ί they are good enough) with a CLASS theme. The DEMO Scene and our Scene Ί
Ί used to be tightly knit. Today, you are lucky if anyone knows what the Ί
Ί DEMO Scene is. We would like to change that, and give the DEMO Scene Ί
Ί some much needed exposure, especially here in the USA. Lastly, we just Ί
Ί wanted to thank everyone for all the positive feedback we have received Ί
Ί over the past few weeks. It's nice to know our work is appreciated. So Ί
Ί if can help us out in any way, don't delay, contact us today at the Ί
Ί following E-Mail address: classpc@hotmail.com Ί
Ί Ί
ΘΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΌ
ΙΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ»
Ί APPLICATION INFO Ί
Ί Ί
Ί Interested in joining? We are looking for talented new members to help Ί
Ί us fill the ranks! If you fall within any of the following categories, Ί
Ί you might just be what we're looking for: Ί
Ί Ί
Ί * If you work for a software developer, distributor, or publisher! Ί
Ί Ί
Ί * If you can supply unreleased games, utilities, or even hardware! Ί
Ί Ί
Ί * If you work for an ISP, or other provider of shell accounts, etc! Ί
Ί Ί
Ί * If you feel that you have anything else that might be of value to us! Ί
Ί Ί
Ί NOTE: WE ARE NOT ACCEPTING COURIERS AT THIS CURRENT POINT IN TIME. Ί
ΘΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΌ
ΙΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ»
Ί CONTACT INFO Ί
Ί Ί
Ί Should you wish to make contact with our members, we can easily be Ί
Ί reached via this method... Ί
Ί Ί
Ί E-Mail (USA&Europe): classpc@hotmail.com Ί
Ί Ί
Ί NOTE: WE DO NOT MAIL/FTP MISSING DISKS OF OUR RELEASES, SO DO NOT ASK. Ί
ΘΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΌ