cH!pC/RiGOR

Quake II v3.06 *PATCH* (c) iD Software/Activision

Cracker  : Rufus                    ║ Release Date : December 10th, 1997
Supplier : iD Software              ║ Oper. System : Windows 95
Stripper : Chinablue                ║ Protection   : Reroute
Packager : Rufus                    ║ Game Type    : Action Shooter

DirectX 5.0, P133, 16 RAM, 200 HD

oOo Release Notes oOo

Today iD Software released a patch for Quake 2, which coincidently just
hit stores today.  Hopefully this is not a trend on their part since
patches are just a pain to keep up with as we all saw with Diablo.  For
everyone who accused CLASS of "fucking up" and "ripping out" the
Multiplayer of Quake 2 we are sorry to inform you it was iD who fucked
it up, not us.  Once again CLASS takes the heat for a problem which we
had nothing to do with.  This can also be said for EVERY other group who
takes blame for a game not working properly.  People need to realize it
isn't always the groups fault, wether it be CLASS, PARADiGM, RAZOR, or
HYBRID that released the game.  There have been cases where we have all
been to blame for a game not working, but judging on the amount of
patches game companies released yesterday alone (4 that I counted which
included Myth: The Fallen Lords, NBA Live 98, Virtua Fighter 2, and East
Front) this could become less and less true. Anyhow, here is what Mr.
Carmack had to say about the multiplayer bug:

Finger Window buffer saved on Tue Dec 09 23:19:42 1997
Trying idsoftware.com
Attempting to finger johnc@idsoftware.com

Welcome to id Software's Finger Service V1.4!

Name: John Carmack
Email: johnc@idsoftware.com
Description: Programmer
Project: Quake 2
Last Updated: 12/09/1997 23:04:20 (Central Standard Time)

BIG BUG IN Q2 NETWORKING!

If you run multiplayer servers, download:

<a href="ftp://ftp.idsoftware.com/idstuff/quake2/q2_306.zip">
ftp://ftp.idsoftware.com/idstuff/quake2/q2_306.zip</a>

A serious bug got through...  I thought the QuakeWorld master server
code was completely disabled, because I was planning on putting a
modified architecture in place in the point release.  It turns out
that the code is still in there, sending heartbeats to a unix
machine here at id that isn't even running a master server.

That wouldn't normally be an issue -- a packet every five minutes
from all the servers.

Except....

Cyrix has a new processor that is significantly faster at single
precision floating point calculations if you don't do any double
precision calculations anywhere.

Quake had always kept its timebase as a double precision seconds value,
but I agreed to change it over to an integer millisecond timer to
allow the global setting of single precision mode.

We went through and changed all the uses of it that we found, but
the routine that sends heartbeats to the master servers was missed.

So, instead of sending a packet every 300 seconds, it is sending one
every 300 MILLISECONDS.

Oops.

To a server, it won't really make a difference.  A tiny extra packet
three times a second is a fraction of the bandwidth of a player.

However, if there are thousands of network games in progress, that is
a LOT of packets flooding idsoftware.com.

So, please download the new executable if you are going to run any
servers (even servers started through the menus).

<a href="ftp://ftp.idsoftware.com/idstuff/quake2/q2_306.zip">
ftp://ftp.idsoftware.com/idstuff/quake2/q2_306.zip</a>

This isn't the real point release -- there are no new features or
bugfixes.  I just went back to the release codebase and recompiled
with one function commented out so we wouldn't have to worry about
introducing new bugs with our current untested code.

Btw, all bug reports should go to Christian (xian@idsoftware.com),
NOT to me, Brian, or Cash!  We need a central point to funnel
things through.  Hopefully we can set up a web page or something
to make public what we know about, so we can cut down on email
traffic.

End of finger session
End of Finger Window buffer   Tue Dec 09 23:19:42 1997

oOo Install Notes oOo

Unzip this into the directory you installed Quake 2 and run QUAKE2.EXE!
Enjoy!

oOo WANTED oOo

Due to the overwhelming amount of feedback we  got about artists, we are
going  to try  this  again.  First,  we are looking  for people  who can
supply HARDWARE to our group.  Most  importantly 3DFX Cards, MMX  Chips,
and Hard Drives.  If you think you are able to help out, contact us ASAP
to be rewarded.  Second, we are looking for DEMO's (4k, 64k, even 4MB if
they are good enough)  with a CLASS theme.  The DEMO Scene and our Scene
used to be tightly knit.  Today, you are lucky if anyone  knows what the
DEMO  Scene is.  We would like to  change that, and give the  DEMO Scene
some much needed exposure, especially here  in the USA.  Lastly, we just
wanted to thank everyone for all  the positive feedback we have received
over the past few weeks.  It's nice to know our work is appreciated.  So
if  can help us  out in  any way, don't delay, contact  us today at  the
following E-Mail address: classpc@hotmail.com

APPLICATION INFO

Interested in joining?  We are looking for  talented new members to help
us fill the ranks!  If you  fall within any of the following categories,
you might just be what we're looking for:

* If you work for a software developer, distributor, or publisher!

* If you can supply unreleased games, utilities, or even hardware!

* If you work for an ISP, or other provider of shell accounts, etc!

* If you feel that you have anything else that might be of value to us!

NOTE: WE ARE NOT ACCEPTING COURIERS AT THIS CURRENT POINT IN TIME.

CONTACT INFO

Should you wish to make contact with our members, we can easily be
reached via this method...

E-Mail (USA&Europe):       classpc@hotmail.com

NOTE: WE DO NOT MAIL/FTP MISSING DISKS OF OUR RELEASES, SO DO NOT ASK.