ά ί ί²ίί °°ά ί ά ° ° άά ά²ίά ά²ί ά ± άώ ί ί ώά°° άάίίάά °°°° ά ίί ίώ ά° ίί ί°άί άΫΫ²²ά ίώά²ί άΫ²ά ίώ ί ίώά°ί άάΫ²ά άάάά ί²άά °άάά²ΫΫΫΫΫ²²έί²άά ί ά ίΫΫά° ί²άά άάά²ΫΫΫΫΫ²²ά ίάάά²ΫΫΫΫΫΫά άΫΫΫΫΫΫ²ΫίήΫΫΫΫΫ²²έ άΫΫΫάΫ²²ί άΫΫΫ²²ίάά άΫΫΫΫΫ²²ί ήΫΫΫΫΫΫ²²έ ήΫίήΫΫΫΫΫ²²έ ΫΫΫΫΫΫ²²ί ΫΫΫΫ²²ίάΫΫΫΫΫ²²ί άΫΫΫΫ²²έ ήΫΫΫάά ίΫΫ²²² ΫΫΫΫ²²²ί άί ΫΫΫΫ²²ί °ήΫΫΫΫΫ²² °° ήΫΫ²²ί ήΫΫΫΫΫ²²έ ΫΫΫΫίίίίίώ ΫΫΫΫ²²ά ίΫ²έ ° ήΫΫ²²ίί άΫ °° ήΫΫΫ²ί ° ΫΫΫΫΫΫ²έ ά²ίίί ά άΫΫΫΫ²²²έ ί άάάάά ήΫΫΫΫ²²έ ήΫ² ά²ίί άΫΫΫέ ώά²ίί ήΫΫΫΫΫ²²έ άάάάάΫ²έήΫΫΫΫΫΫ²²έ άΫΫΫ²²ί ίά²ΫΫΫΫΫ²² ίίί²άάάά ίίίίώάάάά ήΫΫΫΫΫΫ²² ήΫΫΫΫΫ²² ίΫΫΫΫΫΫ²² ίΫΫΫ²²έ άΫΫΫΫΫΫ²έ άώ ίΫΫΫ²²²ά άάάί ήΫΫΫΫ²ά ΫΫΫΫΫΫΫ²²άί²ΫΫΫΫΫ²²ά άΫΫΫΫΫ²²άά ίί²έ ίΫΫΫΫ²² ήέ ήΫΫΫ²²²έήΫ ΫΫΫΫ²²²έ ΫΫΫΫΫ²²ί ΫΫΫΫΫΫί ήΫΫΫΫΫΫίί άΫΫ²έ ίΫΫί ά² άΫΫΫ²²²ίάΫ άΫΫΫΫ²²²ί ° ίΫΫΫί °°° ίΫΫί °° ίΫΫΫί ίΫΫΫΫΫ²ά °° ίάά άΫΫίώάάΫΫΫΫ²²ί ίίΫάά²ΫΫΫΫίίί± °°° ίέ ί °ίίίΫΫΫ²ά ίίί ή²ίίί ίίί ° έ ±ίίώά άί ή²ά ° ί ί ί cH!pC/RiGOR ΙΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ» Ί Quake II v3.06 *PATCH* (c) iD Software/Activision Ί ΘΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΌ ΙΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ» ΜΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΛΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΉ Ί Cracker : Rufus Ί Release Date : December 10th, 1997 Ί Ί Supplier : iD Software Ί Oper. System : Windows 95 Ί Ί Stripper : Chinablue Ί Protection : Reroute Ί Ί Packager : Rufus Ί Game Type : Action Shooter Ί ΘΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΛΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΚΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΛΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΌ Ί DirectX 5.0, P133, 16 RAM, 200 HD Ί ΘΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΌ ΙΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ» Ί oOo Release Notes oOo Ί Ί ^^^^^^^^^^^^^ Ί Ί Today iD Software released a patch for Quake 2, which coincidently just Ί Ί hit stores today. Hopefully this is not a trend on their part since Ί Ί patches are just a pain to keep up with as we all saw with Diablo. For Ί Ί everyone who accused CLASS of "fucking up" and "ripping out" the Ί Ί Multiplayer of Quake 2 we are sorry to inform you it was iD who fucked Ί Ί it up, not us. Once again CLASS takes the heat for a problem which we Ί Ί had nothing to do with. This can also be said for EVERY other group who Ί Ί takes blame for a game not working properly. People need to realize it Ί Ί isn't always the groups fault, wether it be CLASS, PARADiGM, RAZOR, or Ί Ί HYBRID that released the game. There have been cases where we have all Ί Ί been to blame for a game not working, but judging on the amount of Ί Ί patches game companies released yesterday alone (4 that I counted which Ί Ί included Myth: The Fallen Lords, NBA Live 98, Virtua Fighter 2, and East Ί Ί Front) this could become less and less true. Anyhow, here is what Mr. Ί Ί Carmack had to say about the multiplayer bug: Ί Ί Ί Ί Finger Window buffer saved on Tue Dec 09 23:19:42 1997 Ί Ί Trying idsoftware.com Ί Ί Attempting to finger johnc@idsoftware.com Ί Ί - Ί Ί Welcome to id Software's Finger Service V1.4! Ί Ί Ί Ί Name: John Carmack Ί Ί Email: johnc@idsoftware.com Ί Ί Description: Programmer Ί Ί Project: Quake 2 Ί Ί Last Updated: 12/09/1997 23:04:20 (Central Standard Time) Ί Ί ------------------------------------------------------------------------ Ί Ί BIG BUG IN Q2 NETWORKING! Ί Ί Ί Ί If you run multiplayer servers, download: Ί Ί Ί Ί Ί Ί ftp://ftp.idsoftware.com/idstuff/quake2/q2_306.zip Ί Ί Ί Ί A serious bug got through... I thought the QuakeWorld master server Ί Ί code was completely disabled, because I was planning on putting a Ί Ί modified architecture in place in the point release. It turns out Ί Ί that the code is still in there, sending heartbeats to a unix Ί Ί machine here at id that isn't even running a master server. Ί Ί Ί Ί That wouldn't normally be an issue -- a packet every five minutes Ί Ί from all the servers. Ί Ί Ί Ί Except.... Ί Ί Ί Ί Cyrix has a new processor that is significantly faster at single Ί Ί precision floating point calculations if you don't do any double Ί Ί precision calculations anywhere. Ί Ί Ί Ί Quake had always kept its timebase as a double precision seconds value, Ί Ί but I agreed to change it over to an integer millisecond timer to Ί Ί allow the global setting of single precision mode. Ί Ί Ί Ί We went through and changed all the uses of it that we found, but Ί Ί the routine that sends heartbeats to the master servers was missed. Ί Ί Ί Ί So, instead of sending a packet every 300 seconds, it is sending one Ί Ί every 300 MILLISECONDS. Ί Ί Ί Ί Oops. Ί Ί Ί Ί To a server, it won't really make a difference. A tiny extra packet Ί Ί three times a second is a fraction of the bandwidth of a player. Ί Ί Ί Ί However, if there are thousands of network games in progress, that is Ί Ί a LOT of packets flooding idsoftware.com. Ί Ί Ί Ί Ί Ί So, please download the new executable if you are going to run any Ί Ί servers (even servers started through the menus). Ί Ί Ί Ί Ί ftp://ftp.idsoftware.com/idstuff/quake2/q2_306.zip Ί Ί Ί Ί This isn't the real point release -- there are no new features or Ί Ί bugfixes. I just went back to the release codebase and recompiled Ί Ί with one function commented out so we wouldn't have to worry about Ί Ί introducing new bugs with our current untested code. Ί Ί Ί Ί Btw, all bug reports should go to Christian (xian@idsoftware.com), Ί Ί NOT to me, Brian, or Cash! We need a central point to funnel Ί Ί things through. Hopefully we can set up a web page or something Ί Ί to make public what we know about, so we can cut down on email Ί Ί traffic. Ί Ί Ί Ί - Ί Ί End of finger session Ί Ί End of Finger Window buffer Tue Dec 09 23:19:42 1997 Ί Ί Ί Ί Ί ΜΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΉ Ί oOo Install Notes oOo Ί Ί ^^^^^^^^^^^^^ Ί Ί Unzip this into the directory you installed Quake 2 and run QUAKE2.EXE! Ί Ί Enjoy! Ί Ί Ί ΜΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΉ Ί oOo WANTED oOo Ί Ί ^^^^^^ Ί Ί Due to the overwhelming amount of feedback we got about artists, we are Ί Ί going to try this again. First, we are looking for people who can Ί Ί supply HARDWARE to our group. Most importantly 3DFX Cards, MMX Chips, Ί Ί and Hard Drives. If you think you are able to help out, contact us ASAP Ί Ί to be rewarded. Second, we are looking for DEMO's (4k, 64k, even 4MB if Ί Ί they are good enough) with a CLASS theme. The DEMO Scene and our Scene Ί Ί used to be tightly knit. Today, you are lucky if anyone knows what the Ί Ί DEMO Scene is. We would like to change that, and give the DEMO Scene Ί Ί some much needed exposure, especially here in the USA. Lastly, we just Ί Ί wanted to thank everyone for all the positive feedback we have received Ί Ί over the past few weeks. It's nice to know our work is appreciated. So Ί Ί if can help us out in any way, don't delay, contact us today at the Ί Ί following E-Mail address: classpc@hotmail.com Ί Ί Ί ΘΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΌ ΙΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ» Ί APPLICATION INFO Ί Ί Ί Ί Interested in joining? We are looking for talented new members to help Ί Ί us fill the ranks! If you fall within any of the following categories, Ί Ί you might just be what we're looking for: Ί Ί Ί Ί * If you work for a software developer, distributor, or publisher! Ί Ί Ί Ί * If you can supply unreleased games, utilities, or even hardware! Ί Ί Ί Ί * If you work for an ISP, or other provider of shell accounts, etc! Ί Ί Ί Ί * If you feel that you have anything else that might be of value to us! Ί Ί Ί Ί NOTE: WE ARE NOT ACCEPTING COURIERS AT THIS CURRENT POINT IN TIME. Ί ΘΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΌ ΙΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ» Ί CONTACT INFO Ί Ί Ί Ί Should you wish to make contact with our members, we can easily be Ί Ί reached via this method... Ί Ί Ί Ί E-Mail (USA&Europe): classpc@hotmail.com Ί Ί Ί Ί NOTE: WE DO NOT MAIL/FTP MISSING DISKS OF OUR RELEASES, SO DO NOT ASK. Ί ΘΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΌ