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Release Date: 7th Jun 2000
What is this: It's the update patch 2.51US for Rainbow Six Urban Operations
Cracking	: Some one major
Protection	: CD-checks

Information about the game:
Shooting and running around and stuff.. I don't really know that well .. Think
you can have different sorts of weapons and stuff and handgranates. You may also
kill hostages(sometimes.. you could fail if you do.. I think).

Install notes:
You should have the myth rip(and patched it with the beta to final).
First run the UO251US.exe and then unzip the crack.zip into you game
root, overwriting the other UrbanOperations.exe

-->What is New in this release follows after the "my opinions"-section

My opinions:
* The scene is a good place... for every one and especially for the
"in social life none wanted".

* The scene has changed? It's more about quantity than quality? Fat chance!
the scene is about quality more than ever before! Quality wasn't a known word
in the old days, because you didn't need to think about it! The hughe games
nowadays demand ripping skills, and ripping has provided us, the scene, with
an attribute called quality. Quality meaning the opposite of rape. Have you ever
been raped? If yes, you know what I'm talking about. It's easy to rape but not
so good for the ppl that get raped. And who are the ppl that get raped? It's the
ppl downloading the stuff and discover that their 48 hours of dling resulted in
nothing but a "49 hours after release TOTAL repack", or in best case 2 or three
fixes. And why is this?(and I know the matter has been up in atleast 100 nfo's).
It's because the groups don't have time to check if their fly is open before
pissing all over the place.

* Rape also has another aspect! It's the big companies kindu rape. With all the new big
FAT jungle of ripp off games, we don't know wheter it's a bummer or not, even when reading the
reviews. The Big FAT companies sometimes(with a BIG fuc**** expression on SOMETIMES, offer
a demo download, which is very nice. But mostly we have to suply them for them. And
thus offering Quality in manners of showing other ppl's money respect.

* How a group should be run (Chapter 1)
The group leader/boss/dopehead/catcher in the ry/bitch .. call him whatever you like,
coz they are all the same person.. should be some pot smoking crack head.. but have the
ability to organize things.. If you don't watch out your group will be "rotting in the mud
like any other fucking animal".. just observe Razor 1911...
Make sure everyone knows they are appriciated(especially the cracker) or they'l just skipp
to another fucking group. ok... that was the easy part.. Make sure all your supliers or
sub-supliers got the basic skills/ the idea of using cracking TOOLS(Regedit, filemon,
dir /s >> fuckingdirlist.txt, winzip, winrar, notepad... etc .. etc).. or the cracker will
have to dl the whole fucking game before anything is accomplished (and we don't wanne lose
any valuable time just because we don't know if the "toilet seat is up or down".
.. sigh .. Chapter two follows in next IND releae..

.. and the rest of my opinions anyways ..

WHAT'S NEW??

version 2.51

General
- Added a game option that lets you set a preferred action display mode (Complete Action Bar, Map and Ammo Only, No Action Bar).  This is default display mode used when you first enter the action phase.
- Fixed C4 to no longer be an obstacle to movement.
- Added a new option to RSConfig that allows you to hide the desktop when switching game modes. A full-screen black window was added in Urban Operations to hide the desktop on some video cards when switching graphics modes. This was causing some issues (either appearing as a memory leak, or a crash when starting the action). We believe we have fixed these issues, but just in case you may toggle this option. By default it is turned off.
- Fixed the soundvol entry for the AW Covert so it is properly silenced.
- Fixed the muzzle flash on the AW Covert to be the proper size.
- Surrendered terrorists and hostages will no longer look around. Since the terrorist look-around motion looks like they have a gun, this should help prevent panic among players when surrendered terrorists look like they pull out a gun.
- Fixed the texture on the MP5K to eliminate holes.

Movement / Combat Model
- Fast sidestrafe now uses the "Walk Fast" values from the weapons. I hated having that value not do anything anyway...
- If you have an analog axis mapped to look up/down (either mouse look is on, or a joystick is mapped to this function), the center view key will no longer have any effect.
- Peeking or changing magazines now causes a reticule bloom.
- You can no longer fast sidestrafe while zoomed.

Multiplayer
- Textures animate correctly in multiplayer.
- Fixed a cheat that allowed players to increase the height of operatives beyond a reasonable level, making enemies easier to spot.
- The servers IP address is now displayed next to the message of the day on the servers session screen.
- Fixed a server crash when a client had quotes in their clan name.
- Multiplayer now calculates correct number of magazines when extra primary or secondary magazines is selected.
- Added an option to the Multiplayer session screen to turn reticule knock off.
- Added an option to the Multiplayer session screen to turn third-person camera off.
- Fixed the uniforms for co-op missions to be the correct uniforms rather than arctic.
- Fixed the insertion zones for the Hacienda co-op missions so they will no longer crash with more than 2 players.
- If a multiplayer mission becomes invalid due to players leaving during the countdown timer, the session screen should no longer be left in an unusable state. All interface elements should be properly reactivated.
- Fixed some constants cheats that were possible by editing memory while the game was running.

Single Player
- Fixed a crash in the Roster screen that occurred when adding a reserve sniper or recon team member to your team, then selecting someone on your team.
- Fixed a crash in single player if using one of the multiplayer-only stand-alone items.
- The planning interface will no longer allow horizontal portals to be fragged, flashed, or breached. This avoids a potential crash and other wierdness as these portals were never meant for these actions.

Mod System
- Changes to weapon ammo types (count or type) done via a mod now work correctly.
- Mods system resets correctly now when client exits game where server auto-activated mods.

Greetings go to:

All fucking groups (who diserve it)!

/Anonymous