.... Proudly Presents .... ..  .

-:         ISLE OF FOUR WINDS: RUNE WAR (c) ARCANIUM PRODUCTIONS          :

Supplier --- -- [ Tklp         ]  │   Type --- --- -- [ Conquest     ]
:     Cracker  --- -- [ G-RoM        ]  │   Protection - -- [ CD-Checks    ] :
.     Ripper   --- -- [ Tklp         ]  :   Requirements -- [ p90/16mb/dx5 ] .
.     # Of Disks - -- [           ]     .   Release Date -- [ 07-09-98     ]   .

:                    . .. :: [ Release Notes ] :: .. .                   :

This is a very interesting game; once you figure out the tile rune
game part, the combat map is very amusing. Use the tutorial,
you'll get the hang of it. Rune War features smooth, fast game
play. The game consists of two parts, a tile (rune) game, and
a combat map. It can be played by 1 to 4 players via LAN or
Internet, two players via modem. A full game takes from two to
four hours. The goal is to control as much of the map as possible
by the end of the game by summoning creatures to take over
territoies, and by taking land outright through winning rune battles.
The game can also be played as MahJong with 1 to 4 human players
networked in the same way. Read below for the Story Line of the game.

The year is 3416 of the current cycle on the planet of Precipice.
The time has come for the Rune War, a bloodless battle for supremacy
and control of the island. Choose from 9 available wizards, each with
unique spell lists and abilities.

Set in the Third Cycle of the planet's history, the Rune War was
devised by the clans as a means of stopping the unceasing wars on the
island. Every 25 years, each of the four main clans chooses a magic user
to represent them in the coming Rune War. These wizards are brought to
The Tower of Four Winds by the Mages of the Tower at the assigned
time, to compete for their clan's allotment of land for the next 25
years. This arrangement was moade once it became clear to all parties
that there could be no winners in the endless fight that had become
the way of life on the Isle. The legendary Mages of the Tower used
their influence to get the rival sects to talk, and thus implemented
this cease fire agreement.

This arrangement succeeded in many ways. The fighting between sects
was eliminated. This was enforced by four magical guardians which
had been summoned by the four Mages of the Tower. The Rune War
agreement also assured the development and practice of magic as an
essential element of life on the isle.

. .. :: [ Install & Rip Notes ] :: .. .

:           Ripped : Begins with a D, ends with a 5.0, take a guess.       :
Install: Run INSTALL, the first version of the Flux installer.

. .. :: [  The RefluX Team  ] :: .. .                   :

-= BIOSPHERE · BYTE ASC · CRYPT · DATAPIMP · DEL · DETOCH =-
-= ECTOMORPH · GLAMOUS · GENOCIDEX · G-ROM · LESTER · OSIRIS =-
-= PRIME EVIL · RADON · RANTNRAVE · R0SC0 · SCAN · TECHNICIAN · TIMMYG =-
-= TINOX · TKLP · WADOOD · X-FROG · ZiP =-

-= CASERD · KRUZIN =-

.xX[]-People : ][ce, Toast, Flounder, Toth, Tai Pan, Cypher,    :
:                 Dogfriend, Zeus, Mad Turnip, Merlijn, Slainte,
Solar, Butcher, tKLP, Prozac, r0sc0, Detoch.
.  .xX[]-Groups : Razor 1911, Paradigm, Class, Divine, Pinnacle,   :
:                 Drink or Die, Pirates With Attitudes, Rise.

:             . .. :: [ RefluX News ] :: .. .              :

Oh Shit, Son! The Flux is back. In 96, this same time : [ 07/08/98 ] :
RefluX was born, and here is the rebirth. Be on the
lookout for RLX games all over the place, because we're comin back   |
. with a crucial bang. Enjoy this title and many more, from The Flux!  :

: . .. :: [Contacting] :: .. . ║ Interested in joining? Please stop by
#Reflux of EFNET, or drop us an email at
leaders@refluxgames.ml.org     We encourage anyone who can supply new,   :
: unreleased games, or any hardware/cash to please drop us a line.         :

Nfo Header+Layout By: Strike Light    Complements of <SAC> Productions

NFO Last Updated: [07/13/98]  By: Tklp