ORIGIN PROUDLY PRESENTS
Sentinel Returns             (c) Psygnosis

Supplier    : Team Origin                   Date      : July 31st, 1998
Cracker     : DaJackal                      Genre     : Arcade Strategy
Packager    : RSPCA                         Protection: CD CHECKS
Requirements: Win95, P90, 16MB RAM & DX     Rating    : 81%

RELEASE INFORMATION

Sentinel, a 1980s strategy game by Geoff Crammond became an instant
classic, with an elegantly simple design, sparse yet chilling
landscape, and the slow tension of a psychological thriller. Now,
Psygnosis unveils Sentinel Returns, the sequel to this first true
virtual reality game that combines the same intensely compelling
gameplay with stunning visual and sound enhancements including a
score by master of terror, John Carpenter, who directed and wrote
the soundtrack for horror movie, Halloween.

Sentinel Returns takes advantage of over ten years of technical
improvements to produce a graphic theme that is both distinctive
and haunting. The stunning 3D graphic redesign uses advanced
texturing, animation and lighting techniques to create four
eerie themed play environments, Earth, Air, Fire and Water, as well
as a final, most terrifying level called the Void.

Sentinel Returns: Features & Gameplay
The basic concept of Sentinel is that of a high tech 'King of the
Hill' You begin at the bottom of a landscape and you must get to
the very top and take out the Sentinel who resides there.
He turns on his plinth and surveys the landscape. When he catches
you in his gaze, he begins to drain your energy. His gaze is
invisible and resembles an infrared burglar beam. When caught, you
must get out of his sight as quickly as possible - but it is not as
easy as just running away.
In order to move, you must create boulders to gain height and then
create a robot on top of them. You must then transfer into that robot.
In addition, creating boulders and robots requires energy and you
collect energy by absorbing objects on the landscape. These objects
include trees, the former boulders you stood on and the former robots
you occupied.
The core gameplay involves balancing your height on the landscape with
the amount of energy you have.
In later levels, the Sentinel will create clones of himself around
the landscape. They behave in exactly the same way as the Sentinel.
They turn and scan the landscape for you. This creates the effect
of a number of moving infrared beams across the landscape, from
which, you have little time to hide.
Limeys'R US

Ripped (not Raped):

INSTALL INFORMATION

Unzip it, then unace it (e.g. xace RELEASE.ACE <YOUR DIR>), you must
know the routine by now :) Then you have two choices.....
You can run RELEASE.EXE to play the software rendered version........

GREETINGS AND NEWS

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Please feel free to contact us about any new PATCHES or ORIGINALS
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