cH!pC/RiGOR

Spec Ops (c) Zombie / Ripcord

Cracker  : Outback Rod              ║ Release Date : March 16th, 1998
Supplier : BUSSABUSS                ║ Oper. System : WIN95
Stripper : BUSSABUSS                ║ Protection   : Nasty
Packager : HELLRAZOR HRMPH          ║ Game Type    : Action

P166, 24MB RAM, 150MB HD, 3DFX

oOo Release Notes oOo

Spec Ops is the first in a series of incredible realistic, action-oriented
real-time 3D third-person games based on elite warefare units - with the
emphasis on action and realism.

Using custom-built, proprietary technology (Viper), the first title is
based on the U.S. Army Rangers. Your main objective is to control your
team of Rangers and eliminate opponent targets while completing mission
sub-tasks in the time allotted. Choose between stealth or all-out war -
it's up to you. 3D action, time pressure, and realistic combat will keep
you begging for more.

While playing, you will be immersed in huge, realistic outdoor 3D environ-
ments throughout which your tasks will revolve around several mission
options - including reprisal attacks, seize and destroy missions, hostage
rescue, counter-terrorist attacks, and raid and destroy missions. Each
environment is unique, not only in look and feel but in gameplay as well.
With three levels of difficulty per environment, you'll get massive replay.

The extents gone to, in order to make this game an awesome experience are
impressive. To create the unique level of realism in Spec Ops titles, the
development tean consulted with Special Forces Military Advisor on the
design of the missions, observed Ranger and Light Infantry Unit "live
fires" to get the feel of actual combat and teamwork, as well as photo-
graphing Rangers in the field to authentically reproduce the title's
military vehicles, weapons and equipment - even the Ranger faces are those
of actual U.S. Army Rangers.

Spec Ops is character driven using authentic human motions (through the
use of motion capture technology.), real photo source for clothing and
objects and is driven by a realistic AI scripting language. This is where
the action begins. Not only will each character movement be unique, but
the special effects will go beyond the expected so that each effect is
true to the weapon and object hit. Add to that, authentic ambient weapon
sounds and the ability to quickly navigate throughout our intensely real
3D environments - and you'll be blown away by this game - literally.

Wellep after reading all that, I'm sure you're hyped up about the game and
have high-expectations; well chances are you will not be dissapointed. The
game is very entertaining, and you 3dfx junkies out there will have a field
day. Hope you enjoy the game, ciao until the next release.

NOTE: This game does not REQUIRE 3dfx, but we highly recommend it.

mAd FUCK YOU'S go out to those I.R.S. plonks auditing me.

oOo Install Notes oOo

Run CLASS.EXE or INSTALL.EXE to install. Otherwise UnWINRAR to a dir of
your choice, run CLSLNCH.EXE to play. Enjoy!

oOo WANTED oOo

Due to the overwhelming amount of feedback we  got about artists, we are
going  to try  this  again.  First,  we are looking  for people  who can
supply HARDWARE to our group.  Most  importantly 3DFX Cards, MMX  Chips,
and Hard Drives.  If you think you are able to help out, contact us ASAP
to be rewarded.  Second, we are looking for DEMO's (4k, 64k, even 4MB if
they are good enough)  with a CLASS theme.  The DEMO Scene and our Scene
used to be tightly knit.  Today, you are lucky if anyone  knows what the
DEMO  Scene is.  We would like to  change that, and give the  DEMO Scene
some much needed exposure, especially here  in the USA.  Lastly, we just
wanted to thank everyone for all  the positive feedback we have received
over the past few weeks.  It's nice to know our work is appreciated.  So
if  can help us  out in  any way, don't delay, contact  us today at  the
following E-Mail address: support@class101.com

APPLICATION INFO

Interested in joining?  We are looking for  talented new members to help
us fill the ranks!  If you  fall within any of the following categories,
you might just be what we're looking for:

* If you work for a software developer, distributor, or publisher!

* If you can supply unreleased games, utilities, or even hardware!

* If you work for an ISP, or other provider of shell accounts, etc!

* If you feel that you have anything else that might be of value to us!

NOTE: WE ARE NOT ACCEPTING COURIERS AT THIS CURRENT POINT IN TIME.

CONTACT INFO

Should you wish to make contact with our members, we can easily be
reached via this method...

E-Mail (USA&Europe):       support@class101.com

NOTE: WE DO NOT MAIL/FTP MISSING DISKS OF OUR RELEASES, SO DO NOT ASK.