Starfleet Command 2:  Empires at War (c) Interplay

Quick Dox

Date:  13 December 2000

GAME NOTES:

Starfleet Command Volume II improves on several key elements of the

original game, including the single-player campaign, the tactical fleet

control, and the graphics.  Much of the criticism leveled against the

original game focused on the dynamic single-player campaign; critics

generally referred to the limited variety of missions and the lack of

long-term strategic considerations.  While the Starfleet Command

campaign was primarily intended to increase replay value by dynamically

altering a number of scripted combat missions, Volume II's campaign will

introduce a more transparent view of each empire's rise and fall.

You'll now be able to capture star systems and see a direct effect on

your empire.  Politics will also play a new role.  To reflect these

changes, the campaign mode has had its name changed from "dynaverse"

to "metaverse."

Volume II brings new ships to all six of the original races, including

the Federation, Klingons, Romulans, Hydrans, Lyrans, and Gorn.  The new

ships include swift fighters, patrol craft, and escort vessels that will

protect larger ships and help balance the threat of missiles.  Taldren

has also added two new races to the game, the Mirak Star League and the

Interstellar Concordium (ISC).  Enjoy ...

DOX NOTES:

These Quick Dox provide you with all the control information you need in

order to figure out the game.  They will probably work with the FLT one,

but just to be sure you should make sure to grab the Razor 1911 copy ;)

GROUP GREETS:

Razor 1911 salutes the competition: Fairlight, Deviance, Fantasy, Class,

Myth, and Divine.

Razor 1911   /__\   Since 1985

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