[ P r e s e n t s ]

Star Trek Voyager Elite Force Update v1.1 Cracked (c) Activision

Released   : December 02nd, 2000          :  Game Type  : Action

Protection : CD Check                     :  # of Disks : 03 * 2.88mb

MYTH release of the game + CLS Multiplayer Fix

[ G a m e   N o t e s ]

New Improvements:

Based on feedback of joystick users, we have modified the way joysticks

are supported in the game.  As a default, the X-Axis and Y-Axis operate

in the analog mode.  Two additional buttons have been added to the

Mouse/Joystick controls screen.  By turning X-Axis and/or Y-Axis Off,

they will act like buttons and function in an on/off mode.

The ATI Radeon 3D-Accellerator is now supported by Elite Force.

Major Fixes:

Single Player In the Dreadnaught levels, your teammates will no longer

attack you if you destroy the turrets they were fighting.

In the Dreadnaught levels, some users were encountering an issue involving

Tuvok becoming stuck in a cinematic.  This issue has been resolved.

At low frame rates, it was possible for event triggers to not activate.

The method of triggering events has been modified to address this

problem.  A similar problem involving the completion of cinematics has

been fixed.

Multiplayer (Holomatch) The game will now accept CD-Keys that were

incorrectly printed with spaces instead of zeroes ("0") in the final two

characters of the CD-Key.

Minor Fixes:

Single Player Dynamic lights have been fixed for the Matrox G400 card.

An error in the French text for Janeway's bio in the menu has been

corrected.

In Voy8, you can now enter the broken door before Salma and Paris finish

their conversation without affecting their script or the mission

objectives update.

In Stasis3, a clipping curve collision causing navigation problems has

been fixed.

When entering Voy5 on easy mode, the correct health level is maintained.

It is now longer possible to teleport into Chell in Stasis3.

On Voy7, the turbolift doors no longer stay open while the lift rises.

On DN1, a small chance of Tuvok and Chang getting stuck and blocking the

player has been fixed.

In Borg6, Chang will not get stuck on the Borg examination surface.

A bug in Voy15 involving Chang not getting on the transporter pad has been

addressed.

During Borg6, you can no longer break a trigger causing a door to close

and block your progress.

In DN3, blowing up the first head-bot during the cinematic no longer stops

game play.

Similarly, in DN4, blowing up the first maintenance-bot during cinematic

does not stop game play.

Firing grenades into the cinematic on Voy8 no longer stops game play.

A ceiling piece no longer lands on Munro's head before he beams out after

the final confrontation on the Forge.

Multiplayer (Holomatch) A spelling error in the French word "Bleu" has

been fixed.

In Free-for-all, the team name is now correctly grayed out.

Scorch marks no longer show up on water.

[ I n s t a l l   N o t e s ]

Unzip, Unrar overwriting old files and run stvoy.exe or stvoyhm.exe ...

[ G r e e t i n g s ]

BACKLASH, TiTANS, TFL, KALiSTO / PSX, ECHELON / DC, AGS / N64 & FAiRLiGHT.

"Flop !"