° T . i . T . A . N . i . U . M. °

· ─ -·-───────┤        Starsiege Tribes v1.2 Update        ├──────--·─ ─ ·
(c) Dynamix

Supplier   : Team TTM      Release Date : 02/07/99
Cracker    : N/A           Game Type    : Update Patch
Packer     : Team TTM      Release Size : [01/2.88]
Protection : N/A           Rating       : [********] [9/10]

· ─ -·-──┌────┤ Requirements: Origin's version of Tribes   ├───┐──--·─ ─ ·

Following the first Starsiege, humanity split into two factions.
Many chose to follow Caanon and the Emperor, rebuilding Earth and
her colonies. The rest followed Harabec and, with the discovery of
interstellar transfer conduits, or "jump gates," began branching
out across the galaxy.

With the passing of generations, the gulf between the two factions
has grown to vast proportions. The Great Human Empire has recovered
and grown to great technological and aesthetic proportions, creating
worlds of previously unseen beauty. They see the followers of Harabec
as fallen angels, little more than barbarians, disdainfully referred
to as "tribes."

Yet the "Tribesmen" wear this title with honor. Years of warring with
Cybrids, Bioderms, Imperials and other rogue tribes has created a
feared warrior caste. They view the Great Human Empire as decadent
and decaying, and the Imperial Knights -- so dependent upon their
technology and HERCs -- as soft.

Eleven hundred years have passed since the final Earthsiege. Hundreds
of tribes exist scattered across the galaxy, exploring, discovering,
and fighting for worlds. Ancient alien artifacts of great value and
power have been discovered. New races have been found, cataloged, and
in some cases, eradicated. For these people, war is a constant way of
life.

Changes in v1.2

Client Changes

- Sending in-game private messages from the IRC no longer repeats the
first message sent.
- No longer have to scroll to the top of the Join Screen to select
a sort column.
- In the join server list, you must now double click on a server to
re-ping it.
- The Join Server screen now has a "buddy" search field. Servers that
contain players who's names match the contents of the field will have
a double eye icon in the favorites column.  The buddy drop-down
keeps the last 10 search strings.  Selecting a string out of the drop
down brings the selection to the top of the list.
- Join Server now has "refresh all" and "refresh vis" buttons, refresh
all refresh the server list from the master server.  Refresh vis will
only query the servers currently listed in the server list.
- Pinging a server in the Join Server list by selecting it no longer
re-sorts or re-filters the list.
- The voice menu will now appear above or below the chat box depending
on whether the box is near the top or bottom of the screen.
- The voice menu is now green.
- The IRC URL launching no longer changes the URL to upper case when
starting the browser.
- An "Out of Memory" dialog box will appear and TRIBES will exit more
gracefully should this error occur.
- Issues with the Net Lag icon not appearing while lagging have been
corrected.
- Actions bound to Ctrl, Shift or Alt no longer conflict with normal keys.
- A client side resource purge bug was fixed. Resources were not always
purged correctly between missions which would cause them to accumulate
unnecessarily.
- In the commander map, you can now select players from the player
list as the target of a command.
- Weapon cycling should now work correctly.
- Flier interpolation has been improved.
- Fliers no longer appear to be skipping over the ground on the clients,
while in actuality, on the server and to the pilot, they are cruising
normally.
- Support for multiple redundant master servers.
- Master address DNS lookups are now run on a background thread. They
no longer timeout after 5 seconds and don't block the main thread.
Some clients would fail to resolve the master address because of the
short timeout.
- The initial "connection to the internet" warning has been removed as
it was mainly added because of the long pause the clients would
experience while trying to resolve DNS addresses if not connected.
The pause issues was resolved.
- Some USB devices were causing problems with our DirectInput
initialization, which could cause the game to crash at startup.
These issues have been cleared up.
- Some fixes to our Aureal3D support. Fixes problems with weird
sounding 3D effects when using an Aureal3D card. Aureal3D is now
selectable from the Options/Sound page if you have an Aureal3D card.
- Command line options were added:
+record
+password password
-host missionname
+maxplayers playerCount
- Bringing up the score/server menu or switching to commander view
no longer stops your player from moving.
- When looking directly at friendly equipment, you now get the
description, map icon and health of that equipment displayed on the
hud, similar to info on players. This does not occur for enemy
equipment.
- IPX protocol now enabled by default.
- A new control page was added to help bind keys to new functions:
+ Shortcut keys to buy your favorites.
+ You can now bind vote yes and vote no.
+ Escort will set an "escort" waypoint to the last player who sent
you a chat message.
- PostAction now correctly deals with 0 action values (no longer have
to post -0).
- Fixed problems with cursor which occured when launching the game
with +connect now
- You can now filter based on whether the server is dedicated or is
marked as a favorite.
- Objects are no longer black when sitting on buildings in non-mission
lit missions.  They default to normal sun lighting.
- Objective messages (flag taken, etc.) now show up in red.

Modified Missions

Map Markers were added to all missions that currently did not have them
(except for DM missions.) The following missions were modified either to
correct minor problems or improve their play balance:

- Broadside - Moved random spawn points away from the flag and the lower
base entrance.  Added spawn points outside the base and on the hill
between the bases to make it harder to defend.  Should also make it
easier to get out with the flag once you are inside the enemy base.
- DangerousCrossing - Moved base buildings into team group to allow the
team textures to show up on each base.  Also repositioned radar dishes
for better coverage.  Expanded mission area to allow more room behind
each base.
- SeekAndDestroy - Repositioned Elf turrets on back balcony as well as
removing the indoor turret on the back balcony (was impossible to get
in that way.)  Changed scoring to allow a win without having to have
control of any of the towers.  Also moved the tower switches out of the
way to allow easier jetting up into the towers.  Added Map markers as well
as consistent static item names.
- AntHill - Fixed spawn points where player heads would be inside the angled
walls.  Fixed the elevators to allow longer trigger times.  Also
repositioned a turret inside the diamondsword base (was floating in the
air.)
- Citadels - Reduced vis distance and increased haze distance to reduce
lag.  You can no longer see the team bases from the middle tower.
- BloodRunsCold - Plugged hole in terrain next to base with a rock.
- CrissCross - Moved tower shapes into correct tower groups (fixing
texturing problems with center tower association.)  Re-named static
shapes to correctly reflect the tower name that they belonged to.
- DeathKnell - Increased flag score to 2 points per flag, total points
needed to win to 8 points (the tower is still worth 1 point.)

Server Balance Changes

- Team mates can now always destroy deployable equipment, even when
team damage is off.
- If team damage is off, ramming team mates with a vehicle no longer
applies damage. Team mates will still take damage from exploding
friendly vehicles.
- A player now receives 5 points for destroying an objective in Defend
and Destroy missions.
- Descrepencies between the male and female armors were corrected.
+ Light female can now carry 30 plasma charges
+ Medium female can now carry 40 plasma charges
+ Light female now takes the same amount of blaster damage
- You can no longer turn the energy pack on/off. Energy pack is always on.
- Blaster range reduced from 2000m to 400m, half-life down from
1900 TO 225m.
- Blaster now does half damage against shields.
- The spread on the chaingun is reduced by half.
- Plasma damage was reduced by about half for medium and heavy armor.
- ELF damage was increased from 0.04 per/sec to 0.06, ELF turrets
remain at 0.06.
- The remote deployed turret vertical interference range was reduced
from 50m to 10m.
- You now get points for kills made by turrets you deploy.
- A timer was added to the all inventory and ammo stations so that a
player can no longer stand at one and constantly be re-supplied
and healed.
- Inventory and ammo stations now automatically supply players with
healing kits and grenades.
- Ammo stations now heal players re-supply them with healing kits,
and grenades.

Server Misc. Changes

- Vote tabulation changes. Abstentions are now counted as no votes
until the quorum is reach.  All other abstentions are ignored.
Example: In a game of 20 players, the quorum is 10 players (%50).
If 6 players vote yes and all else abstain, then 4 abstentions
will be counted as no votes.  The vote is 6 to 4.  The default
margin is %55, so the vote passes.
- If a vote to kick a player fails to pass, the vote is re-tabulated
counting only members of that player's team.  The count is all yes
votes against the total number of players on that team. The default
margin for all votes is %55, so on a 10 player team, it would
take 6 players to kick another team mate.
- Kicking now bans a player for 5 minutes (was 1 minute)
- Default vote margin reduced from %70 to %55.
- Team damage now defaults to off in FFA mode, and defaults to on in
Tournament mode.
- Options were added to the admin menu to select the duration
of the mission and to reset the server to it's initial settings.
- An option was added to the Admin menu to Ban a player. This kicks
the player and bans him for 20 minutes.
- Bans and kicks now echo the IP addresses to the console.
- When a server's player count drops to 0, the server is reset
to it's initial settings.
- New missionList.cs file was added to supply functions to manipulate
the servers' mission list.
- Being in control of a Commander Station during mission change no
longer gives you free turret access in the subsequent missions.
- Mod support changes: Modname.vol files are now loaded automatically,
and Modname.cs files are now automatically executed.
- Dedicated servers and clients now echo a message to the console
when startup initialization is done.
- Transport Addresses now default to IP, so IP addresses no longer need
the IP: prefix.
- Control panels no longer reappear after being destroyed.
- Telnet ports are now properly closed on loss of connection.
- The server now includes client message flood protection. This keeps
player from sending too many messages in a row.  Playes who flood
messages are muted for 10 sec.
- Triggers are now correctly activated by vehicles.
- Bug fixed in isSelectableWeapon (thanks Savage).
- Elevator trigger time was increased from 0.5 to 2.0 secs.
- Servers now respond to a new "public" server info query.
- A number of issues (bugs) with running AI's in multiplayer games
have been resolved.
- A favorite item key was added to allow mods to have different
favorite sets.
- Type zero MessageAll messages are white (as before), type one's are
now red.

Ok, read carefully.  We are aware that this patch is free, and
requires no crack.  But, there is one slight problem.  In Origin's
release of Tribes, the file scripts.vol was altered.  When the
patch is applied, it won't work (or finish patching for that
matter) due to the changes.  This fixed up patch is for all those
who have the warez version of the game.  All who have the ISO do
not have to worry.  The original patch works fine for you.  To
patch the game, copy our scripts.vol into your /base directory and
replace Origin's copy.  Then run the tribes10to12.exe and select
your Tribes directory to start patching it.  That's all!  Enjoy!

* We are looking for talented crackers, software suppliers & fast
sites/shell accounts.

Greets to: HUMMERS_Warez, Origin, Divine, TrPS, M8.

Personals to: All members in TTM, Highlandr, FG, PG!

If you have any questions or comments, contact us at #TTM99

" Long live all the TiTs!.... :p "