Starsiege Tribes v1.7 Update + Generic Patch (c) Dynamix

List of enhancements included in this patch are:

- You can no longer throw grenades & mines if you are not controlling
either your player object or a vehicle.
- Fixed a bug where mines and grenades that exploded while the player was
not in control of his body would have an invalid team number.
- Players can no longer activate any station if their primary weapon is
in it's fire or reload state.
- Player weapon is unmounted for all active stations (was left mounted
for permanent ammo stations in 1.6)
- Fixed a bug with palette management introduced in 1.6
- Typing unclosed single quotes in the console no longer crashes.
- Turret::verifyTarget now has two arguments (%this,%target)
- GameBase::getMuzzleTransform() should now work correctly with turrets.
- There is now a 2 sec. timeout after using a station in which you can
not throw mines & grenades.
- A few fixes were added to the 1.6 fix list (the first three had been
left out)
- Player now throws his weapon more often when killed with trigger down.
- Fliers can no longer hover up through cielings or the bottom of bases.
- Deployables objects now check against interior and terrain when being
displaced by a moveable objects (doors & elevators)
- Displacement code (elavators & doors) now uses a stepping collision
test when testing a displaced object for collision.
- A server side getLOSInfo method was added for bot author

Guess it's time for another beer now.. hrmmz.. or did we all have enough
yet?... nahh let's take another one.. and hope we don't puke yet...
Drugs + alcohol + cracking + packing don't combine too well but well
what has to be done .. has to be done...

Installation Info :

Just copy the scripts.vol to your starsige tribes "BASE" directory and
apply the patch of your choice (v1.6 -> 1.7 or 1.0->1.7
Just make sure you keep that scripts.vol somewhere so you can apply any
patch after this one. Have Fun

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