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A Fix for Task Force 1942

created on: [06/21/93]

Cracked by Space Ace, awesomeness in packaging by Arc Angel

Unzip these files into the same directory as your Task Force 1942 files and be
sure to overwrite the TF.EXE so that you will be using our 'patched' .EXE
file.	When it asks you to ID the ships just select any of them.

All who contribute something to the Pirate Community, especially WildCards!
who brought you this great game in the first place!

Greetings go out to to our new couriers Shinobi & The Sniper

URICK - Should have come to us first <GRIN>
Mass Destruction - Keep Bessy off my lawn
Ultra Vires - BLAM, BLAM, BLAM!
Nightshade - Thanks for the ANSI
Code Degenerator - Like you'll ever read this

The current DREAD members are:

Space Ace, Black Bird, Arc Angel

The current DREAD couriers are:

Sudden Impact, Groo The Wanderer, Shinobi, The Sniper

Ethereal Plane : DREAD Home & Playground		       : Arc Angel
[ITS] PRI-VATE	      : 14,400 v32bis

SYNCHRONICITY  : DREAD Distribution Site
[416] PRI-VATE	      : 14,400 DUAL    : Cyber Cop
[416] PRI-VATE	      : 14,400 HST

We are looking for a few good sites...apply today!

If you want to run a DREAD site or be a DREAD courier just call Ethereal Plane
at [416] 695-8276.  Use the account DREAD_APP, password DREADLAND and fill out
the forms needed for the position you are applying for.

Umm, I actually can't stand this game, I hate all simulation games.  No
offense to WildCards!, it's a good release, but I just don't like these type
of games.  Oh well, it took me two hours to install the thing, and 3 minutes
to crack it.  Hopefully it'll work, I can't stand to play the game to be 100%
sure.	I only found one doc check @ the beginning so hopefully this will save
you looking up the ship identification stuff.	Sincerely, Space Ace.

Some keys in the game are:
f2=map
f3=some control thing
f4=ship side view?
f5=radar?
f6=damage control
f7=some other stuff
f8=save game
f9=load game
escape=back out of something
enter=select (for you people who think mice are vermin :-)

This patch is 5 bytes long (but it isn't the size that matters, it's how you
use it :)