Razor 1911 Proudly Presents:

Test Drive 5
(c) Accolade

Supplied By : Bo and Luke Duke            Release Date : Nov. 7 1998
Cracked By :                          Protection Type :
# of Disks : 40 X 2.88

Game Type : Racing Sim                   System Type : WIN95/98
Packed By : Duke Boys!               3D Acceleration : D3D/3DFX

Requirements: P166, 120 MB HDD, DirectX 6.0+, 3D card recommended

Game Notes & Crack Information

The clash of modern super cars vs. muscle cars from the past continues
in the sequel to the best-selling Test Drive 4. Test Drive 5 features
twice the cars (28) and three times as many tracks (18). The addition of
new features like split-screen mode, branching roads, and breathtaking
photo realistic graphics make Test Drive 5 the ultimate racing
challenge.

Usage Information and Notes:

Ripped: Movies..neat

To install the game, simply unzip all of the archives into a temp
directory, make a directory to hold the game in, then unACE the
game into that directory, using the ACE32.EXE provided.

ace32 x -v -y testd5.c01 c:\td5\ <--make sure to add the final slash!

Razor 1911 Greetings

Group : Hybrid, Origin, Paradigm, clASS, PWA, DrinkorDie, Siege, RiSC
People: The Punisher, Pitbull, Beowulf, Shinobi, Horde, Minister, CWQ,
Cool Hand, The Candyman, Line Noise, Fabulous Furlough, Martial Artist,
TSA, Garoto, Trainman, Fallen Angel, Garoto, Fkrueger and Big Boss.

Razor 1911 News & Announcements

Once again RAZOR 1911 brings you the hottest titles of the year.  This
time it's Test Drive 5.  Enjoy the art we call releasing.  Ciao

In lieu of  recent  events  contributing to the  breakdown  of the  now
defunct S.P.A. (Software Piracy Association), a private  meeting between the
key contributing and  contending groups was held.  On October  15th, 1998 an
agreement and compromise was reached between the 3 attending parties, CLASS,
PARADIGM and RAZOR 1911.  Let it be known that this type of compromise could
not be  achieved under  the  S.P.A. environment; it  took a  clean  break to
accomplish in  a day what had  previously gone  unaccomplished in  2 months.
The end  result being a  new council whose sole  purpose is to set standards
for  the  game-releasing subsector of  the  scene, to  be  adhered to by all
admitted  parties.  Represented  members  of  this  new  council  named  THE
FACTION, have  pledged to abide by the  following set of rules created a) to
ensure  a quality minded  end  result  and b) to encourage  fair  play and a
productive competitive environment for involved groups.

The Faction 10 Point Program:

1.  The disk  limit  is as of  now  50 x 2.88 megabytes or  2,915,328 bytes.
This  equates  to a  total  of  144  megabytes  of  compressed  data  or
145,766,400 bytes.  Using 2.88  megabyte archives enables us to keep the
standard  8 character filename with a 3 character  extension.  This will
also   help  contribute  to   the  elimination  of   the 'missing  disk'
phenomenon,  plaguing  end-users   worldwide.   Acceptable   compression
formats  at this  time  are ACE  or  RAR, followed  by  the  traditional
PKZIPing.

2.  Every release  under  this  limit will be  a functionally  and  playably
complete  game.  This  means  that  included  will  be  every  component
necessary for the successful completion of the game (every level, track,
course and other NECESSARY component).

3.  Sound effects WILL and MUST be included.

4.  Intros,  Outros and  Cut-Scenes  should be  removed  if the size of  the
release is 40  x 2.88 disks  or more with them  included.  Intros should
NOT be  iuncluded  in a  Movie Add-On,  only Cut-Scenes  and  Outro (aka
End-Scene) should be  included.  Animation files, such  as .SMKs, should
be "framed"  and  not blacked out.  Re-indexing of  large  files, should
consist  of an actual re-index instead  of just creating  a file full of
0's, (which  doesn't  change  the  actual  file size, but  allows  it to
compress to virtually nothing), thus promoting  more quality minded rips
and cracks.

5.  Only  2 Add-Ons should be  released per game.  Each Add-On should  be no
more than 25 x 2.88 megabyte archives.

6.  A brief  outline  of what  has been  stripped from the  game  should  be
clearly stated in  the  game-release .NFO, as  well as information as to
whether or not Add-Ons can be expected.

7.  Children's games (aka  Kiddie  games) and  Edutainment  software  do not
qualify under THE FACTION's guidelines for acceptable releases.

8.  In regard  to games  distributed  in the  United States  that are  LATER
distributed in Europe  or vice versa under  the same or different name /
publisher.  These games  if released  AFTER another group's  release are
counted  as DUPES  unless  it can  be  proven that  there  is  a clearly
noticeable PLAYABLE  difference in the  latter release (eg. new  levels,
enhanced graphics, or other new features).

9.  Fully  cracked Update Patches  and Trainers are highly  regarded, though
they are not  the responsibility  of any group (including  that of which
released the original game.)  If 2 trainers from the same  or  different
groups are released  for 1 game, this  does NOT qualify as a dupe unless
the latter trainer provides no new features over the prior trainer.

10. Admittance to  THE FACTION is  done on an   invite / vote-in basis.  The
group invitation  must be proposed  before ALL  current FACTION  member-
group representatives, and the corresponding vote must  be undertaken by
ALL FACTION  member-group  representatives.  This  council operates in a
purely  democratic  manner and  all  parties therein have upon  joining,
agreed to  follow all stated  guidelines  of this  Declaration  of Scene
Independence.  Today is not only a new dawn  in the games scene, but our
Independence Day where  differences are  at least  temporarily put aside
and our unity re-consolidated.

This document was signed & approved  on October 17th, 1998  by the following
individuals, representing their respective groups:

Mr.Skill - [CLASS] - ZEUS [PARADIGM] - The Punisher [RAZOR 1911]

The Gods at Razor 1911 are:

Aggro. August West. Bad Spirit. Beowulf. Big Boss. BoneZ. Bunter
Cockroach.  Cyric. CWQ. Drather. Flames. FireBlade. Hetero & WOTW. Jkowall
Juz. Kelt. Manhunter. Minister. MyM. Philter. Pitbull. Pork Chop. Ranger.
Shinobi. Slice. Stone. The Punisher. Third Son. Toast.Wish Bone. Wolverine

The Gods of the Net & BBS Scene:

Brain. Biggy. Fain. Garoto. Kerisma. Morbid.
Mossy Oak. Stix. Wazza

Do you want to be a part of the RAZOR legend?

We are ALWAYS looking for talented PEOPLE to be a part of the RAZOR legend.
Are you able to help in any of following areas:

Do you work for a software house, store/shop, distributor, or publisher?
Can you supply un-released games, utilities, or even some hardware?
Are you working for a fast ISP, or other supplier of shell accounts, etc?
Can you donate something else of value to the group?

Do you want your site/board to be part of the RAZOR legend?

If you run a  site/board  and are ready to contribute to the success
of the oldest cracking group on the IBM, get in touch with us.  All of
our siteops are actively participating in the success of the group, so
if you plan to just sit there and run a board/site, forget it.

** RAZOR 1911 DOES NOT TAKE COURIER APPLICATIONS **

You may reach us via E-mail at:

razorinfo@hotmail.com

Razor 1911 World Wide Web Site

http://www.razor1911.com

Razor 1911 Founder's Web Site

http://www.ifi.unit.no/razor

Razor 1911 For Supply-Mail

(No Name)
Suite 189
2611 North Hiatus Road
Cooper City, Florida
USA  33026

(Or simply ask to join #RAZOR on EFNET IRC)

SUPPORT THE COMPANIES THAT PRODUCE QUALITY SOFTWARE (C).
IF YOU LIKED THIS GAME, BUY IT. -*- R A Z O R  1 9 1 1 -*-