FairLight DOX Division Presents:

Tom Clancys Splinter Cell Update 1.1

:   Cracked by:  FAiRLiGHT            : :  Release Date: 02/20/03            :
Packaged by: Heaven               │ │  # of Options: N/A
Type: [ ] Manual/Reference Card   │ │          Type: Patch

[ ] Walkthrough
[ ] Strategy Guide
:         [ ] Cheat/Trainer           │ │                                    :
:         [X] Patch
Number of archives: 2

Instructions

Update your copy of Tom Clancy's Splinter Cell to 1.1 using the included
update. Then copy the cracked 'SplinterCell.exe' into your \System of your
Splinter Cell installation.

Patch Changes

The patch fixes the following bugs:
- RenderingModeNormal.cpp: Fix Radeon 9700 rendering issue with double
sided reflective transparent surfaces.

- ETexSFX.utx: Fix "static wall/floor fire" texture issue + water quality
issue.

- UnShadowProjector.cpp: Fix visibility issue with dynamic actor being
clipped by the visibility engine and still being rendered because of the
static shadow texture cache.  Massive performance improvement on shadow
filtering by removing 5 passes from the filtering algorithm.

- ETexEGO.utx: Fix reflection issue on moving vehicles in Chinese 2
(Feirong limo and Unimog truck).

- 0_0_2_Training.scl: Fix projector not associated to light gameplay
object and causing detection (lightmeter) in the first gun trial.

- EButterfly.uc: Butterfly is now a soft body actor to disable the static
shadow texture cache when a butterfly is in a projector range.

- EFish.uc: Fish is now a soft body actor to disable the static shadow
texture cache when a fish is in a projector range.

- EPCSoundConfigArea.uc: Fix a bug with the real time sound slider when
one of the slider was set to 0 then playing until a map transition
happened, then all sounds sliders were reset to zero.

- UnRenderVisibility.cpp: Software light beam rendering is now used by any
card unable to render the shadow buffer algorithm to allow for the
GF2MaxDistance parameter to take effect.

- Most maps: General design quality improvement with shadows.

/TEAM FAIRLIGHT

Greetings to our friends in groups such as:

CLASS, BACKLASH, KALISTO, ECHELON, BMI & TITAN

+-+  Kindest regards - FairLight DOX 2003 +-+