. .. ...Most Proudly Presents... .. .

Tonic Trouble Retail FINAL (c) Ubi Soft

Supplier.....: Slick Willy        │  Release Date...: 11/12/98
Cracker......: Cadaber            │  Game Type......: Action/Adventure
Packed by....: Cadaber & Bud      │  Game Rating....: You decide

Requirements: P233+, 32MB RAM, SB16+, 4MB Vid, 270MB HD, 3DFX (Optional)

Game Notes

Before we even start, lets get one issue out of the way. Yes, Tonic
Trouble has been released before. However, the earlier release was BETA.
What you have here is the FINAL. Proof, you ask? Read the Special Notes
section below. And now back to our program...

The story thus far...

A friendly extraterrestrial named Ed has to retrieve a mysterious can
that he accidentally dropped from space onto Earth. And it's not
as simple as it sounds. The contents of the can have provoked bizarre
unnatural reactions, turning the entire planet upside down.

Your journey? As Ed, you must fix the mishap and stop Grogh the Hellish
from using the contents of the can to dominate the world. You'll explore
outrageous worlds, solve zany problems and avoid enemy traps and attacks
throughout Tonic Trouble's graphically stunning, cartoon-like ambiance.

All in all this works out to a really cool 3D action adventure game
with bright, dazzling color and characters.

Installation & Rip Information

1) Unzip and unrar the game to any directory.
2) Once unpacked, run SETUPTT.EXE to set graphics mode, etc.
4) Run MAID3DVR.EXE to play!

Nothing ripped, everything's here so enjoy!

Special Notes

The original scene release of Tonic Trouble, Tonic.Trouble.3dfx-FUSION,
released on 06-29-98, was a beta. Below is a message from a Fusion
nfo file which explains what happened in detail.

hi there,

So about tonic trouble: yes it's a beta, we at fusion had it exactly at
the same time as red line racer. we made a vote in fusion for knowing if
we had to put red line racer out coz our friend who gave us tonic and
redline wasn't 100% sure that was the final! (and believe me i called
several times ubi to know more about the things but they was saying that
both games was due at the same times or maybe with 1 or 2 days of
difference....) So i said: for our first english game, we can't take
the risk of putting out a beta, this will b very lame At last our
version of red line racer was a real final (we compared it w/ the
version from Class and they was exactly the same) As u can imagine,
i get a bit bored coz we missed a good release coz i was maybe a bit
shy.... So we made a 2nd vote for deciding if we had to take the risk
of putting out Tonic Trouble (the guy who gave us Tonic and red line
has said that if red line was a final, tonic was one too for sure)
The result of the vote was to put out tonic coz we was nearly sure sure
that it was a final (this explain the name : TONIC TROUBLE FINAL in
the intro) ...I wrote the intro and written Final in it, so if
someone have to b eblamed, it's my ass and only mine Now u all know
that we made a mistake on this release (but u already all knew ...)
this txt is only for clearing up the situation ... So sorry about this
but i hope that some of u enjoyed the beta anyway :P and wait for
the final (from Fusion i hope ;) You're favorite prevert frog...

SeNSi...

That should clear up any doubts. Enjoy another kick-ass FINAL release
from DiViNE!!!

On a final note, Divine is no longer a member of the SPA. It was bound
to happen, and finally did. However, we are not a member of the FACTION
either. We will NOT follow anyones so called standards. Instead, we
will focus on QUALITY rips - Not barely playable rapes, or over-inflated
rush jobs. This means that size will depend on each unique title,
nothing else. And, of course, we'll always keep the end user in mind.

Another Divine Intervention...

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