cH!pC/RiGOR

Total Annihilation (c) GT Interactive

Cracker  : Grudge aka ROD           ║ Release Date : September 17, 1997
Supplier : Night Vision             ║ Oper. System : Windows 95
Stripper : Grudge & Night Vision    ║ Protection   : BIG Compressed Files
Packager : Rufus                    ║ Game Type    : C&C Clone

P100, 16MB RAM, 220MB HD, DirectX

oOo Release Notes oOo

Total Annihilation is the next generation in  real-time strategy gaming.
Its  technological and graphic  advancements, including  true 3D terrain
and real-time  3D  rendered  units  and  buildings,  make  it  the  most
challenging and visually stunning real-time combat game around.

Large  and diverse  maps transport  players across  radically  different
landscapes such as lava worlds, ice planets, desert valleys,  artificial
metal  worlds,   alien  tundra,  towering   mountain  peaks   and  vast,
island-dotted  oceans.   Mega-maps  for  32Mb  and  64Mb  users made  of
thousands  of  screens  promise   hours,  even   days,  of  multi-player
campaigns and battles.

With true  3D weapon  trajectories, holding  'high ground' isn't  just a
saying.  Lob shells over the  side of the hill, and  destroy defenseless
attackers.  Long range 'Bertha' cannons  have the ability to bombard the
enemy half-way across the world.

Players  can drive true 3D  tanks up  mountains, into  valleys and  even
underwater.  Units are  made of  hundreds  of individually  articulating
parts.  Cannons  recoil  and  vehicles  shake  after each hit.  Aircraft
wings fold  and unfold on take-off  and landings.  Because each  vehicle
is 3D rendered in real-time, aircraft can  bank gracefully during  turns
while under-belly cannons rotate to track targets.

Extensive  water  units  such  as  submarines,  rocket  boats,  aircraft
carriers and fast attack craft give Total Annihilation a whole new edge.
Entire campaigns  and battles can be mounted  from the water.  Amphibian
tanks  actually drive  underwater, allowing  players the  opportunity to
wait for  the right  moment  to  surface and  attack.  Aircraft  may  be
deployed directly  from carriers in  order to attack enemy  bases across
the sea.

Total Annihilation  brings  new  scope, depth  and meaning to  real-time
war gaming. Prepare yourself.

Only CLASS could bring  you the BEST of  the C&C Clones... when it comes
right  down to it, Conquest  Earth  has  NOTHING on  this game.  It just
doesn't even COMPARE.  Enjoy this release, and expect MUCH MORE from the
the hands down BEST PC Games group, CLASS!

oOo Install Notes oOo

To install, type:   UNRAR x -v TA.RAR C:\TA\   and this will install the
game.   To play,  simply run  TOTALA.EXE  from the  installed directory.
In order to play in Multiplayer or Skirmish mode,  you must download the
43 disk Multiplayer Map add-on.

oOo Crackers Notes oOo

This anticipated title required some special attention to be transformed
into a downladable release.  Although many groups would have you believe
that  CLASS is only capable of rushing  QUANTITY  titles out to you,  we
once again  demonstrate the abilities  that make us the number one group
around  today.  This  game  came  on 2 CD's,  with  300MB  contained  in
compressed data files.  Countless hours have been spent playing, testing
and manually  extracting the files which are necessary to play the game.
I have left the files  uncompressed for two reasons.  Firstly,  it makes
the  game  load a lot  quicker  which  I'm sure you'll  all  appreciate.
Second,  it gives you  access to files that were previously  hidden from
you, so you can  alter variables  like you could with the RULES.INI from
Red Alert.  Anyway, I'll leave you to enjoy this fine game!
- Grudge

oOo WANTED oOo

Due to the overwhelming amount of feedback we  got about artists, we are
going  to try  this  again.  First,  we are looking  for people  who can
supply HARDWARE to our group.  Most  importantly 3DFX Cards, MMX  Chips,
and Hard Drives.  If you think you are able to help out, contact us ASAP
to be rewarded.  Second, we are looking for DEMO's (4k, 64k, even 4MB if
they are good enough)  with a CLASS theme.  The DEMO Scene and our Scene
used to be tightly knit.  Today, you are lucky if anyone  knows what the
DEMO  Scene is.  We would like to  change that, and give the  DEMO Scene
some much needed exposure, especially here  in the USA.  Lastly, we just
wanted to thank everyone for all  the positive feedback we have received
over the past few weeks.  It's nice to know our work is appreciated.  So
if  can help us  out in  any way, don't delay, contact  us today at  the
following E-Mail address:  skill@giblets.com

APPLICATION INFO

Interested in joining?  We are looking for  talented new members to help
us fill the ranks!  If you  fall within any of the following categories,
you might just be what we're looking for:

* If you work for a software developer, distributor, or publisher!

* If you can supply unreleased games, utilities, or even hardware!

* If you work for an ISP, or other provider of shell accounts, etc!

* If you feel that you have anything else that might be of value to us!

NOTE: WE ARE NOT ACCEPTING COURIERS AT THIS CURRENT POINT IN TIME.

CONTACT INFO

Should you wish to make contact with our members, we can easily be
reached via this method...

E-Mail (USA&Europe):       classpc@hotmail.com or skill@giblets.com

NOTE: WE DO NOT MAIL/FTP MISSING DISKS OF OUR RELEASES, SO DO NOT ASK.